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Articles by Greg Rezansoff (Article: 1)

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DirectX

Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D
Posted: 28 Jun 2005   Updated: 28 Jun 2005   Views: 77,809   Rating: 5.00/5    Votes: 13   Popularity: 5.57
Licence: Not specified      Bookmarked: 36   Downloaded: 683
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
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Greg Rezansoff

Web Developer

Canada Canada

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Greg Rezansoff is a software developer in Toronto, Canada.


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