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CppSQLite - C++ Wrapper for SQLiteBy Rob GrovesA C++ wrapper around the SQLite embedded database library. |
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This article describes CppSQLite, a very thin C++ wrapper around
the public domain SQLite
database library.
A description of how to link applications with SQLite is provided, then an
example program using CppSQLite is presented, and finally the
CppSQLite classes are documented.
To set the scene, here is a quote from the SQLite author...
SQLite is a C library that implements an embeddable SQL database engine. Programs that link with the SQLite library can have SQL database access without running a separate RDBMS process. The distribution comes with a standalone command-line access program (SQLite) that can be used to administer a SQLite database and which serves as an example of how to use the SQLite library.
SQLite is not a client library used to connect to a big database server. SQLite is the server. The SQLite library reads and writes directly to and from the database files on disk.
I am always on the lookout for simple yet powerful software development tools and ideas, and SQLite definitely falls into this category. In fact, the "Lite" name is a bit misleading, as it implements a large subset of the SQL standard, including transactions, and when projects such as PHP start to bundle it as standard instead of MySQL, you have to take a look.
I thought it would be fun to write a thin wrapper around the C interface to make it C++ friendly. There are already a number of C++ wrappers listed on the SQLite website, but one is commercial, another seemed a bit complex, and another is specific to the wxWidgets framework. After all, the author of SQLite looks to have gone to pains to keep things simple, so I thought a C++ wrapper for it should keep things simple as well.
SQLite is provided in 2 packages on the Windows platform, as a compiled DLL, and also in source form. Even if you only wish to use the DLL, you will still need to get the source code, as this contains the required header file.
If desired, the SQLite source could be compiled into a library (.lib) file for statically linking with your application, but this is not covered in this article. Compilation instructions can be found on the SQLite web site.
Linking dynamically still requires that a .lib file is built for
linking with your application. This can be done using Microsoft's
LIB command. On my system, this is located at D:\Program
Files\Microsoft Visual Studio\VC98\Bin\lib.exe.
Unzip sqlite.zip which contains sqlite.dll and sqlite.def, and execute the following command to produce the lib file.
c:\>lib /def:sqlite.def
sqlite.h needs to be visible to your application at compile time, as does sqlite.lib.
sqlite.dll needs to be available to your application at runtime.
The following code demonstrates how to use the main features of SQLite via
CppSQLite, with comments inline.
#include "CppSQLite.h" #include <ctime> #include <iostream> using namespace std; const char* gszFile = "C:\\test.db"; int main(int argc, char** argv) { try { int i, fld; time_t tmStart, tmEnd; CppSQLiteDB db; cout << "SQLite Version: " << db.SQLiteVersion() << endl; remove(gszFile); db.open(gszFile); cout << endl << "Creating emp table" << endl; db.execDML("create table emp(empno int, empname char(20));"); /////////////////////////////////////////////////////////////// // Execute some DML, and print number of rows affected by each one /////////////////////////////////////////////////////////////// cout << endl << "DML tests" << endl; int nRows = db.execDML("insert into emp values (7, 'David Beckham');"); cout << nRows << " rows inserted" << endl; nRows = db.execDML( "update emp set empname = 'Christiano Ronaldo' where empno = 7;"); cout << nRows << " rows updated" << endl; nRows = db.execDML("delete from emp where empno = 7;"); cout << nRows << " rows deleted" << endl; ///////////////////////////////////////////////////////////////// // Transaction Demo // The transaction could just as easily have been rolled back ///////////////////////////////////////////////////////////////// int nRowsToCreate(50000); cout << endl << "Transaction test, creating " << nRowsToCreate; cout << " rows please wait..." << endl; tmStart = time(0); db.execDML("begin transaction;"); for (i = 0; i < nRowsToCreate; i++) { char buf[128]; sprintf(buf, "insert into emp values (%d, 'Empname%06d');", i, i); db.execDML(buf); } db.execDML("commit transaction;"); tmEnd = time(0); //////////////////////////////////////////////////////////////// // Demonstrate CppSQLiteDB::execScalar() //////////////////////////////////////////////////////////////// cout << db.execScalar("select count(*) from emp;") << " rows in emp table in "; cout << tmEnd-tmStart << " seconds (that was fast!)" << endl; //////////////////////////////////////////////////////////////// // Re-create emp table with auto-increment field //////////////////////////////////////////////////////////////// cout << endl << "Auto increment test" << endl; db.execDML("drop table emp;"); db.execDML( "create table emp(empno integer primary key, empname char(20));"); cout << nRows << " rows deleted" << endl; for (i = 0; i < 5; i++) { char buf[128]; sprintf(buf, "insert into emp (empname) values ('Empname%06d');", i+1); db.execDML(buf); cout << " primary key: " << db.lastRowId() << endl; } /////////////////////////////////////////////////////////////////// // Query data and also show results of inserts into auto-increment field ////////////////////////////////////////////////////////////////// cout << endl << "Select statement test" << endl; CppSQLiteQuery q = db.execQuery("select * from emp order by 1;"); for (fld = 0; fld < q.numFields(); fld++) { cout << q.fieldName(fld) << "(" << q.fieldType(fld) << ")|"; } cout << endl; while (!q.eof()) { cout << q.fieldValue(0) << "|"; cout << q.fieldValue(1) << "|" << endl; q.nextRow(); } /////////////////////////////////////////////////////////////// // SQLite's printf() functionality. Handles embedded quotes and NULLs //////////////////////////////////////////////////////////////// cout << endl << "SQLite sprintf test" << endl; CppSQLiteBuffer bufSQL; bufSQL.format("insert into emp (empname) values (%Q);", "He's bad"); cout << (const char*)bufSQL << endl; db.execDML(bufSQL); bufSQL.format("insert into emp (empname) values (%Q);", NULL); cout << (const char*)bufSQL << endl; db.execDML(bufSQL); //////////////////////////////////////////////////////////////////// // Fetch table at once, and also show how to // use CppSQLiteTable::setRow() method ////////////////////////////////////////////////////////////////// cout << endl << "getTable() test" << endl; CppSQLiteTable t = db.getTable("select * from emp order by 1;"); for (fld = 0; fld < t.numFields(); fld++) { cout << t.fieldName(fld) << "|"; } cout << endl; for (int row = 0; row < t.numRows(); row++) { t.setRow(row); for (int fld = 0; fld < t.numFields(); fld++) { if (!t.fieldIsNull(fld)) cout << t.fieldValue(fld) << "|"; else cout << "NULL" << "|"; } cout << endl; } //////////////////////////////////////////////////////////////////// // Test CppSQLiteBinary by storing/retrieving some binary data, checking // it afterwards to make sure it is the same ////////////////////////////////////////////////////////////////// cout << endl << "Binary data test" << endl; db.execDML("create table bindata(desc char(10), data blob);"); unsigned char bin[256]; CppSQLiteBinary blob; for (i = 0; i < sizeof bin; i++) { bin[i] = i; } blob.setBinary(bin, sizeof bin); bufSQL.format( "insert into bindata values ('testing', %Q);", blob.getEncoded()); db.execDML(bufSQL); cout << "Stored binary Length: " << sizeof bin << endl; q = db.execQuery("select data from bindata where desc = 'testing';"); if (!q.eof()) { blob.setEncoded((unsigned char*)q.fieldValue("data")); cout << "Retrieved binary Length: " << blob.getBinaryLength() << endl; } const unsigned char* pbin = blob.getBinary(); for (i = 0; i < sizeof bin; i++) { if (pbin[i] != i) { cout << "Problem: i: ," << i << " bin[i]: " << pbin[i] << endl; } } ///////////////////////////////////////////////////////// // Pre-compiled Statements Demo ///////////////////////////////////////////////////////////// cout << endl << "Transaction test, creating " << nRowsToCreate; cout << " rows please wait..." << endl; db.execDML("drop table emp;"); db.execDML("create table emp(empno int, empname char(20));"); tmStart = time(0); db.execDML("begin transaction;"); CppSQLiteStatement stmt = db.compileStatement( "insert into emp values (?, ?);"); for (i = 0; i < nRowsToCreate; i++) { char buf[16]; sprintf(buf, "EmpName%06d", i); stmt.bind(1, i); stmt.bind(2, buf); stmt.execDML(); stmt.reset(); } db.execDML("commit transaction;"); tmEnd = time(0); cout << db.execScalar("select count(*) from emp;") << " rows in emp table in "; cout << tmEnd-tmStart << " seconds (that was even faster!)" << endl; cout << endl << "End of tests" << endl; } catch (CppSQLiteException& e) { cerr << e.errorCode() << ":" << e.errorMessage() << endl; } //////////////////////////////////////////////////////////////// // Loop until user enters q or Q /////////////////////////////////////////////////////////// char c(' '); while (c != 'q' && c != 'Q') { cout << "Press q then enter to quit: "; cin >> c; } return 0; }
The following simple classes are defined to encapsulate the functionality of SQLite.
