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How to implement the built in effects of DirectX.DirectSound

, 12 Oct 2004
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The purpose of this article is to give example of how to implement the built in effects of DirectX.DirectSound


I would like to thank Ianier Munoz, Profox Jase, pj4533, Joshua Belden and others for their contributions which inspired this article and as well as a small portion of code. The purpose of this article is to give example of how to implement the built in effects of DirectX.DirectSound.


  • A basic knowledge of C#
  • DirectX 9.0 summer update 2004
  • Visual Studio.NET 2003

Getting Started

To build this project you will need to make sure that the DirectX summer 2004 update is installed. If you are unable to build the project, managed DirectX might not be installed. Try installing from the command prompt while using an argument as described in the Managed DirectX documentation. (filename: directx9_m.chm)

In the "Run Command" prompt, type:

{path}\DXSetup.exe /InstallManagedDX

Open the project that accompanies the article.

Add the Microsoft.DirectX and Microsoft.DirectX.DirectSound references.

Build the project.

After it's built

Not all wav files will work. If the application crashes, try a different wav file.

Jack Johnston -


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About the Author

Web Developer
United States United States
I'm a C# programmer in Portland, Oregon.

Comments and Discussions

QuestionCan i apply this on MP3 Files??? PinmemberIbrahim Dwaikat7-Nov-07 10:24 
GeneralPotentially a useful article... PinmemberChris Keeble26-Oct-04 0:04 
Would it be possible for you to write an article about the code, highlighting points of interest and explaining how the code works - the newer developers out there may find it more useful. D'Oh! | :doh:
This being said, many thanks for posting what I'm hoping will be an interesting code sample once I've had chance to download and pick through it.
GeneralRe: Potentially a useful article... Pinmemberjackjohnston9926-Oct-04 18:56 

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