![]() |
Languages »
C / C++ Language »
General
License: The Code Project Open License (CPOL)
Compiler in action- C/C++ to MachineBy Maruf ManiruzzamanWhat compiler generates from C/C++ source code |
C++
|
||||||||
|
Advanced Search |
|
|
|
||||||||||||||||
What happens when I give my C/C++ code to a compiler? It generates machine code. But I want to know what machine code it generates really. I use the compiler that comes with Visual C++ 2008. Other versions should be similar if not same.
With Visual Studio we can produce assembly language output with following settings:
Project Property Pages > Configuration Properties > C++ > Output FilesThe compiler generates assembly code and output with corresponding C/C++ source code. Its very useful to understand how the compiler works.
A function when compiled has its prolog, epilog and ret instructions along with its body. It maintains the stack and local variables.
Prolog is a set of instructions that compiler generates at the beginning of a function and epilog is generated at the end of a function. This two maintains stack, local variables, registers and unwind information.
Every function that allocates stack space, calls other functions, saves nonvolatile registers, or uses exception handling must have a prolog whose address limits are described in the unwind data associated with the respective function table entry. The prolog saves argument registers in their home addresses if required, pushes nonvolatile registers on the stack, allocates the fixed part of the stack for locals and temporaries, and optionally establishes a frame pointer. The associated unwind data must describe the action of the prolog and must provide the information necessary to undo the effect of the prolog code [MSDN].
Let us see what is generated as prolog and epilog. We have a function named add like this:
int add(int x, int y) { int p=x+y; return p; }And the generated assembly listing:
_p$ = -4 ; size = 4 _x$ = 8 ; size = 4 _y$ = 12 ; size = 4 ?add@@YAHHH@Z PROC ; add, COMDAT ; 12 : { ;Prolog push ebp mov ebp, esp push ecx ; 13 : int p=x+y; mov eax, DWORD PTR _x$[ebp] add eax, DWORD PTR _y$[ebp] mov DWORD PTR _p$[ebp], eax ; 14 : return p; mov eax, DWORD PTR _p$[ebp] ; 15 : } ;Epilog mov esp, ebp pop ebp ret 0 ;disposition of stack- 0 disp as returning through register ?add@@YAHHH@Z ENDP ; addNot much work. The compiler just saves EBP register copies the ESP register in EBP register and use EBP as stack pointer at prolog and at epilog stage it restores the EBP register. Sometimes there is a subtraction to handle local variables. There are two instruction ENTER and LEAVE that can be used in place of push pop things.
The function parameters are placed at positive offset from the stack pointer and local variables are located at negative offset at the time of calling the function. Function parameters are pushed on the stack before calling and the function may initialize the local variable. From previous assembly listing we find parameters x and y is at offset 8 and 12 and the local variable p is at offset -4 from the stack top.
The CALL instruction is used to invoke a function. Before doing so the caller function pushes parameter values or set register (this pointer) and issue CALL instruction. After returning the caller function may need to set stack pointer depending on calling convention it used. We discus this in next subsection.
There are several calling conventions. Calling convention tells compiler how the parameters are passed, how stack is maintained and how to decorate the function names in object files. Following table shows basic things at a glance:
| Calling Convention | Argument Passing | Stack Maintenance | Name Decoration (C only) | Notes |
| __cdecl | Right to left. | Calling function pops arguments from the stack. | Underscore prefixed to function names. Ex: _Foo. | |
| __stdcall | Right to left. | Called function pops its own arguments from the stack. | Underscore prefixed to function name, @ appended followed by the number of decimal bytes in the argument list. Ex: _Foo@10. | |
| __fastcall | First two DWORD arguments are passed in ECX and EDX, the rest are passed right to left. | Called function pops its own arguments from the stack. | A @ is prefixed to the name, @ appended followed by the number of decimal bytes in the argument list. Ex: @Foo@10. | Only applies to Intel CPUs. This is the default calling convention for Borland compilers. |
| thiscall | this pointer put in ECX, arguments passed right to left. | Calling function pops arguments from the stack. | None. | Used automatically by C++ code. |
| naked | Right to left. | Calling function pops arguments from the stack. | None. | Only used by VxDs. |
int _stdcall StdCallFunction(int x, int y) { return x; }The generated code is like this:
_x$ = 8 ; size = 4 _y$ = 12 ; size = 4 ?StdCallFunction@@YGHHH@Z PROC ; StdCallFunction, COMDAT ; 7 : { push ebp mov ebp, esp ; 8 : return x; mov eax, DWORD PTR _x$[ebp] ; 9 : } pop ebp ret 8 ?StdCallFunction@@YGHHH@Z ENDP ; StdCallFunctionTo call the compiler generates code like this:
; 26 : r=StdCallFunction(p, q);
mov eax, DWORD PTR _q$[ebp]
push eax
mov ecx, DWORD PTR _p$[ebp]
push ecx
call ?StdCallFunction@@YGHHH@Z ; StdCallFunction
mov DWORD PTR _r$[ebp], eax
_cdecl keyword.