All the CppSQLite classes are contained in 2 files
CppSQLite.h and CppSQLite.cpp, which will need to be added to your
application.
Encapsulates a SQLite error code and message. Nothing complicated here, and this class could easily be incorporated into an existing exception hierarchy, if required.
Error messages returned by SQLite need to be sqlite_freemem()'d
by the programmer, and this class takes on that responsibility. Note that for
error messages generated by CppSQLite, we don't want to free the
memory, so there is an optional trailing parameter that dictates whether
CppSQLiteException frees the memory.
class CppSQLiteException { public: CppSQLiteException(const int nErrCode, char* szErrMess, bool bDeleteMsg=true); CppSQLiteException(const CppSQLiteException& e); virtual ~CppSQLiteException(); const int errorCode() { return mnErrCode; } const char* errorMessage() { return mpszErrMess; } static const char* errorCodeAsString(int nErrCode); private: int mnErrCode; char* mpszErrMess; };
Encapsulates a SQLite database file.
class CppSQLiteDB { public: enum CppSQLiteDBOpenMode { openExisting, createNew, openOrCreate }; CppSQLiteDB(); virtual ~CppSQLiteDB(); void open(const char* szFile); void close(); int execDML(const char* szSQL); CppSQLiteQuery execQuery(const char* szSQL); int execScalar(const char* szSQL); CppSQLiteTable getTable(const char* szSQL); CppSQLiteStatement compileStatement(const char* szSQL); int lastRowId(); void interrupt() { sqlite_interrupt(mpDB); } void setBusyTimeout(int nMillisecs); static const char* SQLiteVersion() { return SQLITE_VERSION; } private: CppSQLiteDB(const CppSQLiteDB& db); CppSQLiteDB& operator=(const CppSQLiteDB& db); sqlite_vm* compile(const char* szSQL); void checkDB(); sqlite* mpDB; int mnBusyTimeoutMs; };
open() and close() methods are self explanatory.
SQLite does provide a mode argument to sqlite_open()
but this is documented as having no effect, so is not provided for in
CppSQLite.
execDML() is used to execute Data Manipulation Language (DML)
commands such as create/drop/insert/update/delete
statements. It returns the number of rows affected. Multiple SQL statements
separated by semi-colons can be submitted and executed all at once. Note:
there is a potential problem with the way that CppSQLite returns the number
of rows affected. If there are any other un-finalized() operations in progress
the number of rows affected will be cumulative and include those from previous
statements. So if this feature is important to you, you have to make sure that
any CppSQLiteQuery and CppSQLiteStatement objects that
have not destructed yet have finalize() called on them before you
execDML().
execQuery() is used to execute queries. The
CppSQLiteQuery object is returned by value, as this frees the
programmer from having to delete it.
execScalar() is an idea I got from ADO.NET. It is a shortcut for
when you need to run a simple aggregate function, for example, "select count(*) from emp" or "select max(empno)
from emp". It returns the value of the first field in the first row of
the query result. Other columns and rows are ignored.
getTable() allows for the SQLite feature which can fetch a whole
table in a single operation, rather than having to fetch one row at a time as
with a query. Actually, subsets of table rows can be fetched by specifying a
query with a where clause, but the whole result set is
returned at once. Again, the CppSQLiteTable object is returned by
value for convenience.
compileStatement() allows for the experimental SQLite
pre-compiled SQL feature. See CppSQLiteStatement below.
