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Falling Snow on Your Desktop! Part IIBy Igor TolmachevThis article explains how to create an application that makes it snow on the desktop. |
C#, Windows, Visual Studio (VS2005)
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Since my previous article was published, I received many user inquiries about how to improve the program. This article demonstrates how to create snow flakes that fall on your desktop, by using the draw functions directly in the desktop context. When the application starts, it creates an array of snow flakes and starts the timers for each flake. Manipulation of the RedrawWindow function allows the drawing of flakes behind and over the desktop icons, making the application more impressive.
For better randomizing, the start coordinate, timer interval, flake position (over or behind the desktop icons) and size should be pre-defined as shown below:
srand((unsigned)time(NULL));
for(int i=0; i<nArray; i++)
{
// the snow flake movement timer
nTimer = rand()*70/RAND_MAX+10;
arTimers.Add(nTimer);
// snow flake start position
nPosX = rand()*rcWorkArea.Width()/RAND_MAX;
arPositions.Add(nPosX);
// draw the flake over or behind the icons
nOver = rand()*100/RAND_MAX;
if(nOver>50)
arOverIcons.Add(1);
else
arOverIcons.Add(0);
// draw a big or small flake
nBig = rand()*100/RAND_MAX;
if(nBig<50)
arBigFlakes.Add(1);
else
arBigFlakes.Add(0);
}
Then, create the flake and start the timer:
...
CFlake* pFlake = new CFlake(nPosX, nBig, nOver);
m_arFlakes.Add(pFlake);
SetTimer(i+1,nTimer,0);
...
When the timer event occurs, move the appropriate flake on the desktop:
void CMainFrame::OnTimer(UINT nIDEvent)
{
if(nIDEvent >= 0 && nIDEvent <= (UINT)m_arFlakes.GetSize())
{
CFlake* pFlake = m_arFlakes.GetAt(nIDEvent-1);
if(pFlake)
pFlake->Move();
}
}
As shown above, class CFlake (Flake in C# code) is responsible for the desktop drawing.
Unfortunately, Windows Vista does not allow the use of the RedrawWindow function with the RDW_NOERASE flag for the desktop Window correctly. So, you cannot draw the flakes behind the icons in this case.
Most of the snow fall algorithm was taken from my previous article, except the drawing functions:
HDC hDC = GetDC(m_hWndDesktop);
if(hDC)
{
RECT rc;
rc.left = m_nCurrentX;
rc.top = m_nCurrentY;
rc.right = m_nCurrentX+15;
rc.bottom = m_nCurrentY+15;
// 15 is for a little drift at the bottom of the desktop
int nTestHeight = m_nScreenHeight - 15;
// redraw the desktop window right away
if(m_nCurrentY<nTestHeight) // snow drift here
RedrawWindow(m_hWndDesktop, &rc, NULL, RDW_INVALIDATE
| RDW_ERASE | RDW_UPDATENOW );
m_nCurrentY += 3;
m_nCounter++;
if(m_nCounter == 15)
{
if((rand()*10/RAND_MAX)>5) m_nIncrement = 1;
else m_nIncrement = -1;
m_nCounter = 0;
}
m_nCurrentX += m_nIncrement;
if(m_nCurrentY>m_nScreenHeight)
{
m_nCurrentY = 0;
m_nCurrentX = abs(rand()*m_nScreenWidth/RAND_MAX);
if(abs(rand()*100/RAND_MAX)>50)
m_bIsBigFlake = TRUE;
else
m_bIsBigFlake = FALSE;
}
// Store DC settings
int storedDC = SaveDC(hDC);
rc.left = m_nCurrentX;
rc.top = m_nCurrentY;
rc.right = m_nCurrentX+15;
rc.bottom = m_nCurrentY+15;
HPEN pOldPen = (HPEN)SelectObject(hDC, m_hFlakePen);
if(m_bIsBigFlake) // draw big flake here
{
MoveToEx(hDC, m_nCurrentX+7, m_nCurrentY, 0);
LineTo(hDC, m_nCurrentX+7, m_nCurrentY+15);
...
}
else // draw small flake here
{
...
}
// specify RDW_NOERASE to keep the desktop from drawing the background
if(!m_bIsVista)
{
if(!m_bOverIcons && m_nCurrentY<m_nScreenHeight)
RedrawWindow(m_hWndDesktop, &rc, NULL, RDW_INVALIDATE
| RDW_NOERASE | RDW_UPDATENOW);
}
SelectObject(hDC, pOldPen);
// Restore DC settings to their original values
RestoreDC(hDC, storedDC);
// Release the DC
ReleaseDC(m_hWndDesktop, hDC);
}
Finally, when the application closes, clean up the desktop in the CFlake destructor (the current flake on screen position), and in the CMainFrame::OnClose function (snow drift at the bottom of the desktop):
CFlake::~CFlake()
{
...
RedrawWindow(m_hWndDesktop, &rc, NULL, RDW_INVALIDATE | RDW_ERASE | RDW_UPDATENOW );
}
void CMainFrame::OnClose()
{
...
// redraw the snow drifts area
if(hWndDesktop)
{
CRect rcWorkArea;
SystemParametersInfo(SPI_GETWORKAREA,0,(LPVOID)&rcWorkArea,0);
rcWorkArea.top = rcWorkArea.bottom - 16;
::RedrawWindow(hWndDesktop, &rcWorkArea, NULL, RDW_INVALIDATE | RDW_ERASE |
RDW_UPDATENOW );
}
}
Any improvements, comments or suggestions to this code are welcome.
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Last Updated: 16 Dec 2007 Editor: Deeksha Shenoy |
Copyright 2007 by Igor Tolmachev Everything else Copyright © CodeProject, 1999-2009 Web20 | Advertise on the Code Project |