In this article, I show you how to develop a soccer penalties shootout game.
A lightweight library allowing diverse unit types, seamless implicit scaling between them and the ability to work efficiently with multiple factor-less base unit systems (e.g. MKS and cgs).
Discusses possible improve of C++ around the 'virtual' keyword.
This article explains how to write useful information in core-file so that debugging gets easier.
wxWidgets resources examples and COM port communication.
This article discusses the development of Clifford’s Reading Adventures, a series of interactive educational games for young children from Scholastic Interactive LLC.