Some people like VB.NET's natural language, case-insensitive approach, others like C#'s terse syntax. But both have access to the same framework libraries. We will discuss about the differences in the following topics:
VB.NET
C#
Microsoft.VisualBasic
with
Catch
When
using
Purpose
Declare a variable
Private, Public, Friend, Protected, Static1, Shared, Dim
Private
Public
Friend
Protected
Static1
Shared
Dim
declarators (keywords include user-defined types and built-in types)
declarators
Declare a named constant
Const
const
Create a new object
New, CreateObject()
New
CreateObject()
new
Function/method does not return a value
Sub
void
Overload a function or method (Visual Basic: overload a procedure or method)
Overloads
Overl
o
ads
(No language keyword required for this purpose)
Refer to the current object
Me
this
Make a nonvirtual call to a virtual method of the current object
MyClass
n/a
Retrieve character from a string
GetChar Function
[]
Declare a compound data type (Visual Basic: Structure)
Structure <members> End Structure
struct, class, interface
struct
class
interface
Initialize an object (constructors)
Sub New()
Constructors, or system default type constructors
Terminate an object directly
Method called by the system just before garbage collection reclaims an object7
Finalize
destructor
Initialize a variable where it is declared
Dim x As Long = 5
Dim c As New _ Car(FuelTypeEnum.Gas)
// initialize to a value: int x = 123; // or use default // constructor: int x = new int();
Take the address of a function
AddressOf (For class members, this operator returns a reference to a function in the form of a delegate instance)
AddressOf
delegate
Declare that an object can be modified asynchronously
volatile
Force explicit declaration of variables
Option Explicit
n/a. (All variables must be declared prior to use)
Test for an object variable that does not refer to an object
obj = Nothing
obj == null
Value of an object variable that does not refer to an object
Nothing
null
Test for a database null expression
IsDbNull
Test whether a Variant variable has been initialized
Define a default property
Default
by using indexers
Refer to a base class
MyBase
base
Declare an interface
Interface
Specify an interface to be implemented
Implements (statement)
class C1 : I1
Declare a class
Class <implementation>
Specify that a class can only be inherited. An instance of the class cannot be created.
MustInherit
abstract
Specify that a class cannot be inherited
NotInheritable
sealed
Declare an enumerated type
Enum <members> End Enum
enum
Declare a class constant
const (Applied to a field declaration)
Derive a class from a base class
Inherits C2
class C1 : C2
Override a method
Overrides
override
Declare a method that must be implemented in a deriving class
MustOverride
Declare a method that can't be overridden
NotOverridable (Methods are not overridable by default.)
NotOverridable
overridable
Declare a virtual method, property (Visual Basic), or property accessor (C#, C++)
Overridable
virtual
Hide a base class member in a derived class
Shadowing
Declare a typesafe reference to a class method
Delegate
Specify that a variable can contain an object whose events you wish to handle
WithEvents
(Write code - no specific keyword)
Specify the events for which an event procedure will be called
Handles (Event procedures can still be associated with a WithEvents variable by naming pattern.)
Handles
Evaluate an object expression once, in order to access multiple members
With objExpr <.member> <.member> End With
Structured exception handling
Try <attempt> Catch <handle errors> Finally <always execute> End Try
try, catch, finally, throw
try
catch
finally
throw
Decision structure (selection)
Select Case ..., Case, Case Else, End Select
Select Case ...
Case
Case Else
End Select
switch, case, default, goto, break
switch
case
default
goto
break
Decision structure (if ... then)
If ... Then, ElseIf ... Then, Else, End If
If ... Then
ElseIf ... Then
Else
End If
if, else
if
else
Loop structure (conditional)
While, Do [While, Until] ..., Loop [While, Until]
While, Do [While
Until] ...
Loop [While, Until]
do, while, continue
do
while
continue
Loop structure (iteration)
For ..., [Exit For], NextFor Each ..., [Exit For,] Next
For ...
