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Welcome to a series of articles on design patterns. In the previous articles, we have covered the following areas:
Part 1 - looks at design patterns at a high level to understand what they can/can't do. Part 2 - looks at the basic categorization of the patterns & a one-line definition of each pattern under that category. The previous two parts have been a very high level overview of design patterns. The articles henceforth will concentrate on a single pattern & hopes to provide an insight regarding coding the pattern, uses of that pattern & some common gotcha's while using that pattern. This article (Part 3) looks at one of the simplest and most commonly used type of Creational Design Pattern called as the Singleton Design Pattern. What is a Singleton Pattern? An instance of a class is considered Singleton if it meets the following criteria:
Why is Singleton Pattern classified as a Creational Pattern? Creation design patterns are a category of design patterns in which there is some special process in the "creation" of an instance of a class. In case of Singleton pattern, the constructor of the class is not accessible & so an instance of that class cannot be created. The class will internally create an instance of itself & return a handle to this instance each time. Due to this special behavior of the constructor, this pattern is classified as a Creational Pattern. Lets talk code Consider a simple class calledSingleton which implements this pattern as shown:
public class Singleton{ private static Singleton m_INSTANCE = null; private Singleton(){} public static Singleton GetInstance(){ if(m_INSTANCE == null) m_INSTANCE = new Singleton(); return m_INSTANCE; } }
The interesting features of this class are: the constructor, the method The constructor
The constructor of the private Singleton(){}
The main concept to understand here is that we are restricting creating the instance of this class by setting the access modifier to the constructor. So, now no consumer of the class can create an instance of it. The only way we can get get an instance is to call the The field m_INSTANCE
The field private static Singleton m_INSTANCE = null;
Since this field is lazy-initialized & the The GetInstance() method
The public static Singleton GetInstance(){ if(m_INSTANCE == null) m_INSTANCE = new Singleton(); return m_INSTANCE; }
In the class shown above, we note that we are lazy-initializing the
The point to note about the Uses of Singleton Pattern The Singleton pattern is extremely simple to implement & use. Typically, items which need to be initialized only once during the application life implement this pattern. Some of the common examples of such items can be: User Preferences & Settings, Thread/Connection pools, context objects, handle to Application Services (logging, data access, error handling etc.) In short: "Singletons are most appropriate for services that donot change change their nature based on their invocation context" (c2.com, 2008) The Bells & Whistles In this section, we will look at some interesting items which need to be kept in mind while using the Singleton Pattern which might actually make it evil:
Wrap up In this article we have seen how a Singleton class can be created, what are its main elements. I would love to hear your thoughts, ideas & experiences using the Singleton Pattern. In the next article, we will look at another Creational Design Pattern.
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