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Flicker free drawing using GDI+ and C#By Norm .netDescribes how to implement flicker free drawing using C# and GDI+. |
C#, VC6, VC7, VC7.1.NET 1.1, Win2K, WinXP, Win2003, MFC, VS.NET2003, Dev
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This article describes how to implement flicker free drawing on Windows Forms using GDI+, it assumes you have a basic understanding or VS.NET, C# and the .NET framework.
Flicker free drawing or double buffering is a well know technique used in the Windows programming world to reduce flicker when handling paint events in a window.
Normally a generic window programs draw directly to the device context (Graphics Object) when a WM_PAINT (Paint) event occurs. This can lead to flickering if the window is refreshed (Invalidated) repeatedly. Three examples where flickering happen would be during a Window resize or animation (a timer is fired and in the timer event the window is refreshed) or when a object is dragged over the window (e.g. Visio)
We can eliminate flickering using a technique known as double buffering. Rather than drawing directly on the graphics object, we draw to an off screen graphics object and when the drawing is complete we draw the off screen graphics object onto the graphics object supplied by the Paint event. We also override the OnPaintBackground method to prevent the windows form performing any background rendering (we must paint the background ourselves during the rendering in the off screen graphics object, this is usually the first thing that is done).
The double buffering technique is encapsulated in a simple class called DBGraphics and can be easily implemented in a typical windows form based application show below.
The double buffering class can be used within the scope of the windows form. The steps below describe how to implement the DBGraphics class in your code:
DBGraphics variable in your windows form class and instantiate the object in the windows form constructor. using GDIDB; // Declare the namespace public class MainWnd : System.Windows.Forms.Form { ... Some other code private DBGraphics memGraphics; ... Some other code public MainWnd() { memGraphics = new DBGraphics(); } };
this.CreateGraphics()is is similar to GetDC(). private void MainWnd_Load(object sender, System.EventArgs e) { memGraphics.CreateDoubleBuffer(this.CreateGraphics(), this.ClientRectangle.Width, this.ClientRectangle.Height); } private void MainWnd_Resize(object sender, System.EventArgs e) { memGraphics.CreateDoubleBuffer(this.CreateGraphics(), this.ClientRectangle.Width, this.ClientRectangle.Height); Invalidate(); // Force a repaint after has been resized }
OnPaintBackground is to allow the paint event to render the background. protected override void OnPaintBackground(PaintEventArgs pevent) { }
protected override void Paint(object sender, System.Windows.Forms.PaintEventArgs e) { if (memGraphics.CanDoubleBuffer()) { // Fill in Background (for effieciency only the area that has been clipped) memGraphics.g.FillRectangle(new SolidBrush(SystemColors.Window), e.ClipRectangle.X,e.ClipRectangle.Y, e.ClipRectangle.Width, e.ClipRectangle.Height); // Do our drawing using memGraphics.g instead e.Graphics ... Some other code // Render to the form memGraphics.Render(e.Graphics); } }
The demonstration code show how to implement simple drag and drop interface can achieved using double buffering, it can be used a springbroad for a drag and drop application such as Microsoft Visio.
V1.0 Article creation.
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Last Updated: 28 Jul 2003 Editor: Marc Clifton |
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