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I made an image in the GIMP and saved it as a transparent png but it isn't working? I'm getting the "The bitmap must be 32ppp with alpha-channel." exception. How do I check to this? I've never hear of "ppp" before.
-Elmernite
After editing around I found that I need to set "Save color values from transparent pixels" With that checked it works.
modified on Thursday, December 17, 2009 11:37 AM
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| I think the author mis-typed bpp (Bits-Per-Pixel)... Gee
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I noticed that anchoring doesnt work if you use PPAB,
I think its because of the way controls are drawn to bitmap, anchor offsets are not taken into account, Can you help me fix this ?
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Is it possible to draw on that image ? say a rectangle ? What is the way to access the pixel buffer and modify it ? rgba-wise Would it take a double buffer for the drawing to avoid the flickering ? tx
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Here is a workaround:
...
class PerPixelAlphaForm : Form { Timer _RefreshFormTimer = new Timer();
public AlphaForm() { FormBorderStyle = FormBorderStyle.None;
_RefreshFormTimer.Interval = 10; _RefreshFormTimer.Tick += new EventHandler(RefreshFormTimer_Tick); _RefreshFormTimer.Enabled = true;
}
private Bitmap _FormBitmap; private byte _FormOpacity; private void RefreshFormTimer_Tick(object sender, EventArgs e) { if (_FormBitmap != null) SetBitmap(_FormBitmap, _FormOpacity); }
public void SetBitmap(Bitmap bitmap) { SetBitmap(bitmap, 255); }
...
... public void SetBitmap(Bitmap bitmap, byte opacity) { if (bitmap.PixelFormat != PixelFormat.Format32bppArgb) throw new ApplicationException("The bitmap must be 32ppp with alpha-channel.");
_FormBitmap = bitmap; _FormOpacity = opacity;
IntPtr screenDc = Win32.GetDC(IntPtr.Zero); IntPtr memDc = Win32.CreateCompatibleDC(screenDc); IntPtr hBitmap = IntPtr.Zero; IntPtr oldBitmap = IntPtr.Zero;
try {
foreach (Control ctrl in this.Controls) ctrl.DrawToBitmap(bitmap, ctrl.Bounds);
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
oldBitmap = Win32.SelectObject(memDc, hBitmap);
Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height); Win32.Point pointSource = new Win32.Point(0, 0); Win32.Point topPos = new Win32.Point(Left, Top); Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION(); ...
Gottdrak99
modified on Thursday, November 27, 2008 3:22 AM
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fantastic! exactly what i was looking for...
Small note: I also had to wrap a .Visible check around the .DrawToBitmap method to meet my requirements.
foreach (Control ctrl in this.Controls) { if (ctrl.Visible) { ctrl.DrawToBitmap(bitmap, ctrl.Bounds);
} }
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With this solution (timer) how can you show a blinking caret in a textbox?
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Great addition!
One could also add in front of _FormBitmap = bitmap; to do that only if _FormBitmap is null. Thatway, if you change for example Text on Label with transparent background, it won't be mixed.
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Hi,
I'm looking for a function simular as this code. But I don't need a transparent form - I just need a transparent control inside a form. Maybe somebody can help.
Thanks,
Andre
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good idea would be extend form class and put there Your implementation. It inherits Control internally, so there will be no problem.
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just great!
peace & serenity
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why using old win32 with .net and c#...? get rid of those old gdi handles...
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because you cant update a layered window using a gdi+ bitmap....
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How would I get this working with VB.Net 2005?
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Class:
Imports System Imports System.Drawing Imports System.Drawing.Imaging Imports System.Windows.Forms Imports System.Runtime.InteropServices Public Class PerPixelAlphaForm
Public Structure ARGB Public Blue As Byte
Public Green As Byte
Public Red As Byte
Public Alpha As Byte
End Structure
Public Structure BLENDFUNCTION Public BlendOp As Byte
Public BlendFlags As Byte
Public SourceConstantAlpha As Byte
Public AlphaFormat As Byte
End Structure
Public Const ULW_COLORKEY As Int32 = &H1 Public Const ULW_ALPHA As Int32 = &H2 Public Const ULW_OPAQUE As Int32 = &H4
Public Const AC_SRC_OVER As Byte = &H0 Public Const AC_SRC_ALPHA As Byte = &H1
Public Declare Function UpdateLayeredWindow Lib "user32" Alias "UpdateLayeredWindow" (ByVal hwnd As IntPtr, ByVal hdcDst As IntPtr, ByRef pptDst As Point, ByRef psize As Size, ByVal hdcSrc As IntPtr, ByRef pprSrc As Point, ByVal crKey As Int32, ByRef pblend As BLENDFUNCTION, ByVal dwFlags As Int32) As Boolean
Public Declare Function GetDC Lib "user32" Alias "GetDC" (ByVal hWnd As IntPtr) As IntPtr
Public Declare Function ReleaseDC Lib "user32" Alias "ReleaseDC" (ByVal hWnd As IntPtr, ByVal hDC As IntPtr) As Integer
Public Declare Function CreateCompatibleDC Lib "gdi32.dll" Alias "CreateCompatibleDC" (ByVal hDC As IntPtr) As IntPtr
Public Declare Function DeleteDC Lib "gdi32.dll" Alias "DeleteDC" (ByVal hDC As IntPtr) As Boolean
Public Declare Function SelectObject Lib "gdi32.dll" Alias "SelectObject" (ByVal hDC As IntPtr, ByVal hObject As IntPtr) As IntPtr
Public Declare Function DeleteObject Lib "gdi32.dll" Alias "DeleteObject" (ByVal hObject As IntPtr) As Boolean
Public Sub SetBitmap(ByVal bitmap As Bitmap, ByVal opacity As Byte, ByVal frm As Form) If bitmap.PixelFormat <> PixelFormat.Format32bppArgb Then Throw New ApplicationException("The bitmap must be 32ppp with alpha-channel.")
