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NewsWhy Your Mobile App Won't Be the Next Temple Run PinstaffTerrence Dorsey16-Jan-13 11:24 
For the last four and a half years, the iOS App Store has been a promised land for independent game developers. Teams consisting of only two or three people could develop and publish an app and have a real shot at hitting the top of the charts. Anybody could hit it big: a pair of Croatian brothers (Doodle Jump), a husband-and-wife team (Temple Run) or a construction worker with minimal programming experience (Geared). It was a modern-day gold rush. Those days are officially over. In fact, they ended in 2011.
Even the incoming wave of Android-powered game consoles won’t save indie game developers.

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