Click here to Skip to main content
6,595,444 members and growing! (19,982 online)
Email Password   helpLost your password?
Languages » C# » General     Intermediate License: The Code Project Open License (CPOL)

A C# Implementation of Douglas-Peucker Line Approximation Algorithm

By CraigSelbert

DP Line approximation algorithm is a well-known method to approximate 2D lines. It is quite fast, O(nlog_2(n)) for a n-points line and can drastically compress a data curve. Here, a fully OOP implementation is given.
C# 2.0, Windows, .NET 2.0VS2005, Dev
Posted:25 May 2007
Updated:6 Jun 2007
Views:18,545
Bookmarked:30 times
Announcements
Loading...
 
Search    
Advanced Search
Add to IE Search
printPrint   add Share
      Discuss Discuss   Broken Article?Report  
11 votes for this article.
Popularity: 4.61 Rating: 4.43 out of 5
1 vote, 9.1%
1

2
1 vote, 9.1%
3
1 vote, 9.1%
4
8 votes, 72.7%
5

Introduction

I have found multiple implementations of the Douglas-Peucker algorithm but not in any .NET language, so I decided to port it over. Jonathan de Halleux has a wonderful explanation here.

Background

I needed to reduce polygons size to display on a map based on zoom levels.

Using the Code

The code included is complete and should run out of the box in Visual Studio 2005.
If it does not, please let me know.

/// <summary>
/// Uses the Douglas Peucker algorithm to reduce the number of points.
/// </summary>
/// <param name="Points">The points.</param>
/// <param name="Tolerance">The tolerance.</param>
/// <returns></returns>
public static List<Point> DouglasPeuckerReduction
    (List<Point> Points, Double Tolerance)
{
    if (Points == null || Points.Count < 3)
    return Points;

    Int32 firstPoint = 0;
    Int32 lastPoint = Points.Count - 1;
    List<Int32> pointIndexsToKeep = new List<Int32>();

    //Add the first and last index to the keepers
    pointIndexsToKeep.Add(firstPoint);
    pointIndexsToKeep.Add(lastPoint);

    //The first and the last point cannot be the same
    while (Points[firstPoint].Equals(Points[lastPoint]))
    {
        lastPoint--;
    }

    DouglasPeuckerReduction(Points, firstPoint, lastPoint, 
    Tolerance, ref pointIndexsToKeep);

    List<Point> returnPoints = new List<Point>();
    pointIndexsToKeep.Sort();
    foreach (Int32 index in pointIndexsToKeep)
    {
        returnPoints.Add(Points[index]);
    }

    return returnPoints;
}
    
/// <summary>
/// Douglases the peucker reduction.
/// </summary>
/// <param name="points">The points.</param>
/// <param name="firstPoint">The first point.</param>
/// <param name="lastPoint">The last point.</param>
/// <param name="tolerance">The tolerance.</param>
/// <param name="pointIndexsToKeep">The point index to keep.</param>
private static void DouglasPeuckerReduction(List<Point> 
    points, Int32 firstPoint, Int32 lastPoint, Double tolerance, 
    ref List<Int32> pointIndexsToKeep)
{
    Double maxDistance = 0;
    Int32 indexFarthest = 0;
    
    for (Int32 index = firstPoint; index < lastPoint; index++)
    {
        Double distance = PerpendicularDistance
            (points[firstPoint], points[lastPoint], points[index]);
        if (distance > maxDistance)
        {
            maxDistance = distance;
            indexFarthest = index;
        }
    }

    if (maxDistance > tolerance && indexFarthest != 0)
    {
        //Add the largest point that exceeds the tolerance
        pointIndexsToKeep.Add(indexFarthest);
    
        DouglasPeuckerReduction(points, firstPoint, 
        indexFarthest, tolerance, ref pointIndexsToKeep);
        DouglasPeuckerReduction(points, indexFarthest, 
        lastPoint, tolerance, ref pointIndexsToKeep);
    }
}

