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Win32 file name iteration STL way

By , 21 Nov 2004
 

Introduction

Several times I worked with file names, I usually used Win32 API such as ::FindFirstFile.. But it turns out that it's so boring work. Finally, I realized I can use STL's great feature, iterator, to handle file name iteration. That's why I made a simple STL iterator class for file name iteration.

Usage

win32_file_iterator itBegin("c:\\*.*"), itEnd;
std::copy(itBegin, itEnd, ostream_iterator<std::string>(cout, "\n"));

The code above shows the simplest way to use the class. Actually, you can use almost all of STL algorithm, I think..

win32_file_iterator itBegin("c:\\*.*"), itEnd;
std::vector<std::string> vec(itBegin, itEnd);

You also can fill the STL container by using the constructor that takes begin iterator and end iterator.

Actually, win32_file_iterator class' constructor takes three parameters. The first one is the filter string that is for calling ::FindFirstFile function. Second one is the flag that specifies whether dereferenced path is full path or not. For example, if it's true, the returned path string is c:\test\aa.txt, otherwise it'll be aa.txt only. The last parameter is the other flags which specify file attribute. For simplicity, I used Win32 API's FILE_ATTRIBUTE_XXX flags..

If you want to get only directory names, and which is full path, the code will look like this:

win32_file_iterator itBegin("c:\\*", true, FILE_ATTRIBUTE_DIRECTORY);

So easy, huh?

Source

#include <windows.h>
#include <iterator>
#include <string>

class win32_file_iterator : 
 public std::iterator<std::input_iterator_tag, std::string>
{
private:

 class internal_handle_data{
 public:
  internal_handle_data():_h(NULL), _ref(0){}
  void setHandle(HANDLE handle){ _h = handle; }
  HANDLE getHandle(){ return _h; }
  void incRef(){ _ref++; }
  unsigned decRef(){ return --_ref; }
  operator HANDLE(){ return _h; }

 private:
  HANDLE _h;
  unsigned _ref;
 };


public:

 win32_file_iterator(std::string strfilter, bool bFullPath = false, 
   int flag = FILE_ATTRIBUTE_ARCHIVE|FILE_ATTRIBUTE_NORMAL|FILE_ATTRIBUTE_DIRECTORY):
   _bEnd(false), _bFullPath(bFullPath), _flag(flag){
        HANDLE h = ::FindFirstFile(strfilter.c_str(), &_wfd);
  _handle.setHandle(h);
  if(h == INVALID_HANDLE_VALUE){
   _bEnd = true;
  }else{
   _handle.incRef();
   std::string::size_type n1 = strfilter.find_last_of("\\");
   _strroot = strfilter.substr(0,n1+1);
   _chkvalid(_wfd);
  }
 }

 win32_file_iterator():_bEnd(true){}

 win32_file_iterator(win32_file_iterator& rhs){
  
  _handle = rhs._handle;
  _handle.incRef();
  _flag = rhs._flag;
  _bFullPath = rhs._bFullPath;
  _bEnd = rhs._bEnd;
  _wfd = rhs._wfd;
  _strfname = rhs._strfname;
  _strroot = rhs._strroot;  
 }

 ~win32_file_iterator(){
  if(_handle.decRef() == 0 && _handle.getHandle() != NULL ){
   FindClose(_handle);
  }
  
 }

 reference operator*(){
  return _strfname;
 }

 bool operator==(const win32_file_iterator& rhs) const{
  return (_bEnd == rhs._bEnd);
 }

 bool operator!=(const win32_file_iterator& rhs) const{
  return (_bEnd != rhs._bEnd);
 }


 win32_file_iterator& operator++(){
  _findnext();
  return *this;
 }

 win32_file_iterator& operator++(int){
  _findnext();
  return *this;
 }

private:

 void _findnext(){
  BOOL b = ::FindNextFile(_handle, &_wfd);
  if(b){
   _chkvalid(_wfd);
  }else{
   _bEnd = true;
  }
 }

