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AI : Dawkins Biomorphs / And other evolving creaturesBy Sacha BarberAn implementation of Dawkins biomorphs and some more crazy evolving creatures |
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A while ago I found something entitled Biomorphs, which appeared to be a bunch of random drawings created by some sort of computer program. I began investigating this a bit further, and found out this was actually the results of running a popular AI type program, which is carrying out an algorithm described by Richard Dawkins from his "The Blind Watchman" book, entitled BIOMORPHS.
Dawkins investigated the possibilities inherent in just the combination of mutation and selection, when combined with a very powerful development (decoding) process.
This is basically a recursive algorithm, that has some genes and uses some mutation and some random selection. Thats it. That is all that is required to produce a wide variety of fascinating virtual creatures, some which look very genetic.
The phenotypes (how it looks) in Dawkins system were essentially branching tree structures. An extension is to add segments to this. (This is not included in this article).
Basic system has 9 genes, controlling things like :
It makes use of a recursive algorithm to carry out the drawing, this is shown below.
private void draw(Graphics g, int i, int j)
{
tree(g, i / 2, j, order, 2);
}
/// <summary>
/// Draws the Dawkins bio-morph structure (No segmentation, in this
/// implementation)
/// </summary>
/// <param name="g">The graphics to use</param>
/// <param name="i">The x position to start drawing</param>
/// <param name="j">The x position to stop drawing</param>
/// <param name="k">The y position to start drawing</param>
/// <param name="l">The y position to stop drawing</param>
private void tree(Graphics g, int i, int j, int k, int l)
{
try
{
if (l < 0)
l += 8;
if (l >= 8)
l -= 8;
int i1 = i + k * dx[l];
int j1 = j - k * dy[l];
g.DrawLine(new Pen(new SolidBrush(Color.White), 1.8F), i, j, i1, j1);
if (k > 0)
{
tree(g, i1, j1, k - 1, l - 1);
tree(g, i1, j1, k - 1, l + 1);
}
}
catch (Exception)
{
}
}
Using this algorithm it is possible to come up with some really interesting creatures such as :

They look very organic dont they. However if we introduce a segmentation ( Not done for this article) to the algorithm, we can then achieve some truly bizarre creatures such as these. Basically we are using the same idea but we are creating more segments of the same basic shape.
The following diagram illustrates the code design. ill give a brief discussion on each class before I show the demonstration screen shots.

Basically there are 2 types of bio-morphs that I created for this article. These is :
There is also a common interface :
ILayoutPanel : Is a common interface which is implemented by both BiomorphLayoutPanel and CritterLayoutPanel, which allows the Windows.form where one of these 2 panels is hosted to generate a new population of organisms.
Ok so what does the application look like, well it depends on which of the Biomorphs is currently in use. Basically there are 2 links, and depending on which one is selected, the main panel will be swapped to show the correct Biomorphs panel, it will either be a BiomorphLayoutPanel (Dawkins Biomorphs) or a CritterLayoutPanel (My own Cow Skull Biomorphs). Lets have a look at this shall we.
Using Dawkins BiomorphLayoutPanel BioMorphs
There is a timer placed on the form which every 1500 milli seconds will choose a random Dawkins Biomorph, and will use that to spawn a new population of crazy critters. There is only RANDOM SELECTION (no tricks), and you can get some very bio-logical looking critters. Basically its all down to the clever gene decoding we saw earlier.
Using CritterLayoutPanel BioMorphs (My Own Cow Skull Design)
I really only included the possibility to create other style Biomorphs for a bit of fun. The difference here is that these chaps are judged to see which one should be the one that is used for breeding. Basically the one with most area, and the prefferred eye color, and prefferred constiuent parts will have a better score, so will be more likely to be the aplha male, that will be used for breeding.
NOTE : We do actually pick the fitest one here, so one would hope that over time we would end up with simliar shaped or colored organisms. But nature has other ideas, mutation is very powerful. PLay with it a while and you will see.
Freedom Of Choice
With both these Biomorph panels, the user is also free to click on the organism they like, then this will be used as the new alpha male, that is then used to create a new population.
Thats it, I would just like to ask, if you liked the article please vote for it.
I have quite enjoyed constructing this article. I hope you lot liked it.
[1] http://www.informatics.sussex.ac.uk/users/rudil/FAI_WEB_PAGES/DawkinsBiomorphs.htm
v1.0 29/01/07
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Last Updated: 29 Jan 2007 Editor: |
Copyright 2007 by Sacha Barber Everything else Copyright © CodeProject, 1999-2009 Web13 | Advertise on the Code Project |