The fifth article in a series to discuss Unity 3D and how to get started with your own 3D projects.
First time users of Intel® HAXM can occasionally run into situations where they are not sure if their Android* emulator is in fact using HAXM technology. This article will provide the necessary steps to verify that you are in fact using HAXM technology.
Code Example of Power/Performance Optimization on Android* Using Intel® Intrinsics
This sample demonstrates how to load and use these different formats with OpenGL ES* on Android.
The following sessions are created specifically for Android developers who want to package their APPS to support Android x86-based devices:
This document walks through the steps to produce a fat APK that includes both x86 and ARM libraries from within the latest Unity 4 or Unity 5 versions.