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How to implement the built in effects of DirectX.DirectSound

, 12 Oct 2004
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The purpose of this article is to give example of how to implement the built in effects of DirectX.DirectSound

Introduction:

I would like to thank Ianier Munoz, Profox Jase, pj4533, Joshua Belden and others for their contributions which inspired this article and as well as a small portion of code. The purpose of this article is to give example of how to implement the built in effects of DirectX.DirectSound.

Requirements:

  • A basic knowledge of C#
  • DirectX 9.0 summer update 2004
  • Visual Studio.NET 2003

Getting Started

To build this project you will need to make sure that the DirectX summer 2004 update is installed. If you are unable to build the project, managed DirectX might not be installed. Try installing from the command prompt while using an argument as described in the Managed DirectX documentation. (filename: directx9_m.chm)

In the "Run Command" prompt, type:

{path}\DXSetup.exe /InstallManagedDX

Open the project that accompanies the article.

Add the Microsoft.DirectX and Microsoft.DirectX.DirectSound references.

Build the project.

After it's built

Not all wav files will work. If the application crashes, try a different wav file.

Jack Johnston - jackjohnston99@hotmail.com

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

jackjohnston99
Web Developer
United States United States
I'm a C# programmer in Portland, Oregon.
 

Comments and Discussions

 
QuestionCan i apply this on MP3 Files??? PinmemberIbrahim Dwaikat7-Nov-07 9:24 
GeneralPotentially a useful article... PinmemberChris Keeble25-Oct-04 23:04 
GeneralRe: Potentially a useful article... Pinmemberjackjohnston9926-Oct-04 17:56 

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