SQLite is typeless, which means all fields are stored as strings. The one
exception to this is the INTEGER PRIMARY KEY type, which
allows an auto increment field, much like the SQL Server's identity columns. The
lastRowId() function is used to determine the value of the primary
key from the last row inserted.
interrupt() is useful when multithreading, and allows one thread
to interrupt an operation in progress on another thread.
setBusyTimeout() can also be useful when multithreading, and
allows the programmer to dictate how long SQLite waits before returning
SQLITE_BUSY if another thread has a lock on the database. The
default value is 60 seconds, set when the database is opened.
The copy constructor and operator=() are made private, as it
does not make sense to copy a CppSQLiteDB object.
Finally, the static method SQLiteVersion() returns the version
number of the underlying SQLite DLL.
Encapsulates a SQLite query result set.
class CppSQLiteQuery { public: CppSQLiteQuery(); CppSQLiteQuery(const CppSQLiteQuery& rQuery); CppSQLiteQuery(sqlite_vm* pVM, bool bEof, int nCols, const char** paszValues, const char** paszColNames, bool bOwnVM=true); CppSQLiteQuery& operator=(const CppSQLiteQuery& rQuery); virtual ~CppSQLiteQuery(); int numFields(); const char* fieldName(int nCol); const char* fieldType(int nCol); const char* fieldValue(int nField); const char* fieldValue(const char* szField); int getIntField(int nField, int nNullValue=0); int getIntField(const char* szField, int nNullValue=0); double getFloatField(int nField, double fNullValue=0.0); double getFloatField(const char* szField, double fNullValue=0.0); const char* getStringField(int nField, const char* szNullValue=""); const char* getStringField(const char* szField, const char* szNullValue=""); bool fieldIsNull(int nField); bool fieldIsNull(const char* szField); bool eof(); void nextRow(); void finalize(); private: void checkVM(); sqlite_vm* mpVM; bool mbEof; int mnCols; const char** mpaszValues; const char** mpaszColNames; bool mbOwnVM; };
nextRow() and eof() allow iteration of the query
results.
numFields(), fieldValue(),
fieldName(), fieldType() and
fieldIsNull() allow the programmer to determine the number of
fields, their names, values, types and whether they contain a SQL NULL. There are overloaded versions allowing the required field
to be either specified by index or name.
getIntField(), getFloatField() and getStringField()
provide a slightly easier to program way of getting field values, by never
returning a NULL pointer for SQL NULL, and there is a
default 2nd parameter that allows the programmer to specify which value to
return instead.
It is not possible to iterate backwards through the results. The reason for
this is that CppSQLite is a thin wrapper and does not cache any
returned row data. If this is required, CppSQLiteDB::getTable()
should be used, or the application could inherit from this class.
finalize() frees the memory associated with the query, but the
destructor automatically calls this.
SQLite provides a method to obtain a complete table's contents in a single
block of memory, CppSQLiteTable encapsulates this
functionality.