/// <summary>
/// The distance of a point from a line made from point1 and point2.
/// </summary>
/// <param name="pt1">The PT1.</param>
/// <param name="pt2">The PT2.</param>
/// <param name="p">The p.</param>
/// <returns></returns>
public static Double PerpendicularDistance
    (Point Point1, Point Point2, Point Point)
{
    //Area = |(1/2)(x1y2 + x2y3 + x3y1 - x2y1 - x3y2 - x1y3)|   *Area of triangle
    //Base = v((x1-x2)²+(x1-x2)²)                               *Base of Triangle*
    //Area = .5*Base*H                                          *Solve for height
    //Height = Area/.5/Base

    Double area = Math.Abs(.5 * (Point1.X * Point2.Y + Point2.X * 
    Point.Y + Point.X * Point1.Y - Point2.X * Point1.Y - Point.X * 
    Point2.Y - Point1.X * Point.Y));
    Double bottom = Math.Sqrt(Math.Pow(Point1.X - Point2.X, 2) + 
    Math.Pow(Point1.Y - Point2.Y, 2));
    Double height = area / bottom * 2;

    return height;
    
    //Another option
    //Double A = Point.X - Point1.X;
    //Double B = Point.Y - Point1.Y;
    //Double C = Point2.X - Point1.X;
    //Double D = Point2.Y - Point1.Y;
    
    //Double dot = A * C + B * D;
    //Double len_sq = C * C + D * D;
    //Double param = dot / len_sq;
    
    //Double xx, yy;
    
    //if (param < 0)
    //{
    //    xx = Point1.X;
    //    yy = Point1.Y;
    //}
    //else if (param > 1)
    //{
    //    xx = Point2.X;
    //    yy = Point2.Y;
    //}
    //else
    //{
    //    xx = Point1.X + param * C;
    //    yy = Point1.Y + param * D;
    //}
    
    //Double d = DistanceBetweenOn2DPlane(Point, new Point(xx, yy));
}

Points of Interest

The code is not overly complicated. It was fun to port this algorithm, since all I feel I do now a days is hold business' hands to help them try and solve business problems that there is no consensus on.

History

  • Beta 1

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

CraigSelbert


Member

Occupation: Web Developer
Location: United States United States

Other popular C# articles:

Article Top
You must Sign In to use this message board.
FAQ FAQ 
 
Noise Tolerance  Layout  Per page   
 Msgs 1 to 12 of 12 (Total in Forum: 12) (Refresh)FirstPrevNext
GeneralThanks! PinmemberMember 337866710:28 27 Mar '09  
QuestionAnd other functions from Plot Graphic Library? Pinmemberagorby3:28 28 Apr '08  
Generalperpendicular PinmemberAlex Bespalov21:23 22 Dec '07  
Generalperpendicular PinmemberAlex Bespalov21:21 22 Dec '07  
GeneralDo you know offhand if the result of this algorithm is the same/different.... Pinmembersherifffruitfly12:28 6 Jun '07  
GeneralRe: Do you know offhand if the result of this algorithm is the same/different.... PinmemberCraigSelbert16:27 6 Jun '07  
GeneralCode question PinmemberDocJim9:46 4 Jun '07  
GeneralRe: Code question PinmemberCraigSelbert9:30 6 Jun '07  
GeneralNeat...Yeah...New algorithm Pinmemberjconwell5:50 25 May '07  
GeneralRe: Neat...Yeah...New algorithm PinmemberCraigSelbert16:40 25 May '07  
GeneralTake a look here PinmemberD_Guidi4:32 25 May '07  
GeneralRe: Take a look here PinmemberCraigSelbert16:49 25 May '07  

General General    News News    Question Question    Answer Answer    Joke Joke    Rant Rant    Admin Admin   

PermaLink | Privacy | Terms of Use
Last Updated: 6 Jun 2007
Editor: Deeksha Shenoy
Copyright 2007 by CraigSelbert
Everything else Copyright © CodeProject, 1999-2009
Web13 | Advertise on the Code Project