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Introduction

This article demonstrates implementation of a "lock free" queue in C# and C++. Lock free queues are typically used in multi-threaded architectures to communicate between threads without fear of data corruption or performance loss due to threads waiting to use shared memory. The goal of the article is to familiarize readers with lock free queues and provide a starting point to writing wait-free production architectures. It should be noted that using lock-free queues is only the beginning - a true lock free architecture use a lock free memory allocator. Implementing lock free memory allocators is beyond the scope of this article however.

Background

Recent developments in CPU architecture has necessitated a change in thinking in high performance software architecture - multithreaded software. Communication between threads in multithreaded architecture has traditionally been accomplished using mutexes, critical sections, and locks. Recent research in algorithms and changes in computer architecture has led to the introduction of "wait free", "lock free", or "non-blocking" data structures. The most popular and possibly the most important is the queue, a First In First Out (FIFO) data structure.

The key to the majority of lock free data structures is an instruction known as Compare and Swap (CAS). The flow chart below describes what Compare and Swap does. For the assembler coders out there the instruction is named CMPXCHG on X86 and Itanium architectures. The special thing about this instruction is that it is atomic- meaning that other threads\processes cannot interrupt until it is finished. Operating Systems use atomic operations to implement sychronization - locks, mutexes, semaphores, and critical sections.

My code draws on research by Maged M. Michael and Michael L. Scott on non-blocking and blocking concurrent queue algorithms. In fact, an implementation of their queue is now part of the Java concurrency library. Their paper demonstrates why the queue is "linearizable" and "lock free". An implementation of the code in C is available here in tar.gz format. The idea is that pointers are reference counted and checked for consistency in a loop. The reference count is meant to prevent what is referred to the "ABA problem" - if a process or threads reads a value 'A' then attempts a CAS operation, the CAS operation might succeed incorrectly if a second thread or process changes value 'A' to 'B' and then back again to 'A'. If the "ABA" problem never occurs the code is safe because:

  1. The linked list is always connected.
  2. Nodes are only inserted at the end of the linked list and only inserted to a node that has a NULL next pointer.
  3. Nodes are deleted from the beginning of the list because they are only deleted from the head pointer and head always points to the first element of the list.
  4. Head always points to the first element of the list and only changes it's value atomically.

If CAS or similar instructions are not available I suggest using the STL queue or a similar queue with traditional sychronization primitives. Michael and Scott also present a "two lock" queue data structure.

Using the code

UML Diagram of sourceLockFreeQueue.jpg

Using the code provided with this article is simple.

Points of Interest

Did you know that Valve Software (makers of Half-Life computer game) have switched to a wait free architecture?

History

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GeneralMy vote of 1 Pin
AAO
19:10 29 Jul '09  
Generalstress test core Pin
fly_horse
3:21 8 May '09  
GeneralC# Test Crashing Pin
irares
6:11 16 Apr '09  
Generalstress test not working Pin
hagai_sela
2:08 28 Jul '08  
GeneralRe: stress test not working Pin
cool_man_from_Russia
23:25 23 Mar '09  
GeneralHello Pin
nidal102002
7:38 8 Apr '08  
GeneralStill a bug. [modified] Pin
Patrick Twohig
15:25 7 Apr '08  
GeneralRe: Still a bug. Pin
Idaho Edokpayi
16:36 5 May '08  
GeneralIs there still a chance of bug? Pin
Member 1220
23:00 26 Feb '08  
GeneralRe: Is there still a chance of bug? Pin
Idaho Edokpayi
3:35 27 Feb '08  
GeneralRe: Is there still a chance of bug? Pin
LanceDiduck
10:30 18 Apr '08  
GeneralJava Concurrency Library Pin
Mike O'Neill
15:09 21 Feb '08  
GeneralRe: Java Concurrency Library Pin
Idaho Edokpayi
15:45 23 Feb '08  
GeneralCritical Section on the Stack? How Can It Provide Protection/Synchronization? Pin
Mike O'Neill
16:11 20 Feb '08  
GeneralRe: Critical Section on the Stack? How Can It Provide Protection/Synchronization? Pin
Idaho Edokpayi
15:48 23 Feb '08  
GeneralRe: Critical Section on the Stack? How Can It Provide Protection/Synchronization? Pin
opflucker
16:13 5 May '08  
GeneralRe: Critical Section on the Stack? How Can It Provide Protection/Synchronization? Pin
Idaho Edokpayi
16:29 5 May '08  
GeneralPerformance problem... Pin
jahuh
14:28 6 Feb '08  
GeneralRe: Performance problem... Pin
Idaho Edokpayi
3:39 7 Feb '08  
GeneralPatents? Pin
The Wizard of Doze
6:58 3 Feb '08  
GeneralRe: Patents? Pin
Idaho Edokpayi
9:26 3 Feb '08  
GeneralRe: Patents? Pin
The Wizard of Doze
13:18 5 Feb '08  
GeneralRe: Patents? Pin
supercat9
8:59 4 Jul '08  
GeneralHeap operation is blocking Pin
Ricky Lung
18:34 30 Jan '08  
GeneralRe: Heap operation is blocking Pin
Idaho Edokpayi
14:52 31 Jan '08  


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