int _cdecl CDeclCallFunction(int x, int y) { return x; }Compiler generates following assembly listing:
_x$ = 8 ; size = 4 _y$ = 12 ; size = 4 ?CDeclCallFunction@@YAHHH@Z PROC ; CDeclCallFunction, COMDAT ; 12 : { push ebp mov ebp, esp ; 13 : return x; mov eax, DWORD PTR _x$[ebp] ; 14 : } pop ebp ret 0 ?CDeclCallFunction@@YAHHH@Z ENDP ; CDeclCallFunctionTo call the function compiler generates following code:
; 27 : r=CDeclCallFunction(p, q); mov edx, DWORD PTR _q$[ebp] push edx mov eax, DWORD PTR _p$[ebp] push eax call ?CDeclCallFunction@@YAHHH@Z ; CDeclCallFunction add esp, 8 mov DWORD PTR _r$[ebp], eax
int _fastcall FastCallFunction(int x, int y) { return x; }The generated code:
_y$ = -8 ; size = 4 _x$ = -4 ; size = 4 ?FastCallFunction@@YIHHH@Z PROC ; FastCallFunction, COMDAT ; _x$ = ecx ; _y$ = edx ; 17 : { push ebp mov ebp, esp sub esp, 8 mov DWORD PTR _y$[ebp], edx mov DWORD PTR _x$[ebp], ecx ; 18 : return x; mov eax, DWORD PTR _x$[ebp] ; 19 : } mov esp, ebp pop ebp ret 0 ?FastCallFunction@@YIHHH@Z ENDP ; FastCallFunctionAnd to call the function:
; 28 : r=FastCallFunction(p, q);
mov edx, DWORD PTR _q$[ebp]
mov ecx, DWORD PTR _p$[ebp]
call ?FastCallFunction@@YIHHH@Z ; FastCallFunction
mov DWORD PTR _r$[ebp], eax
Used for class member functions. We discuss it later in detail.
This calling conven is used for VxD drivers.
A class is just a structure of varuables with functions. While creating an object compiler reserves space on heap and call the constructure of the class. A class can have a table of functions (the vtable) as the first member. It is used to call virtual functions. Class member functions are treated similar as normal C functions with the exception that it receives this pointer as one parameter in the ECX register.
class Number { int m_nMember; public: void SetNumber(int num, int base) { m_nMember = num; } };The
SetNumber in class Number generates following listing:
_this$ = -4 ; size = 4 _num$ = 8 ; size = 4 _base$ = 12 ; size = 4 ?SetNumber@Number@@QAEXHH@Z PROC ; Number::SetNumber, COMDAT ; _this$ = ecx ; 30 : { push ebp mov ebp, esp push ecx mov DWORD PTR _this$[ebp], ecx ; 31 : m_nMember = num; mov eax, DWORD PTR _this$[ebp] mov ecx, DWORD PTR _num$[ebp] mov DWORD PTR [eax], ecx ; 32 : } mov esp, ebp pop ebp ret 8 ?SetNumber@Number@@QAEXHH@Z ENDP ; Number::SetNumberCall member function
SetNumber of the class. The thiscall convension is used- this
parameter is passed in ECX register:
; 42 : Number nObject; ; 43 : nObject.SetNumber(r, p); mov ecx, DWORD PTR _p$[ebp] push ecx mov edx, DWORD PTR _r$[ebp] push edx lea ecx, DWORD PTR _nObject$[ebp] call ?SetNumber@Number@@QAEXHH@Z ; Number::SetNumber
In case of virtual functions the compiler does not call a function of a classe directly. It rather
maintains table (called vtable) of function pointer for each class and while creating object of
a class assigns the corresponding classes vtable as the first member of the class. The function
call is indirect through this tables entry.
Let us create two classes with virtual functions here.
//A class with 2 virtual functions class VirtualClass { public: VirtualClass() { } virtual int TheVirtualFunction() { return 1; } virtual int TheVirtualFunction2() { return 2; } }; //Subclass class SubVirtualClass: public VirtualClass { public: SubVirtualClass() { } virtual int TheVirtualFunction() { return 3; } };Here is vtable of class
VirtualClass.
CONST SEGMENT ??_7VirtualClass@@6B@ DD FLAT:??_R4VirtualClass@@6B@ ; VirtualClass::`vftable' DD FLAT:?TheVirtualFunction@VirtualClass@@UAEHXZ DD FLAT:?TheVirtualFunction2@VirtualClass@@UAEHXZ DD FLAT:__purecall CONST ENDSPlease note that we have a table of three entry with one entry set to NULL (__purecall). This will be assigned in subclass. Without this pure virtual function in source class we could create an object and call the two virtual functions that would be base classes.
SubNumber classe's vtable is like this:
CONST SEGMENT ??_7SubVirtualClass@@6B@ DD FLAT:??_R4SubVirtualClass@@6B@ ; SubVirtualClass::`vftable' DD FLAT:?TheVirtualFunction@SubVirtualClass@@UAEHXZ DD FLAT:?TheVirtualFunction2@VirtualClass@@UAEHXZ DD FLAT:?PureVirtualFunction@SubVirtualClass@@UAEHXZ CONST ENDSWe get all three virtual functions assigned here. As we did not override the
TheVirtualFunction2 function we have the base classes pointer in the subclasses
vtable- expected. ; 64 : SubVirtualClass() push ebp mov ebp, esp push ecx mov DWORD PTR _this$[ebp], ecx mov ecx, DWORD PTR _this$[ebp] ;we get this pointer ;lets call base classes constructor here call ??0VirtualClass@@QAE@XZ ; VirtualClass::VirtualClass mov eax, DWORD PTR _this$[ebp] mov DWORD PTR [eax],OFFSET ??_7SubVirtualClass@@6B@ ;the vtavle set now
Thats all for now. I want to add Inheritance, Polymorphism, Operator Overloading, Event mechanism, Template, COM Programming and exception handling in future.
General
News
Question
Answer
Joke
Rant
Admin
|
PermaLink |
Privacy |
Terms of Use
Last Updated: 6 Jun 2008 Editor: |
Copyright 2008 by Maruf Maniruzzaman Everything else Copyright © CodeProject, 1999-2009 Web16 | Advertise on the Code Project |