|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Announcements
Want a new Job?
Chapters
Services
Feature Zones
|
Note: This is an unedited contribution. If this article is inappropriate,
needs attention or copies someone else's work without reference then please
Report This Article
Title: Design Patterns Author: Shivprasad Koirala Email: shiv_koirala@yahoo.com Language: Design Patterns Level: Beginner Description: Design Patterns Software Architecture Interview Questions Part 1 - Design Pattern Interview Questions(B) What are design patterns? IntroductionHi friends , Please do not think you get an architecture position by reading interview questions. But yes there should be some kind of reference which will help you quickly revise what are the definition. Just by reading these answers you get to a position where you are aware of the fundamentals. But if you have not really worked you will surely fail with scenario based questions. So use this as a quick revision rather than a shot cut. To give you a practical understanding i have put all these design patterns in a video format and uploaded on http://www.questpond.com/FreeDesign1.htm . You can visit http://www.questpond.com and download the complete architecture interview questions PDF which covers SOA , UML , Design patterns , Togaf , OOPs etc. You can read my other sections of the same in the below links :- Part 1 - SoftArchInter1.aspx Part 2 - SoftArch2.aspx Part 3 - SoftArch3.aspx Part 4 - SoftArch4.aspx You can download the software architecture interview questions PDF Download Software Architecture Interview Questions Happy job hunting...... (B) What are design patterns?Design patterns are documented tried and tested solutions for recurring problems in a given context. So basically you have a problem context and the proposed solution for the same. Design patterns existed in some or other form right from the inception stage of software development. Let’s say if you want to implement a sorting algorithm the first thing comes to mind is bubble sort. So the problem is sorting and solution is bubble sort. Same holds true for design patterns. (I) Which are the three main categories of design patterns?There are three basic classifications of patterns Creational, Structural, and Behavioral patterns. Creational Patterns • Abstract Factory:- Creates an instance of several families of classes Note: - The best way to remember Creational pattern is by remembering ABFPS (Abraham Became First President of States). • Adapter:-Match interfaces of different classes . Note : To remember structural pattern best is (ABCDFFP) • Mediator:-Defines simplified communication between classes. Note: - Just remember Music....... 2 MICS On TV (MMIICCSSOTV). (A) Can you explain factory pattern?
The first issue was that these classes are in direct contact with client which leads to lot of ‘new’ keyword scattered in the client code. This is removed by introducing a new class ‘ClsFactoryInvoice’ which does all the creation of objects. The second issue was that the client code is aware of both the concrete classes i.e. ‘ClsInvoiceWithHeader’ and ‘ClsInvoiceWithOutHeader’. This leads to recompiling of the client code when we add new invoice types. For instance if we add ‘ClsInvoiceWithFooter’ client code needs to be changed and recompiled accordingly. To remove this issue we have introduced a common interface ‘IInvoice’. Both the concrete classes ‘ClsInvoiceWithHeader’ and ‘ClsInvoiceWithOutHeader’ inherit and implement the ‘IInvoice’ interface. The client references only the ‘IInvoice’ interface which results in zero connection between client and the concrete classes ( ‘ClsInvoiceWithHeader’ and ‘ClsInvoiceWithOutHeader’). So now if we add new concrete invoice class we do not need to change any thing at the client side. Figure: - Factory pattern Below are the code snippets of how actually factory pattern can be implemented in C#. In order to avoid recompiling the client we have introduced the invoice interface ‘IInvoice’. Both the concrete classes ‘ClsInvoiceWithOutHeaders’ and ‘ClsInvoiceWithHeader’ inherit and implement the ‘IInvoice’ interface. Figure :- Interface and concrete classes We have also introduced an extra class ‘ClsFactoryInvoice’ with a function ‘getInvoice()’ which will generate objects of both the invoices depending on ‘intInvoiceType’ value. In short we have centralized the logic of object creation in the ‘ClsFactoryInvoice’. The client calls the ‘getInvoice’ function to generate the invoice classes. One of the most important points to be noted is that client only refers to ‘IInvoice’ type and the factory class ‘ClsFactoryInvoice’ also gives the same type of reference. This helps the client to be complete detached from the concrete classes, so now when we add new classes and invoice types we do not need to recompile the client. Figure: - Factory class which generates objects Note :- The above example is given in C# . Even if you are from some other technology you can still map the concept accordingly. You can get source code from the CD in ‘FactoryPattern’ folder. (I) Can you explain abstract factory pattern?Abstract factory expands on the basic factory pattern. Abstract factory helps us to unite similar factory pattern classes in to one unified interface. So basically all the common factory patterns now inherit from a common abstract factory class which unifies them in a common class. All other things related to factory pattern remain same as discussed in the previous question. Figure: - Abstract factory unifies related factory patterns Now that we know the basic lets try to understand the details of how abstract factory patterns are actually implemented. As said previously we have the factory pattern classes (factory1 and factory2) tied up to a common abstract factory (AbstractFactory Interface) via inheritance. Factory classes stand on the top of concrete classes which are again derived from common interface. For instance in figure ‘Implementation of abstract factory’ both the concrete classes ‘product1’ and ‘product2’ inherits from one interface i.e. ‘common’. The client who wants to use the concrete class will only interact with the abstract factory and the common interface from which the concrete classes inherit. Figure: - Implementation of abstract factory
Figure: - Example for abstract factory
We will just run through the sample code for abstract factory. Below code snippet ‘Abstract factory and factory code snippet’ shows how the factory pattern classes inherit from abstract factory. Figure: - Abstract factory and factory code snippet Figure ‘Common Interface for concrete classes’ how the concrete classes inherits from a common interface ‘InterFaceRender’ which enforces the method ‘render’ in all the concrete classes. Figure: - Common interface for concrete classes The final thing is the client code which uses the interface ‘InterfaceRender’ and abstract factory ‘ClsAbstractFactory’ to call and create the objects. One of the important points about the code is that it is completely isolated from the concrete classes. Due to this any changes in concrete classes like adding and removing concrete classes does not need client level changes. Figure: - Client, interface and abstract factory (I)Can you explain builder pattern?