class CppSQLiteTable { public: CppSQLiteTable(); CppSQLiteTable(const CppSQLiteTable& rTable); CppSQLiteTable(char** paszResults, int nRows, int nCols); virtual ~CppSQLiteTable(); CppSQLiteTable& operator=(const CppSQLiteTable& rTable); int numFields(); int numRows(); const char* fieldName(int nCol); const char* fieldValue(int nField); const char* fieldValue(const char* szField); int getIntField(int nField, int nNullValue=0); int getIntField(const char* szField, int nNullValue=0); double getFloatField(int nField, double fNullValue=0.0); double getFloatField(const char* szField, double fNullValue=0.0); const char* getStringField(int nField, const char* szNullValue=""); const char* getStringField(const char* szField, const char* szNullValue=""); bool fieldIsNull(int nField); bool fieldIsNull(const char* szField); void setRow(int nRow); void finalize(); private: void checkResults(); int mnCols; int mnRows; int mnCurrentRow; char** mpaszResults; };
setRow() provides a random access method for movement between
rows, and can be used in conjunction with numRows() to iterate the
table. This design decision was made for simplicity, as following the same model
as for CppSQLiteQuery, would have required functions for
bof(), eof(), first(),
last(), next() and prev().
numFields(), fieldValue(),
fieldName(), fieldIsNull(), getIntField(),
getFloatField(), getStringField(),
close() and operator=() provide the same
functionality as for CppSQLiteQuery.
Encapsulates SQLite "sprintf" functionality.
SQLite provides a function sqlite_mprintf() which is like the C
runtime sprintf() except there is no possibility of overrunning the
buffer supplied, as sqlite_mprintf() uses malloc to
allocate enough memory. The other benefit over sprintf() is the
%Q tag, which works like %s except that it will
massage apostrophes so that they don't mess up the SQL string being built, and
also translate NULL pointers into SQL NULL
values.
class CppSQLiteBuffer { public: CppSQLiteBuffer(); ~CppSQLiteBuffer(); const char* format(const char* szFormat, ...); operator const char*() { return mpBuf; } void clear(); private: char* mpBuf; };
operator const char*() allows the programmer to pass an instance
of this object to the functions defined on CppSQLiteDB.
Because SQLite stores all data as NULL terminated strings, it is
not possible to store binary data if it has embedded NULLs. SQLite
provides 2 functions sqlite_encode_binary() and
sqlite_decode_binary() that can be used to allow storage and
retrieval of binary data. CppSQLiteBinary encapsulates these 2
functions.
These 2 functions are not currently provided as part of the pre-compiled DLL, so I have copied the entire contents of SQLite's encode.c file into the CppSQLite.cpp file. Should these functions be provided in the DLL at some future point, they can easily be removed from CppSQLite.cpp.
class CppSQLiteBinary { public: CppSQLiteBinary(); ~CppSQLiteBinary(); void setBinary(const unsigned char* pBuf, int nLen); void setEncoded(const unsigned char* pBuf); const unsigned char* getEncoded(); const unsigned char* getBinary(); int getBinaryLength(); unsigned char* allocBuffer(int nLen); void clear(); private: unsigned char* mpBuf; int mnBinaryLen; int mnBufferLen; int mnEncodedLen; bool mbEncoded; };
CppSQLiteBinary can accept data in either encoded or binary form
using the setEncoded() and setBinary() functions.
Whichever is used, enough memory is always allocated to store the encoded
version, which is usually longer as nulls and single quotes have to
be escaped.
Data is retrieved using the getEncoded() and
getBinary() functions. Depending on which form the data is
currently in within the class, it may need to be converted.
getBinaryLength() returns the length of the binary data stored,
again converting the held format from encoded to binary, if required.
allocBuffer() can be used to prevent data having to be cycled
via a temporary buffer like in the example code at the start of this article.
This function could be used as in the following example where data is read
straight from a file into a CppSQLiteBinary object.
int f = open(gszJpgFile, O_RDONLY|O_BINARY); int nFileLen = filelength(f); read(f, blob.allocBuffer(nFileLen), nFileLen);
SQLite provides some experimental functionality for working with pre-compiled
SQL. When the same SQL is being executed over and over again with different
values, a significant performance improvement can be had by only compiling the
SQL once, and executing it multiple times, each time with different values.
