You joined a course that didn't started with pointing out the different approaches of different platforms? Demand your money back! Now!
In iOS the main development is based on Objective-C or Swift (both C-like languages) and not on Java. Even in Android Java used as a language and not as a platform (means no Java libraries presented as part of the development environment).
If you want to target all (most) mobile platforms you should look for cross-platform development tools, like Xamarin Studio or Cordova...
However - I would advise you to take slow steps if this is your first time as developer...Learn basic things unrelated to platform, and then target a single platform and only then go multi-platform...
Skipper: We'll fix it. Alex: Fix it? How you gonna fix this? Skipper: Grit, spit and a whole lotta duct tape.
I have question about testing my web application in window phone. i was made one application in Asp.net(c#) in this application i use Canvas Control for users digital signature. my application working fine in Android and i-phone application . Now i want to test this application on window phone . so there is any way to test application in window phone from my Visual Studio 2012 or any Emulator for that.
I’m developing a responsive website to one of my client, while working in local host is there any tool to test responsiveness instead of checking responsive after website is hosted in server.
Also provide method of testing.
I am developing an app for Windows Phone 8.1 by using XALM and C# within a Windows Universal Project.
My problem is that the background images of the buttons do not correctly scale.
I want to use an image as the background of a button and the image should always scale to maximum size of the button, but keep the correct ratio (a circle shall always look like a circle and not like an ellipse!).
then the image is not cut and looks OK, but only on 16:9 devices such as Lumia 640 XL.
On 15:9 devices auch as Lumia 520 there is a distortion: a circle looks like an elipse!
The image is not correctly scaled: the aspect ratio is not perserved!
But you are asking for opinions. In my opinion what the developers are asking for is quite reasonable. However, without knowing all the details of the product they are trying to create, that opinion is not based on anything concrete.
I am facing problem in updating wide live tile while switching from Square Tile to Wide Tile in windows universal app development. It is working fine in windows surface and Desktop but coming to phone it is not updating Wide tile could any one please help me?
By default Wide Tile is working fine for us but when we change it from Square Tile to wide tile it is not working in emulator.
Here is our total Sample code:
var _tileXml = TileUpdateManager.GetTemplateContent(TileTemplateType.TileSquare150x150PeekImageAndText03);
var tileImage = _tileXml.GetElementsByTagName("image") as Windows.Data.Xml.Dom.XmlElement;
var tileText = _tileXml.GetElementsByTagName("text");
(tileText as Windows.Data.Xml.Dom.XmlElement).InnerText = "xyz";
(tileText as Windows.Data.Xml.Dom.XmlElement).InnerText = "ABC";
(tileText as Windows.Data.Xml.Dom.XmlElement).InnerText = "EFGH";
(tileText as Windows.Data.Xml.Dom.XmlElement).InnerText = "IJKL";
var tileNotification = new TileNotification(_tileXml);
Windows.Data.Xml.Dom.XmlDocument tileXml = TileUpdateManager.GetTemplateContent(TileTemplateType.TileWide310x150PeekImageAndText02);
var tileText1 = tileXml.GetElementsByTagName("text");
(tileText1 as Windows.Data.Xml.Dom.XmlElement).InnerText ="xyz";
(tileText1 as Windows.Data.Xml.Dom.XmlElement).InnerText = "ABC";
(tileText1 as Windows.Data.Xml.Dom.XmlElement).InnerText = "EFGH";
(tileText1 as Windows.Data.Xml.Dom.XmlElement).InnerText ="IJKL";
(tileText1 as Windows.Data.Xml.Dom.XmlElement).InnerText = "Sample App";
var tileImage = tileXml.GetElementsByTagName("image") as Windows.Data.Xml.Dom.XmlElement;
Last Visit: 31-Dec-99 19:00 Last Update: 5-Feb-16 13:03