[Exit For], NextFor Each ..., [Exit For,] Next
for, foreach
for
foreach
Declare an array
Dim a() As Long
int[] x = new int[5];
Initialize an array
Dim a() As Long = {3, 4, 5}
int[] x = new int[5] { 1, 2, 3, 4, 5};
Reallocate array
Redim
Visible outside the project or assembly
public
Invisible outside the assembly (C#/Visual Basic) or within the package (Visual J#, JScript)
internal
Visible only within the project (for nested classes, within the enclosing class)
private
Accessible outside class and project or module
Accessible outside the class, but within the project
Only accessible within class or module
Only accessible to current and derived classes
protected
Preserve procedure's local variables
Static
Shared by all instances of a class
static
Comment code
'Rem
'
Rem
//, /* */ for multi-line comments/// for XML comments
//, /* */
///
Case-sensitive?
No
Yes
Call Windows API
Declare <API>
use Platform Invoke
Declare and raise an event
Event, RaiseEvent
Event
RaiseEvent
event
Threading primitives
SyncLock
lock
Go to
Goto
Purpose/Size
Decimal
decimal
Date
DateTime
(varies)
String
string
1 byte
Byte
byte
2 bytes
Boolean
bool
Short, Char (Unicode character)
Short
Char (Unicode character)
short, char (Unicode character)
short
char (Unicode character)
4 bytes
Integer
int
8 bytes
Long
long
Single
float
Double
double
Integer division
\
/
Modulus (division returning only the remainder)
Mod
%
Exponentiation
^
Integer division Assignment
\=
/=
Concatenate
&= NEW
+=
Modulus
%=
Bitwise-AND
&=
Bitwise-exclusive-OR
^=
Bitwise-inclusive-OR
|=
Equal
=
==
Not equal
<>
!=
Compare two object reference variables
Is
Compare object reference type
TypeOf x Is Class1
x is Class1
Concatenate strings
&
+
Shortcircuited Boolean AND
AndAlso
&&
Shortcircuited Boolean OR
OrElse
||
Scope resolution
.
. and base
Array element
()
[ ]
Type cast
Cint, CDbl, ..., CType
Cint
CDbl
CType
(type)
Postfix increment
++
Postfix decrement
--
Indirection
* (unsafe mode only)
*
Address of
& (unsafe mode only; also see fixed)
Logical-NOT
Not
!
One's complement
~
Prefix increment
Prefix decrement
Size of type
sizeof
And
Xor
Or
|
Logical-AND
Logical-OR
Conditional
If Function ()
?:
Pointer to member
. (Unsafe mode only)
Declaring Variables
Dim x As Integer Public x As Integer = 10
int x; int x = 10;
Comments
' comment x = 1 ' comment Rem comment
// comment /* multiline comment */
Assignment Statements
nVal = 7
nVal = 7;
Conditional Statements
If nCnt <= nMax Then ' Same as nTotal = ' nTotal + nCnt. nTotal += nCnt ' Same as nCnt = nCnt + 1. nCnt += 1 Else nTotal += nCnt nCnt -= 1 End If
if (nCnt <= nMax) { nTotal += nCnt; nCnt++; } else { nTotal +=nCnt; nCnt--; }
Selection Statements
Select Case n Case 0 MsgBox ("Zero") ' Visual Basic .NET exits ' the Select at ' the end of a Case. Case 1 MsgBox ("One") Case 2 MsgBox ("Two") Case Else MsgBox ("Default") End Select
switch(n) { case 0: Console.WriteLine("Zero"); break; case 1: Console.WriteLine("One"); break; case 2: Console.WriteLine("Two"); break; default: Console.WriteLine("?"); break; }
FOR Loops
For n = 1 To 10 MsgBox("The number is " & n) Next For Each prop In obj prop = 42 Next prop
for (int i = 1; i <= 10; i++) Console.WriteLine( "The number is {0}", i); foreach(prop current in obj) { current=42; }
Hiding Base Class Members
Public Class BaseCls ' The element to be shadowed Public Z As Integer = 100 public Sub Test() System.Console.WriteLine( _ "Test in BaseCls") End Sub End Class Public Class DervCls Inherits BaseCls ' The shadowing element. Public Shadows Z As String = "*" public Shadows Sub Test() System.Console.WriteLine( _ "Test in DervCls") End Sub End Class Public Class UseClasses ' DervCls widens to BaseCls. Dim BObj As BaseCls = New DervCls() ' Access through derived ' class. Dim DObj As DervCls = New DervCls() Public Sub ShowZ() System.Console.WriteLine( _ "Accessed through base "&_ "class: " & BObj.Z) System.Console.WriteLine(_ "Accessed through derived "&_ "class: " & DObj.Z) BObj.Test() DObj.Test() End Sub End Class