CppSQLiteStatement encapsulates this functionality.
class CppSQLiteStatement { public: CppSQLiteStatement(); CppSQLiteStatement(const CppSQLiteStatement& rStatement); CppSQLiteStatement(sqlite* pDB, sqlite_vm* pVM); virtual ~CppSQLiteStatement(); CppSQLiteStatement& operator=(const CppSQLiteStatement& rStatement); int execDML(); CppSQLiteQuery execQuery(); void bind(int nParam, const char* szValue); void bind(int nParam, const int nValue); void bind(int nParam, const double dwValue); void bindNull(int nParam); void reset(); void finalize(); private: void checkDB(); void checkVM(); sqlite* mpDB; sqlite_vm* mpVM; };
A CppSQLiteStatement object is obtained by calling
CppSQLiteDB::compileStatement() with a SQL statement containing
placeholders, as follows:
CppSQLiteStatement stmt = db.compileStatement("insert into emp values (?, ?);"); stmt.bind(1, 1); stmt.bind(2, "Emp Name"); stmt.execDML(); stmt.reset();
The CppSQLiteStatement::bind() methods are then used to set the
values of the placeholders, before calling either execDML() or
execQuery() as appropriate.
After the programmer has finished with the result from either
execDML() or execQuery(), the reset()
method can be called to put the statement back to a compiled state. The
CppSQLiteStatement::bind() methods can then be used again, followed
by execDML() or execQuery(). A typical use would be in
a loop as demonstrated in the CppSQLiteDemo program.
SQLite is compiled as thread-safe on Windows by default, and
CppSQLite makes use of some SQLite features to help with
multithreaded use. Included in the source code accompanying this article is a
2nd demo program called CppSQLiteDemoMT, which demonstrates these
features.
Each thread wishing to utilize CppSQLite on the same database file at the
same time must have its own CppSQLiteDB object, and call
open(). To put this another way, it is an error for more than 1
thread to call into a CppSQLiteDB object at the same time. The one
exception to this is CppSQLiteDB::interrupt(), which can be used
from one thread to interrupt the work of another thread.
The other change to CppSQLite for multithreaded use is to make
use of the sqlite_busy_timeout() function which causes SQLite to
wait up to the specified number of milliseconds before returning
SQLITE_BUSY. By default, CppSQLite sets this to 60,000
(60 seconds), but this can be changed using
CppSQLiteDB::setBusyTimeout() as required. Various examples of
doing this are shown in the CppSQLiteDemoMT program.
SQLite provides a mechanism that allows the application developer to define
stored procedures and aggregate functions that can be called from SQL
statements. These stored procedures are written in C by the application
developer, and made known to SQLite via function pointers. This is how the SQL
built in functions are implemented by SQLite, but this functionality is not
currently catered for in CppSQLite.
SQLite provides some other variations on the functions wrapped, and the reader is encouraged to study the SQLite documentation.
It is possible to compile SQLite and CppSQLite into a managed C++ program, It Just Works (IJW). You will need to set the CppSQLite.cpp file so that it does not use pre-compiled headers and also not to use Managed extensions, i.e. don't use /clr.
There is a Managed C++ demo included with the CppSQLite downloads.
At the time of writing, SQLite version 3 is in beta. See http://www.sqlite.org/
for further details. I have produced a port of CppSQLite to SQLite
version 3, and the following notes explain the differences.
There are a new set of classes with the prefix CppSQLite3, for
example CppSQLite3Exception. This allows programs to link with both
versions of CppSQLite, as is possible with both versions of SQLite
itself.
There is not support for UTF-16 initially, as it is not something I have
experience of, and wouldn't know how to test. This can be added later with
another set of classes, called for example CppSQLite3Exception16
etc. Note that some sqlite3 stuff such as sqlite3_exec() and
sqlite3_get_table() do not appear to have UTF-16 versions, also
sqlite3_vmprintf(), used by CppSQLiteBuffer.
Error messages are now returned by sqlite3_errmsg() and do not
need to be freed. To keep consistency between CppSQLite and
CppSQLite3 the code that throws exceptions with messages returned
from SQLite version 3 has been changed so that it passes DONT_DELETE_MSG as the
final parameter to CppSQLite3Exception. The exception to this is
the messages returned by sqlite3_exec() and
sqlite3_get_table().
