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Best Mobile article of August 2012

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by Vahe Karamian
The fifth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
by Android on Intel
First time users of Intel® HAXM can occasionally run into situations where they are not sure if their Android* emulator is in fact using HAXM technology. This article will provide the necessary steps to verify that you are in fact using HAXM technology.
by Android on Intel
Code Example of Power/Performance Optimization on Android* Using Intel® Intrinsics
by Android on Intel
This sample demonstrates how to load and use these different formats with OpenGL ES* on Android.
by Android on Intel
The following sessions are created specifically for Android developers who want to package their APPS to support Android x86-based devices:
by Android on Intel
This document walks through the steps to produce a fat APK that includes both x86 and ARM libraries from within the latest Unity 4 or Unity 5 versions.


 
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