I am looking to apply Texture to an already compiled OpenGL List.
Is it possible to apply texture to a GL List. Please let me know how to do it.
My OpenGL list contains TRIANGLE STRIPS (defined with gl.Normal3d & gl.Vertex3d)
Typically my code would be generating a GL List as below. To this List I want to apply some texture.
for (int i = 0; i< PointsCount; i++)
Last Visit: 31-Dec-99 18:00 Last Update: 4-Aug-15 8:06