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Multimedia » Audio and Video » Audio     Intermediate License: The GNU General Public License (GPL)

Sound visualizer in C#

By Jeff Morton

Simple sound sampler with visualization
C# 2.0, C#, Windows, .NET, .NET 2.0, GDI, VS2005, Visual Studio, Dev

Posted: 15 Aug 2007
Updated: 15 Aug 2007
Views: 37,860
Bookmarked: 94 times
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Screenshot - SoundViewer.jpg

Introduction

This project demonstrates the use of the Fast Fourier Transform and Windows GDI to produce near real-time visualizations of the time and frequency domains of sound.

Background

While looking for information on signal processing for a robotics project, it became apparent that examples written in C# were hard to find. This led me to create some of my own classes, which I have provided here for this demonstration.

Using the Code

Audio input for this demonstration is provided by the Wave classes developed by Ianier Munoz. Wave samples are further processed using the AudioFrame class.

class AudioFrame
{
    private Bitmap _canvasTimeDomain;
    private Bitmap _canvasFrequencyDomain;
    private double[] _waveLeft;
    private double[] _waveRight;
    private double[] _fftLeft;
    private double[] _fftRight;
    private SignalGenerator _signalGenerator;
    private bool _isTest = false;
    public AudioFrame(bool isTest)
    {
        _isTest = isTest;
    }

    /// <summary>

    /// Process 16 bit sample

    /// </summary>

    /// <param name="wave"></param>

    public void Process(ref byte[] wave)
    {
        _waveLeft = new double[wave.Length / 4];
        _waveRight = new double[wave.Length / 4];
        if (_isTest == false)
        {
            // Split out channels from sample

            int h = 0;
            for (int i = 0; i < wave.Length; i += 4)
            {
                _waveLeft[h] = (double)BitConverter.ToInt16(wave, i);
                _waveRight[h] = (double)BitConverter.ToInt16(wave, i + 2);
                h++;
            }
        }
        else
        {
            // Generate artificial sample for testing

            _signalGenerator = new SignalGenerator();
            _signalGenerator.SetWaveform("Sine");
            _signalGenerator.SetSamplingRate(44100);
            _signalGenerator.SetSamples(16384);
            _signalGenerator.SetFrequency(5000);
            _signalGenerator.SetAmplitude(32768);
            _waveLeft = _signalGenerator.GenerateSignal();
            _waveRight = _signalGenerator.GenerateSignal();
        }
        // Generate frequency domain data in decibels

        _fftLeft = FourierTransform.FFTDb(ref _waveLeft);
        _fftRight = FourierTransform.FFTDb(ref _waveRight);
    }

    /// <summary>

    /// Render time domain to PictureBox

    /// </summary>

    /// <param name="pictureBox"></param>

    public void RenderTimeDomain(ref PictureBox pictureBox)
    {
        // Set up for drawing

        _canvasTimeDomain = new Bitmap(pictureBox.Width, pictureBox.Height);
        Graphics offScreenDC = Graphics.FromImage(_canvasTimeDomain);
        SolidBrush brush = new System.Drawing.SolidBrush
                    (Color.FromArgb(0, 0, 0));
        Pen pen = new System.Drawing.Pen(Color.WhiteSmoke);
        // Determine channel boundaries

        int width = _canvasTimeDomain.Width;
        int center = _canvasTimeDomain.Height / 2;
        int height = _canvasTimeDomain.Height;
        offScreenDC.DrawLine(pen, 0, center, width, center);
        int leftLeft = 0;
        int leftTop = 0;
        int leftRight = width;
        int leftBottom = center - 1;
        int rightLeft = 0;
        int rightTop = center + 1;
        int rightRight = width;
        int rightBottom = height;
        // Draw left channel

        double yCenterLeft = (leftBottom - leftTop) / 2;
        double yScaleLeft = 0.5 * (leftBottom - leftTop) / 32768;  
            // a 16 bit sample has values from -32768 to 32767

        int xPrevLeft = 0, yPrevLeft = 0;
        for (int xAxis = leftLeft; xAxis < leftRight; xAxis++)
        {
            int yAxis = (int)(yCenterLeft + (_waveLeft[_waveLeft.Length / 
                (leftRight - leftLeft) * xAxis] * yScaleLeft));
            if (xAxis == 0)
            {
                xPrevLeft = 0;
                yPrevLeft = yAxis;
            }
            else
            {
                pen.Color = Color.LimeGreen;
                offScreenDC.DrawLine(pen, xPrevLeft, yPrevLeft, xAxis,yAxis);
                xPrevLeft = xAxis;
                yPrevLeft = yAxis;
            }
        }
        // Draw right channel

        int xCenterRight = rightTop + ((rightBottom - rightTop) / 2);
        double yScaleRight = 0.5 * (rightBottom - rightTop) / 32768;  
            // a 16 bit sample has values from -32768 to 32767

        int xPrevRight = 0, yPrevRight = 0;
        for (int xAxis = rightLeft; xAxis < rightRight; xAxis++)
        {
            int yAxis = (int)(xCenterRight + (_waveRight[_waveRight.Length / 
            (rightRight - rightLeft) * xAxis] * yScaleRight));
            if (xAxis == 0)
            {
                xPrevRight = 0;
                yPrevRight = yAxis;
            }
            else
            {
                pen.Color = Color.LimeGreen;
                offScreenDC.DrawLine
                (pen, xPrevRight, yPrevRight, xAxis, yAxis);
                xPrevRight = xAxis;
                yPrevRight = yAxis;
            }
        }
        // Clean up

        pictureBox.Image = _canvasTimeDomain;
        offScreenDC.Dispose();
    }

    /// <summary>

    /// Render frequency domain to PictureBox

    /// </summary>

    /// <param name="pictureBox"></param>

    public void RenderFrequencyDomain(ref PictureBox pictureBox)
    {
        // Set up for drawing

