![]() |
Multimedia »
GDI+ »
General
Intermediate
Creating a Watermarked Photograph with GDI+ for .NETBy Joel NeubeckThis article describes the process of overlaying a Watermark image on top of a photograph using GDI+ and C# for .NET |
C#.NET1.0, Win2K, Visual-Studio, Dev
|
|
Advanced Search Add to IE Search |
|
|
|
||||||||||||||||
Often when placing photographic images on a website it is necessary to permanently overlay a watermark and/or Copyright statement on top of that image. Such an insertion helps to identify the person that took the photograph and indicate the organization that holds the Copyright. Doing this task by hand can become time consuming and is often inconsistent. Using some simple techniques there is an easy way to accomplish this programmatically using C# and GDI+.
I am going to show you a variety of techniques for manipulating an image. The following is a high level list of some of those techniques:
System.Drawing.Font size to maximize readability![]() (Photo courtesy of AP wire) |
The first step in this process is to load a photographic image for which you would like to apply the watermark. This image can be virtually any size and resolution. For this example we will use an image that has a width of 449 pixels and a height of 346. The resolution is 72 dpi. |
When the Main method is instantiated, the two variable of type string are
defined. The first will define where to find the photograph, watermark and
output the new image. The second will define the Copyright string we will
use as part of our watermark.
string WorkingDirectory = @"C:\Projects\WaterMark";
string Copyright = "Copyright � 2002
- AP Photo/David Zalubowski";
The following creates an Image object from the specified file
and then
defines a variable for both its Width and Height.
These dimensions are then used to build a Bitmap object with a 24
bits per pixel format for the color data. Lastly this Bitmap
is then used to create a new Graphics object from the
specified Bitmap image.
Image imgPhoto = Image.FromFile(WorkingDirectory
+ "\\watermark_photo.jpg");
int phWidth = imgPhoto.Width; int phHeight =
imgPhoto.Height;
Bitmap bmPhoto = new Bitmap(phWidth, phHeight,
PixelFormat.Format24bppRgb);
bmPhoto.SetResolution(72, 72);
Graphics grPhoto = Graphics.FromImage(bmPhoto);
![]() |
This code loads the watermark image that has been saved as a BMP and set with
a background color of Green (A=0,R=0,G=255,B=0). Once again it defines a
variable for both its Width and Height |
| (Image courtesy of MLB.com) | |
Image imgWatermark = new Bitmap(WorkingDirectory
+ "\\watermark.bmp");
int wmWidth = imgWatermark.Width;
int wmHeight = imgWatermark.Height;
This code draws the imgPhoto to the Graphics object
positioning it (x= 0,y=0) at 100% of its original size. All future drawing will
occur on top of the original photograph.
grPhoto.SmoothingMode = SmoothingMode.AntiAlias;
grPhoto.DrawImage(
imgPhoto,
new Rectangle(0, 0, phWidth, phHeight),
0,
0,
phWidth,
phHeight,
GraphicsUnit.Pixel);
To maximize the size of the Copyright message we will test 7 different Font sizes to determine the largest possible size we can use for the width of our Photograph. To effectively do this, we will define an array of integers then iterate through those values measuring the Copyright string in the various point sizes. Once we have determined the largest possible size we will exit the loop and draw the text.
int[] sizes = new int[]{16,14,12,10,8,6,4};
Font crFont = null;
SizeF crSize = new SizeF();
for (int i=0 ;i<7; i++)
{
crFont = new Font("arial", sizes[i],
FontStyle.Bold);
crSize = grPhoto.MeasureString(Copyright,
crFont);
if((ushort)crSize.Width < (ushort)phWidth)
break;
}
Since all photographs will have varying heights, determine a position 5% from
the bottom of the image. Use the Copyright strings
height to determine an appropriate y-coordinate for which to draw the string.