Figure: - Builder concept
Figure: - Tea preparation
Figure: - Request a report Now let’s take a different view of the problem as shown in figure ‘Different View’. The same flow defined in ‘Request a report’ is now analyzed in representations and common construction. The construction process is same for both the types of reports but they result in different representations. Figure: - Different View
Figure: - Builder class hierarchy Figure ‘Builder classes in actual code’ shows the methods of the classes. To generate report we need to first Create a new report, set the report type (to EXCEL or PDF) , set report headers , set the report footers and finally get the report. We have defined two custom builders one for ‘PDF’ (ReportPDF) and other for ‘EXCEL’ (ReportExcel). These two custom builders define there own process according to the report type. Figure: - Builder classes in actual code Now let’s understand how director will work. Class ‘clsDirector’ takes the builder and calls the individual method process in a sequential manner. So director is like a driver who takes all the individual processes and calls them in sequential manner to generate the final product, which is the report in this case. Figure ‘Director in action’ shows how the method ‘MakeReport’ calls the individual process to generate the report product by PDF or EXCEL. Figure: - Director in action The third component in the builder is the product which is nothing but the report class in this case. Figure: - The report class Now let’s take a top view of the builder project. Figure ‘Client,builder,director and product’ shows how they work to achieve the builder pattern. Client creates the object of the director class and passes the appropriate builder to initialize the product. Depending on the builder the product is initialized/created and finally sent to the client. Figure: - Client, builder, director and product The output is something like this. We can see two report types displayed with their headers according to the builder. Figure: - Final output of builder
(I) Can you explain prototype pattern?Prototype pattern falls in the section of creational pattern. It gives us a way to create new objects from the existing instance of the object. In one sentence we clone the existing object with its data. By cloning any changes to the cloned object does not affect the original object value. If you are thinking by just setting objects we can get a clone then you have mistaken it. By setting one object to other object we set the reference of object BYREF. So changing the new object also changed the original object. To understand the BYREF fundamental more clearly consider the figure ‘BYREF’ below. Following is the sequence of the below code:- Figure :- BYREf The conclusion of the above example is that objects when set to other objects are set BYREF. So changing new object values also changes the old object value. Figure: - Prototype in action
(A) Can you explain shallow copy and deep copy in prototype patterns?There are two types of cloning for prototype patterns. One is the shallow cloning which you have just read in the first question. In shallow copy only that object is cloned, any objects containing in that object is not cloned. For instance consider the figure ‘Deep cloning in action’ we have a customer class and we have an address class aggregated inside the customer class. ‘MemberWiseClone’ will only clone the customer class ‘ClsCustomer’ but not the ‘ClsAddress’ class. So we added the ‘MemberWiseClone’ function in the address class also. Now when we call the ‘getClone’ function we call the parent cloning function and also the child cloning function, which leads to cloning of the complete object. When the parent objects are cloned with their containing objects it’s called as deep cloning and when only the parent is clones its termed as shallow cloning. Figure: - Deep cloning in action (B) Can you explain singleton pattern?There are situations in a project where we want only one instance of the object to be created and shared between the clients. No client can create an instance of the object from outside. There is only one instance of the class which is shared across the clients. Below are the steps to make a singleton pattern:- Figure: - Singleton in action Note :- In JAVA to create singleton classes we use the STATIC keyword , so its same as in C#. You can get a sample C# code for singleton in the ‘singleton’ folder. (A) Can you explain command patterns?Command pattern allows a request to exist as an object. Ok let’s understand what it means. Consider the figure ‘Menu and Commands’ we have different actions depending on which menu is clicked. So depending on which menu is clicked we have passed a string which will have the action text in the action string. Depending on the action string we will execute the action. The bad thing about the code is it has lot of ‘IF’ condition which makes the coding more cryptic. Figure: - Menu and Commands Command pattern moves the above action in to objects. These objects when executed actually execute the command. Figure: - Objects and Command Using all the action classes we can now make the invoker. The main work of invoker is to map the action with the classes which have the action. Figure: - Invoker and the clean client Note: - You can find a sample code for C# code in command pattern in ‘Command’ folder. Other Interview question PDF'sProject Management interview questions
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||