public class BaseCls { // The element to be hidden public int Z = 100; public void Test() { System.Console.WriteLine( "Test in BaseCls"); } } public class DervCls : BaseCls { // The hiding element public new string Z = "*"; public new void Test() { System.Console.WriteLine( "Test in DervCls"); } } public class UseClasses { // DervCls widens to BaseCls BaseCls BObj = new DervCls(); // Access through derived //class DervCls DObj = new DervCls(); public void ShowZ() { System.Console.WriteLine( "Accessed through " + "base class: {0}", BObj.Z); System.Console.WriteLine( "Accessed through" + " derived class:{0}", DObj.Z); BObj.Test(); DObj.Test(); } }
WHILE Loops
' Test at start of loop While n < 100 . ' Same as n = n + 1. n += 1 End While '
while (n < 100) n++;
Parameter Passing by Value
' The argument Y is 'passed by value. Public Sub ABC( _ ByVal y As Long) 'If ABC changes y, the ' changes do not affect x. End Sub ABC(x) ' Call the procedure. ' You can force parameters to ' be passed by value, ' regardless of how ' they are declared, ' by enclosing ' the parameters in ' extra parentheses. ABC((x))
/* Note that there is no way to pass reference types (objects) strictly by value. You can choose to either pass the reference (essentially a pointer), or a reference to the reference (a pointer to a pointer).*/ // The method: void ABC(int x) { ... } // Calling the method: ABC(i);
Parameter Passing by Reference
Public Sub ABC(ByRef y As Long) ' The parameter y is declared 'by referece: ' If ABC changes y, the changes are ' made to the value of x. End Sub ABC(x) ' Call the procedure.
/* Note that there is no way to pass reference types (objects) strictly by value. You can choose to either pass the reference (essentially a pointer), or a reference to the reference (a pointer to a pointer).*/ // Note also that unsafe C# //methods can take pointers //just like C++ methods. For //details, see unsafe. // The method: void ABC(ref int x) { ... } // Calling the method: ABC(ref i);
Structured Exception Handling
Try If x = 0 Then Throw New Exception( _ "x equals zero") Else Throw New Exception( _ "x does not equal zero") End If Catch err As System.Exception MsgBox( _ "Error: " & Err.Description) Finally MsgBox( _ "Executing finally block.") End Try
// try-catch-finally try { if (x == 0) throw new System.Exception( "x equals zero"); else throw new System.Exception( "x does not equal zero"); } catch (System.Exception err) { System.Console.WriteLine( err.Message); } finally { System.Console.WriteLine( "executing finally block"); }
Set an Object Reference to Nothing
o = Nothing
o = null;
Initializing Value Types
Dim dt as New System.DateTime( _ 2001, 4, 12, 22, 16, 49, 844)
System.DateTime dt = new System.DateTime( 2001, 4, 12, 22, 16, 49, 844);
Visual Basic 2005 has many new and improved language features -- such as inheritance, interfaces, overriding, shared members, and overloading -- that make it a powerful object-oriented programming language. As a Visual Basic developer, you can now create multithreaded, scalable applications using explicit multithreading. This language has following new features,
Continue
Do
For
While
IsNot
Using...End
Using
Public Sub setbigbold( _ ByVal c As Control) Using nf As New _ System.Drawing.Font("Arial",_ 12.0F, FontStyle.Bold) c.Font = nf c.Text = "This is" &_ "12-point Arial bold" End Using End Sub
UShort
UInteger
ULong
SByte
With the release of Visual Studio 2005, the C# language has been updated to version 2.0. This language has following new features:
// Iterator Example public class NumChar { string[] saNum = { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Zero"}; public System.Collections.IEnumerator GetEnumerator() { foreach (string num in saNum) yield return num; } } // Create an instance of // the collection class NumChar oNumChar = new NumChar(); // Iterate through it with foreach foreach (string num in oNumChar) Console.WriteLine(num);
Partial
Nullable
Anonymous
button1.Click += delegate { MessageBox.Show( "Click!") };
::
I think that this article will help you understand both language features and also you can choose a language based on your taste. I will update this article in future if there are any changes.
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