        _canvasFrequencyDomain = new Bitmap
                (pictureBox.Width, pictureBox.Height);
        Graphics offScreenDC = Graphics.FromImage(_canvasFrequencyDomain);
        SolidBrush brush = new System.Drawing.SolidBrush
                    (Color.FromArgb(0, 0, 0));
        Pen pen = new System.Drawing.Pen(Color.WhiteSmoke);
        // Determine channel boundaries

        int width = _canvasFrequencyDomain.Width;
        int center = _canvasFrequencyDomain.Height / 2;
        int height = _canvasFrequencyDomain.Height;
        offScreenDC.DrawLine(pen, 0, center, width, center);
        int leftLeft = 0;
        int leftTop = 0;
        int leftRight = width;
        int leftBottom = center - 1;
        int rightLeft = 0;
        int rightTop = center + 1;
        int rightRight = width;
        int rightBottom = height;
        // Draw left channel

        for (int xAxis = leftLeft; xAxis < leftRight; xAxis++)
        {
            double amplitude = (int)_fftLeft[(int)(((double)(_fftLeft.Length)
                         / (double)(width)) * xAxis)];
            if (amplitude < 0) // Drop negative values

            amplitude = 0;
            int yAxis = (int)(leftTop + 
                ((leftBottom - leftTop) * amplitude) / 100);  
                        // Arbitrary factor

            pen.Color = Color.FromArgb(0, 0, (int)amplitude % 255);
            offScreenDC.DrawLine(pen, xAxis, leftTop, xAxis, yAxis);
        }
        // Draw right channel

        for (int xAxis = rightLeft; xAxis < rightRight; xAxis++)
        {
            double amplitude = (int)_fftRight[(int)(((double)
            (_fftRight.Length) / (double)(width)) * xAxis)];
            if (amplitude < 0)
            amplitude = 0;
            int yAxis = (int)(rightBottom - 
            ((rightBottom - rightTop) * amplitude) / 100);
            pen.Color = Color.FromArgb(0, 0, (int)amplitude % 255);
            offScreenDC.DrawLine(pen, xAxis, rightBottom, xAxis, yAxis);
        }
        // Clean up

        pictureBox.Image = _canvasFrequencyDomain;
        offScreenDC.Dispose();
    }
}

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPL)

About the Author

Jeff Morton



Occupation: Systems / Hardware Administrator
Location: United States United States

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QuestionInput delaysmemberJoe Wright8:12 1 Sep '08  
AnswerRe: Input delaysmemberJeff Morton13:45 1 Sep '08  
GeneralIt works!memberMember 470880122:08 28 Aug '08  
GeneralMedia Filememberjonhbt23:36 13 Aug '08  
GeneralShutdown additionmemberfirmwaredsp23:26 31 Oct '07  
GeneralRe: Shutdown additionmemberRi Qen-Sin18:39 20 Nov '07  
GeneralRe: Shutdown additionmemberJeff Morton3:57 27 Nov '07  
GeneralRe: Shutdown additionmemberfirmwaredsp0:21 28 Nov '07  
QuestionHow it works??memberIbrahim Dwaikat10:22 28 Oct '07  
AnswerRe: How it works??memberj_morton10:29 28 Oct '07  
GeneralRe: How it works??memberIbrahim Dwaikat10:34 28 Oct '07  
GeneralRe: How it works??memberfirmwaredsp23:47 31 Oct '07  
GeneralRe: How it works??memberJeff Morton4:44 28 Nov '07  
GeneralVery nicememberblackjack21502:01 23 Oct '07  
GeneralHow To Get Frequency, or Period of the Wave?memberPaul Chin PC5:45 29 Sep '07  
QuestionDoesn't work :(memberVladimir Grankovsky2:39 27 Aug '07  
AnswerRe: Doesn't work :(memberJeffMorton8:08 28 Aug '07  
Questionquestion about wav usingmemberheadburster0:29 22 Aug '07  
AnswerRe: question about wav usingmemberJaguar++23:18 29 Aug '07  
Generalvs version?memberheadburster0:02 22 Aug '07  
GeneralRe: vs version?memberJeffMorton8:12 28 Aug '07  
GeneralThanksmembermerlin9814:57 16 Aug '07  
GeneralThanks. this is what I was looking for.memberMichael Sync21:22 15 Aug '07  

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Last Updated: 15 Aug 2007
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Copyright 2007 by Jeff Morton
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