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Multimedia » Audio and Video » Audio     Intermediate License: The GNU General Public License (GPL)

Sound Activated Recorder with Spectrogram in C#

By Jeff Morton

Audio event processing with visual display
C# (C#, C# 2.0), Windows (Windows, Win2K, WinXP, Win2003, Vista), .NET (.NET, .NET 2.0), Visual Studio (Visual Studio, VS2008), GDI, Dev

Posted: 16 Jan 2008
Updated: 27 Jan 2008
Views: 11,868
Bookmarked: 44 times
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SoundCatcher

Introduction

This project demonstrates an implementation of the waterfall spectrogram and use of statistical data to trigger events in near real-time. This code is an elaboration of my previous submission (SoundViewer). This demonstration utilizes the Wave classes developed by Ianier Munoz.

Using the Code

Audio is supplied by the default input device which is typically the microphone. Events are triggered when audio amplitude exceeds the desired threshold value, which can be set under Options on the menu bar. To make this more useful, I've added functionality to save the stream to disk which results in a nice sound activated recorder.

Points of Interest

In order to draw the spectrogram fast enough to allow for near real-time operation, I needed to write directly to memory using unsafe code.

// lock image
PixelFormat format = canvas.PixelFormat;
BitmapData data = 
    canvas.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, format);
int stride = data.Stride;
int offset = stride - width * 4;

// draw image
try
{
  unsafe
  {
    byte* pixel = (byte*)data.Scan0.ToPointer();
    // for each column
    for (int y = 0; y <= height; y++)
    {
      if (y < _fftLeftSpect.Count)
      {
        // for each row
        for (int x = 0; x < width; x++, pixel += 4)
        {
          double amplitude = ((double[])_fftLeftSpect[_fftLeftSpect.Count - y - 1])
                [(int)(((double)(_fftLeft.Length) / (double)(width)) * x)];
          double color = GetColor(min, max, range, amplitude);
          pixel[0] = (byte)0;
          pixel[1] = (byte)color;
          pixel[2] = (byte)0;
          pixel[3] = (byte)255;
        }
        pixel += offset;
      }
    }
  }
}
catch (Exception ex)
{
  Console.WriteLine(ex.ToString());
}

// unlock image
canvas.UnlockBits(data);

I noticed that the results vary wildly depending on the hardware and associated drivers being used.

Some things I'd like to experiment with further when I get the time:

  1. Use of frequency domain to produce "motion" detector equivalent
  2. Use of spectrogram in sound identification
  3. Improving performance/robustness

History

  • 01/16/2008: Created

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPL)

About the Author

Jeff Morton



Occupation: Systems / Hardware Administrator
Location: United States United States

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 Msgs 1 to 15 of 15 (Total in Forum: 15) (Refresh)FirstPrevNext
Subject  Author Date 
GeneralAnger detection softwaremember100,000 Cold Calls12:44 12 Aug '08  
Generalthe file is not saving ...!!memberAshok Nalam2:05 9 Jul '08  
QuestionDisplay Of FrequenciesmemberRonD5:17 25 May '08  
AnswerRe: Display Of FrequenciesmemberMember 470880116:24 1 Aug '08  
GeneralRe: Display Of FrequenciesmemberMember 470880116:25 1 Aug '08  
GeneralHow can i make it faster?memberpauloricca7:20 16 May '08  
GeneralRe: How can i make it faster?memberJeff Morton8:05 16 May '08  
GeneralRe: How can i make it faster?memberpauloricca0:42 19 May '08  
GeneralTwo Questionsmemberrodriguesd1:45 23 Mar '08  
GeneralThis is great stuffmemberpeter.roca10:34 6 Mar '08  
GeneralHimembercircass7:32 4 Mar '08  
GeneralJust a thought...memberEd.Poore14:53 29 Jan '08  
GeneralProblem with Solution file?memberEitsopGmail0:41 29 Jan '08  
GeneralRe: Problem with Solution file?memberJeff Morton1:16 29 Jan '08  
GeneralRe: Problem with Solution file?membercircass7:34 4 Mar '08  

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