![]() |
Multimedia »
Audio and Video »
General
Advanced
License: The Code Project Open License (CPOL)
Real-time video image processing / frame grabber using a minimalistic approachBy Ladislav NeveryProbably the simplest possible sample for video image grabber on Windows. Supports AVI, MPG, QTV, Webcam,TVTuner, etc. |
VC6, VC7, VC7.1, VC8.0Win2K, WinXP, Win2003, MFC, ATL, DirectX, COM, VS.NET2003, VS2005, Dev
|
||||||||||
|
Advanced Search Add to IE Search |
|
|
|
||||||||||||||||
All my life, I have been possessed with anything that has something to do with robots and computer vision. So lately, I have been looking for some simple code to read images from movies in any format and from the webcam. Here, I want to share my experiences in this API jungle with you. Also, please consider voting using the bar bellow so I get an idea if this information was useful to anyone.
As hard as I was looking, all I found were samples for the VFW interface, which is a practically dead API with a lot of issues. First of all, it's only for AVI files, and most of the codecs (like divx) just don't work in it anyway (those who have tried it knows), and also in some resolutions, on most webcams, it just crashes. There are a few samples for the newer DirectShow API but all the important code is just buried in the zillion unimportant wrappers/support classes/files. Not to mention that the informational value of the samples themselves is lost in often redundant, error handling jungle. And finally, they are based on using/compiling additional MS DirectShow filter samples, like SampleGrabber or its bug fixed version, GrabberSample, making the whole approach non-portable between the SDK versions. They also seem just disappeared from the last SDK and the Web itself. So here is what I think is a much simpler/versatile alternative to those.
Most users who for the first time try to compile any DirectShow sample from web will spend 90% of time searching for the SDK itself (as for now it has been moved to the Platform SDK from the DirectX SDK, so be sure to get latest) and then spend the rest of the day solving the undefined variables (add YOUR_PLATFORMSDK_DIR\Samples\Multimedia\DirectShow\BaseClasses to the compiler include paths) and unresolved externals (add strmiids.lib, winmm.lib, and strmbasd.lib (strmbase.lib for the release build) to the linker input). But the latter two libs are not redistributed by Microsoft and must usually be built manually (just and run vcvars32 and nmake (nmake nodebug=1 for release lib) in the include directory mentioned above and copy there the libs from the subdirectories created by nmake).
So here is the sample. Just create an empty Windows C++ application in whatever development environment you have (Disable UNICODE in VC++ or you get linking errors), and copy/paste it there. I stripped it to a bare minimum to run, so please forgive its compressed formatting for the unimportant code parts. And as usual, you can find information on any used API simply by searching for its name in Google and using the first found (usually MSDN) page.
#include <windows.h> #include <dshow.h> #include <streams.h> int w,h; HWND hwnd; MSG msg = {0}; BITMAPINFOHEADER bmih={0}; struct __declspec( uuid("{71771540-2017-11cf-ae26-0020afd79767}") ) CLSID_Sampler; struct Sampler : public CBaseVideoRenderer { Sampler( IUnknown* unk, HRESULT *hr ) : CBaseVideoRenderer(__uuidof(CLSID_Sampler), NAME("Frame Sampler"), unk, hr) {}; HRESULT CheckMediaType(const CMediaType *media ) { VIDEOINFO* vi; if(!IsEqualGUID( *media->Subtype(), MEDIASUBTYPE_RGB24) || !(vi=(VIDEOINFO *)media->Format()) ) return E_FAIL; bmih=vi->bmiHeader; SetWindowPos(hwnd,0,0,0,20+(w=vi->bmiHeader.biWidth),60+(h=vi->bmiHeader.biHeight),SWP_NOZORDER|SWP_NOMOVE); return S_OK; } HRESULT DoRenderSample(IMediaSample *sample){ BYTE* data; sample->GetPointer( &data ); // Process RGB Frame data* here. For Example: ZeroMemory(data+w*h,w*h); BITMAPINFO bmi={0}; bmi.bmiHeader=bmih; RECT r; GetClientRect( hwnd, &r ); HDC dc=GetDC(hwnd); StretchDIBits(dc,0,16,r.right,r.bottom-16,0,0,w,h,data,&bmi,DIB_RGB_COLORS,SRCCOPY); ReleaseDC(dc); return S_OK; } HRESULT ShouldDrawSampleNow(IMediaSample *sample, REFERENCE_TIME *start, REFERENCE_TIME *stop) { return S_OK; // disable droping of frames } }; int WINAPI WinMain(HINSTANCE inst,HINSTANCE prev,LPSTR