 void _chkvalid(WIN32_FIND_DATA& _wfd){
  if(_wfd.dwFileAttributes & _flag){
   _getval(_wfd);
  }
  else{
   _findnext();
  }
 }

 void _getval(WIN32_FIND_DATA& wfd){
  if(_bFullPath)
   _strfname = _strroot+ wfd.cFileName;
  else
   _strfname = wfd.cFileName;
 }


private:
 int _flag;
 bool _bFullPath;
 bool _bEnd;
 internal_handle_data _handle;
 WIN32_FIND_DATA _wfd;
 std::string _strroot;
 std::string _strfname;
};

Comment

The code might have many terrible bugs. But what I want was to show the way we can use STL like iteration to find filenames. I wish it'll help you. You can use this code in whatever ways you want, comments are welcome..

And also check out boost::filesystem library.. it's well-written but a little bit heavy. It needs an additional DLL, I suppose.

License

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About the Author

bektek
United States United States
Member
study, study, That's all I can say Smile | :)

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    Spacing  Noise  Layout  Per page   
GeneralTake a look at boost::filesystemmemberPhan Manh Dan22 Nov '04 - 22:33 
boost::filesystem provides a portable way to iterate over files and directories.
http://www.boost.org/libs/filesystem/doc/index.htm
 
good luck!
 
Dan.
GeneralRe: Take a look at boost::filesystem Pinmemberbektek23 Nov '04 - 9:16 
I know, I know as I said Smile | :)
GeneralRe: Take a look at boost::filesystem Pinmemberoccam26 Nov '04 - 5:37 
I did, and decided not to use it, because it does not support Unicode on Win32. That means it only works for file names from a single code page.
 
Keith
GeneralRe: Take a look at boost::filesystem PinsussAnonymous26 Nov '04 - 22:09 
Further, boost::filesystem has problems while compiling in MS VC6.
 
Dan.
GeneralRe: Take a look at boost::filesystem Pinmemberoccam27 Nov '04 - 1:07 
It's a bit harsh blaming boost libraries for not being usable with MS VC6. It does not conform to the relevant C++ standards, whereas VC7.1 does.
 
Keith

GeneralRe: Take a look at boost::filesystem Pinmembernastanet28 Nov '04 - 22:24 
I tried to compile boost library, but i had some prolems... Library compiled without any error, but I couldn't include it into my project.
I'm using VC++ 6 and STLport-4.5.3, I gave right options during compilation (msvc-stlport e STLPORT_PATH) and I inserted the right path for includes and libraries in Options->Directories
When I compile my project in Debug mode, VC gives me this error:
warning: STLPort debug versions are built with /D_STLP_DEBUG=1
c:\librerie\boost_1_32_0\boost\config\auto_link.hpp(170) : fatal error C1189: #error : "Build options aren't compatible with pre-built libraries"
Otherwise, when I compile in Release mode sometimes VC gives me link error - unresolved externals!
Any ideas? Thank you very much
 
Gianluca Nastasi
GeneralRe: Take a look at boost::filesystem Pinmemberbektek29 Nov '04 - 0:17 
I'm not pretty sure.. anyway are you trying to use boost::filesystem library?
If you are, just try to change the code generation mode to 'multithreaded mode'
 
I remember I did it, and then succeeded to compile it.
But It caused kinda infinite loop at runtime as I remember,,
It might have some bugs related to boost::thread library with VS6
That's why I changed my IDE to vs.net 2003..
then everything is OK and fine..
 
I hope it helps you..

 
Best Regards.
Bektek
GeneralRe: Take a look at boost::filesystem Pinmembernastanet29 Nov '04 - 0:36 
Yes, I'm trying to use boost::filesystem...
I setted the right options in code generation too, but I can't work it out Frown | :(
Thanks a lot!
Sadly, I must use VC++ 6 'couse of my job!
I'd prefer programming for linux with gcc! Smile | :)
Bye
 
Gianluca Nastasi

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