Dim screenDc As IntPtr = GetDC(IntPtr.Zero) Dim memDc As IntPtr = CreateCompatibleDC(screenDc) Dim hBitmap As IntPtr = IntPtr.Zero Dim oldBitmap As IntPtr = IntPtr.Zero
Try
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)) oldBitmap = SelectObject(memDc, hBitmap) Dim size As New Size(bitmap.Width, bitmap.Height) Dim pointSource As New Point(0, 0) Dim topPos As New Point(frm.Left, frm.Top) Dim blend As New BLENDFUNCTION blend.BlendOp = AC_SRC_OVER blend.BlendFlags = 0
blend.SourceConstantAlpha = opacity blend.AlphaFormat = AC_SRC_ALPHA UpdateLayeredWindow(frm.Handle, screenDc, topPos, size, memDc, pointSource, 0, blend, ULW_ALPHA) Finally
ReleaseDC(IntPtr.Zero, screenDc) If hBitmap <> IntPtr.Zero Then
SelectObject(memDc, oldBitmap) DeleteObject(hBitmap) End If
DeleteDC(memDc)
End Try
End Sub
Form:
Dim ppaf As New PerPixelAlphaForm Dim bmp As New Bitmap("D:\Audio\FL Studio 7\Artwork\FL Studio Producer Edition\Title_.png")
Protected Overrides ReadOnly Property CreateParams() As System.Windows.Forms.CreateParams Get
Dim SecPerm As New Security.Permissions.SecurityPermission(Security.Permissions.PermissionState.Unrestricted) SecPerm.Demand()
Dim cp As System.Windows.Forms.CreateParams = MyBase.CreateParams cp.ExStyle = &H80000
Return cp End Get
End Property
Private Sub frmTest_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Me.FormBorderStyle = Windows.Forms.FormBorderStyle.None Me.TopMost = True
For Each ctrl As Control In Me.Controls ctrl.DrawToBitmap(bmp, ctrl.Bounds) Next
Me.Region = New Region() ppaf.SetBitmap(bmp, 240, Me) End Sub
Protected Overrides Sub WndProc(ByRef m As System.Windows.Forms.Message)
Const WM_MOUSEMOVE As Int32 = &H200 Const WM_NCLBUTTONDOWN As Int32 = &HA1 Const HTCAPTION As Int32 = 2
If m.Msg = WM_MOUSEMOVE Then
MyBase.Capture = False
Dim message As New Message With message .HWnd = Me.Handle .Msg = WM_NCLBUTTONDOWN .WParam = HTCAPTION .LParam = 0& End With
MyBase.WndProc(message) End If
MyBase.WndProc(m)
End Sub
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Simply the BEST!! Many thanks, Rui!!!
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Add some controls to overlay transparent form and avoid refreshing it's content with common Refresh()/Invalidate() methods, use UpdateLayeredWindow() instead. For correct controls rendering add code like
Bitmap temp_bmp = new Bitmap(bitmap); foreach (Control ctrl in this.Controls) { ctrl.DrawToBitmap(temp_bmp, ctrl.Bounds); } hBitmap = temp_bmp.GetHbitmap(Color.FromArgb(0)); // grab a GDI handle from this GDI+ bitmap
to the PerPixelAlphaForm::SetBitmap() method. Every System.Windows.Forms controlhas method DrawToBitmap().
Actually, i used this way to render simple controls - labels, i don't know would it work with more complex user controls, but i can't see why it should not
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Thanks, I was wondering about this.
Works perfectly
Edit: Ok, I take that back sorta.. The actual clickable region is MUCH smaller than the visible control (a button in this case)...
modified on Sunday, August 24, 2008 2:37 PM
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I want mesure a length of a line by using pixel.Can u send me C# coding for that
fbgsd asgtdfg
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I've compiled the source by using the bat file but I'm still not able to get the Images to show up. What am I missing?
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Check point 1...'Drag & Drop an image file from windows...", just drag one of the images in the sample zip onto the compiled window or call the following when the application is loaded:
SetBitmap(New Bitmap("full path to your image.png"))
Cheers
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(Sorry for the poor English)
Hi, I got a strange problem.
In my form i add something like :
[DllImport("user32.dll")] private static extern int SetParent(IntPtr hWndChild, int hwndNewParent); [DllImport("user32.dll", EntryPoint="FindWindowA")] private static extern int FindWindow(string lpClassName, string lpWindowName); private int GetDesktopWnd() { return FindWindow("Progman", null); } private void button1_click(object sender, System.EventArgs e) { SetParent(pngForm_.Handle, GetDesktopWnd); }
So when I click button1 my pngForm_ is now drawed on the desktop.
This worked great with 1 monitor.. But now I'm dual-monitoring and I got a bug when I try to move the pngForm_ when it's on the desktop. By example I hit the form when it's on monitor 1, and the form go on monitor 2 at the same position, and after it's impossible to move it.
I have made a lot of test, and i thinks it's due to the cp.ExStyle. In Fact when I remove the WS_EX_LAYERED it works..
Any idea to repair that ?
-- modified at 8:51 Saturday 7th October, 2006
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Isn't it easier to use Forms.Opacity?
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Đm, moebiusproject đúng là thằng ngu chẳng hiểu cái đ*'o gì cả!
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