Often, while developing software, we can get carried away and "hack" away until we get it working. However, it's sometimes handy to have a guideline.
So here's my pin up list of design principles to strive toward. These are only guidelines, and should be treated as such. They are not rules to follow...
var payment= Client.Wallet.GetMoney(10.00);
The above are principles and guidelines and violating them is okay, but only if you understand why doing so is better than following them.
Hope this helps!fuzzelogic Solutions.com
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