cmd,int show){ HRESULT hr = CoInitialize(0); hwnd=CreateWindowEx(0,"LISTBOX",0,WS_SIZEBOX,0,0,0,0,0,0,0,0); IGraphBuilder* graph= 0; hr = CoCreateInstance( CLSID_FilterGraph, 0, CLSCTX_INPROC,IID_IGraphBuilder, (void **)&graph ); IMediaControl* ctrl = 0; hr = graph->QueryInterface( IID_IMediaControl, (void **)&ctrl ); Sampler* sampler = new Sampler(0,&hr); IPin* rnd = 0; hr = sampler->FindPin(L"In", &rnd); hr = graph->AddFilter((IBaseFilter*)sampler, L"Sampler"); ICreateDevEnum* devs = 0; hr = CoCreateInstance (CLSID_SystemDeviceEnum, 0, CLSCTX_INPROC, IID_ICreateDevEnum, (void **) &devs); IEnumMoniker* cams = 0; hr = devs?devs->CreateClassEnumerator (CLSID_VideoInputDeviceCategory, &cams, 0):0; IMoniker* mon = 0; hr = cams?cams->Next (1, &mon, 0):0; IBaseFilter* cam = 0; hr = mon?mon->BindToObject(0,0,IID_IBaseFilter, (void**)&cam):0; IEnumPins* pins = 0; hr = cam?cam->EnumPins(&pins):0; IPin* cap = 0; hr = pins?pins->Next(1,&cap, 0):0; hr = graph->AddFilter(cam, L"Capture Source"); IBaseFilter* vid = 0; hr = graph->AddSourceFilter (L"c:\\Windows\\clock.avi", L"File Source", &vid); IPin* avi = 0; hr = vid?vid->FindPin(L"Output", &avi):0; hr = graph->Connect(cap?cap:avi,rnd); hr = graph->Render( cap?cap:avi ); hr = ctrl->Run(); SendMessage(hwnd, LB_ADDSTRING, 0, (long)(cap?"Capture source ...":"File source ...")); ShowWindow(hwnd,SW_SHOW); while ( msg.message != WM_QUIT) { if( PeekMessage( &msg, 0, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); if(msg.message == WM_KEYDOWN && msg.wParam==VK_ESCAPE ) break; } Sleep(30); } };
The most important lines are in DoRenderSample since there you
get your image in RGB format in every frame. The sample itself tries to find and
connects to the first found pin on the first found video capturing device. And
if none is found, then it tries to open and run a video file from the provided
path. So in fact, these are two tutorials in one. The cool side-feature is that
you can use the Alt+PrintScreen key to grab a screenshot from (any?) movie/
webcam and paste/save it to your favorite image editor.
Consider using some form of smart pointers like
CComPtr<IGRAPHBUILDER> instead of raw pointers to interfaces
like IGraphBuilder*. I removed them to keep the sample buildable by
people who don't have the ATL libs. Example code to have more control over the
video playback (auto-rewind in this case).
... IMediaControl* ctrl = 0; hr = graph->QueryInterface( IID_IMediaControl, (void **)&ctrl ); IMediaSeeking* seek = 0; hr = graph->QueryInterface( IID_IMediaSeeking, (void **)&seek ); IMediaEvent* event = 0; hr = graph->QueryInterface( IID_IMediaEventEx, (void **)&event ); ... while ( msg.message != WM_QUIT) { long code, a, b; event->GetEvent(&code, &a, &b, 0); if( code == EC_COMPLETE ) { LONGLONG pos=0; hr=seek->SetPositions(&pos,AM_SEEKING_AbsolutePositioning,0,0); hr=ctrl->Run(); } ...
You may add this code to inspect (connect to a remote graph) the whole render graph, graphically, in graphedit (to debug the capture input pins, for example):
WCHAR wsz[256]; (void)StringCchPrintfW(wsz, NUMELMS(wsz),L"FilterGraph %08x pid %08x\0", (DWORD_PTR) 0, GetCurrentProcessId()); ... IGraphBuilder* graph = 0; hr = CoCreateInstance( CLSID_FilterGraph, 0, CLSCTX_INPROC,IID_IGraphBuilder, (void **)&graph ); IMoniker* moniker = 0; hr = CreateItemMoniker(L"!", wsz, &moniker); DWORD regno = 0xfedcba98; IRunningObjectTable* gedit = 0; hr = GetRunningObjectTable(0, &gedit); hr = gedit->Register(ROTFLAGS_REGISTRATIONKEEPSALIVE, graph, moniker, ®no);
Unresolved externals: Make sure you did build libs mentioned in
article.
VS6: Get Platform SDK and don't forget to set standard SDK include /
lib paths
VS2005: unresolved externals
Go to "Configuration Properties"
-> "General" -> "Character Set"
By default, it is set to "Use Unicode
Character Set". Change it to "Not Set" and the project should link.
So enjoy it, and don't forget that most of the advanced error handling etc. is up to you to implement, and this is just very basic sample so you can focus on how it works.
General
News
Question
Answer
Joke
Rant
Admin
Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads.
|
PermaLink |
Privacy |
Terms of Use
Last Updated: 12 Sep 2006 Editor: |
Copyright 2006 by Ladislav Nevery Everything else Copyright © CodeProject, 1999-2010 Web19 | Advertise on the Code Project |