SQLite version 3 now has direct support for BLOB data, and therefore no need
to encode or decode it, and there would seem to be no job for
CppSQLiteBinary. However, the SQLite version 3 change means that
the only way to work with BLOB data would seem to be using prepared statements
(CppSQLiteStatement). Not really a problem, but up until now,
CppSQLiteBinary had allowed use of (encoded) binary data in calls
to CppSQLiteDB::execQuery(), CppSQLiteDB::execDML()
and on data returned from CppSQLiteDB::getTable().
sqlite_encode_binary() and sqlite_decode_binary()
are still included in the SQLite version 3 source distribution, although it is
not clear whether this is an error as they do not have the sqlite3 prefix, nor
are they exported from the DLL. CppSQLite3 replicates the source to
these 2 functions. This used to be the case with CppSQlite up to
version 1.3 as up until version 2.8.15 of SQLite, they were not exported from
the DLL. CppSQLite3Binary is an exact copy of
CppSQLiteBinary, bundled with the source to
sqlite_encode_binary() and sqlite_decode_binary().
This will allow easy porting between CppSQLite and
CppSQLite3. Programs wishing to use sqlite3 BLOBs and their reduced
storage space will not need to use CppSQLite3Binary, and will need
to be rewritten anyway.
SQLite version 3 introduces changes to the data typing system used. See http://www.sqlite.org/datatype3.html . For this reason,
CppSQLiteQuery::FieldType() has been replaced with 2 functions:
CppSQLiteQuery::FieldDeclType() which returns the declared data
type for the column as a string, and and
CppSQLiteQuery::FieldDataType() whhich returns the actual type of
the data stored in that column for the current row as one of the SQLite version
3 #defined vallues.
The demo programs have been changed slightly to demonstrate the new features,
and also to account for SQLite version 3's different locking behaviour. See http://www.sqlite.org/lockingv3.html. Note that
SQLite version 3.0.5 introduced a compile time option which changes
locking behaviour, see http://www.sqlite.org/changes.html for more
details.
The SQLite version 3 is available as a separate download at the top of this article.
I may add support for the remaining SQLite features to
CppSQLite. At the moment, this means stored procedures and
aggregate functions.
Since version 1.2 of CppSQLite, I have tried hard not to do
anything which is Microsoft specific, and have successfully compiled and run the
demo programs on mingw32, as well as with Visual C++.
As mingw32 is based on GCC, there should be no major problems on
Linux/Unix, although the multi threaded demo program CppSQLiteDemoMT uses
the _beginthread() call, which will obviously not work. This can
probably be easily fixed, using pthreads for example.
Thanks to fellow Code Project members for suggestions and buf fixes for
CppSQLite, and also to Mateusz Loskot for acting as a reviewer.
CppSQLite makes SQLite easier to use within a C++ program, yet
doesn't provide significantly less power or efficiency than the flat C
interface.
If nothing else, writing CppSQLite has provided the author with
an insight into the power and simplicity of SQLite. It is hoped that readers of
this article also benefit in some way.
CppSQLiteException::errorMess() to
CppSQLiteException::errorMessage().
CppSQLiteException().
CppSQLiteException.
sqlite_finalize() immediately to get error details
after problems with sqlite_step().
CppSQLiteBinary class. NULL pointers
sqlite_busy_timeout() and
sqlite_interrupt() to help with multithreaded use
CppSQLiteQuery
CppSQLiteDB::execScalar() getIntField(), getStringField(), getFloatField()
CppSQLiteDB::ExecDML() implemented with sqlite_exec()
so multiple statements can be executed at once.
CppSQLiteDB::execDML()
sqlite_decode_binary() as there are now exported from the
SQLite DLL
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Last Updated: 28 Oct 2004 Editor: Nishant Sivakumar |
Copyright 2004 by Rob Groves Everything else Copyright © CodeProject, 1999-2010 Web18 | Advertise on the Code Project |