Average article rating: 5.00
DirectX
Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D
Posted: 28 Jun 2005
Updated: 28 Jun 2005
Views: 77,809
Rating: 5.00/5
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Popularity: 5.57
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This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
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