Determine its x-coordinate by calculating the centre of the image
then define a StringFormat object and set the StringAlignment
to Center.
int yPixlesFromBottom = (int)(phHeight *.05);
float yPosFromBottom = ((phHeight -
yPixlesFromBottom)-(crSize.Height/2));
float xCenterOfImg = (phWidth/2);
StringFormat StrFormat = new StringFormat();
StrFormat.Alignment = StringAlignment.Center;
Now that we have all of the necessary positioning coordinates create a SolidBrush
with a Color of 60% Black (alpha value of
153). Draw the Copyright string at the appropriate position offset 1
pixel to the right and 1 pixel down. This offset will create a shadow
effect. Repeat this process using a White Brush drawing the
same text directly on top of the previously drawn string.
SolidBrush semiTransBrush2 =
new SolidBrush(Color.FromArgb(153, 0, 0,0));
grPhoto.DrawString(Copyright,
crFont,
semiTransBrush2,
new PointF(xCenterOfImg+1,yPosFromBottom+1),
StrFormat);
SolidBrush semiTransBrush = new SolidBrush(
Color.FromArgb(153, 255, 255, 255));
grPhoto.DrawString(Copyright,
crFont,
semiTransBrush,
new PointF(xCenterOfImg,yPosFromBottom),
StrFormat);
![]() |
Bitmap based on the previously modified photograph. Load
this Bitmap into a new Graphic Object
Bitmap bmWatermark = new Bitmap(bmPhoto);
bmWatermark.SetResolution(
imgPhoto.HorizontalResolution,
imgPhoto.VerticalResolution);
Graphics grWatermark =
Graphics.FromImage(bmWatermark);
To achieve a translucent watermark we will apply two color manipulations by
defining an ImageAttributes object and setting two of its
properties. The first step in manipulating the watermark image is to replace
the background color with one that is transparent (Alpha=0, R=0, G=0, B=0). To
do this we will use a Colormap and define a RemapTable.
As previously shown my watermark was defined with a background of 100% Green
this will be the color we search for and replace with transparency.
ImageAttributes imageAttributes =
new ImageAttributes();
ColorMap colorMap = new ColorMap();
colorMap.OldColor=Color.FromArgb(255, 0, 255, 0);
colorMap.NewColor=Color.FromArgb(0, 0, 0, 0);
ColorMap[] remapTable = {colorMap};
imageAttributes.SetRemapTable(remapTable,
ColorAdjustType.Bitmap);
The second color manipulation is used to change the opacity of the watermark. This is done by applying a 5x5 matrix that contains the coordinates for the RGBA space. By setting the 3rd row and 3rd column to 0.3f we achieve a level of opacity. The result is a watermark which slightly shows the underlying image.
float[][] colorMatrixElements = {
new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, 0.3f, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}
};
ColorMatrix wmColorMatrix = new
ColorMatrix(colorMatrixElements);
imageAttributes.SetColorMatrix(wmColorMatrix,
ColorMatrixFlag.Default,
ColorAdjustType.Bitmap);
With both color manipulations added to the imageAttributes object
we can now draw the watermark in the upper right hand corner of the
photograph. We will offset the image 10 pixels down and 10 pixels to the left.
int xPosOfWm = ((phWidth - wmWidth)-10);
int yPosOfWm = 10;
grWatermark.DrawImage(imgWatermark,
new Rectangle(xPosOfWm,yPosOfWm,wmWidth,
wmHeight),
0,
0,
wmWidth,
wmHeight,
GraphicsUnit.Pixel,
imageAttributes);
![]() |
Image
to the file system.
imgPhoto = bmWatermark;
grPhoto.Dispose();
grWatermark.Dispose();
\\watermark_final.jpg",
imgPhoto.Save(WorkingDirectory + "
ImageFormat.Jpeg);
imgPhoto.Dispose();
imgWatermark.Dispose();
That's it! Compile the project, run it, and see what happens! The code is fairly straightforward if it all makes sense then these techniques can be used for 100's of different image manipulations. The possibilities are endless.
26 Sep 2002 - Initial Revision
General
News
Question
Answer
Joke
Rant
Admin
Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads.
|
PermaLink |
Privacy |
Terms of Use
Last Updated: 25 Sep 2002 Editor: Brian Delahunty |
Copyright 2002 by Joel Neubeck Everything else Copyright © CodeProject, 1999-2010 Web17 | Advertise on the Code Project |