![]() |
Multimedia »
DirectX »
Games
Intermediate
SpaceWarrior - A 2D DirectDraw GameBy darkomanAn article on a simple 2D space shooting game under DirectDraw. |
VC6Win2K, WinXP, Win2003, DirectX, Dev
|
|
Advanced Search Add to IE Search |
|
|
|
||||||||||||||||

Ever read/heard of the "Tricks of the Windows game programming gurus", a book by Andre Lamothe?
Well, having that book in my hands (or in my computer) allowed me to dive into the secrets and tricks of Windows game development. The author of this book decided to share his 20-year experience as a Windows game developer and a programmer.
In this book, he covers Windows GDI and DirectX (DirectDraw, DirectPlay, and DirectSound) fundamentals, and shows to the readers how to build fast and simple 2D game engines under DirectX.
Piece by piece, according to the book, I have built a DirectX wrapper library as a base part of a future full-featured 2D game engine.
The background for my search for the ultimate game book I took some time ago can be found in the secret wish of any "real programmer" - we all want to build the game at last. And we want it to be good...
You will find a lot more information in the book regarding the following:
And this is just a part of the contents of the book! It covers a lot of ground, and it may take months to be understood, but still it must be used as a reminder of how something can be (and is being) done in the "world of game developers".
There are the DXEngine.h and DXEngine.cpp files that should be added to the Win32 project (not the MFC project). Also, the latest DirectX SDK does not support MS Visual Studio 6.0 any longer, so you must use the MS Visual Studio .NET environment.
Basically, it goes like this (but, don't laugh please):
DXEngine_Init(); // Loads DirectX modules DXEngine_Render(); // Your game code DXEngine_Deinit(); // Unloads DirectX modules
There is a number of DXEngine functions that you can use for:
However, there is no sound support implemented yet! Why? I don't know... I didn't want it for now.
There is a lot of code you must write down yourself, but it is your game, right? Please, download the sample project and go through the source, it is the only way to understand the game development issue. I'm not kidding at all. There is no way to write an article that will teach you to be a game programmer.
And get the book as soon as possible (if you don't like my game), and write your own! It will be a good one for sure, I know.
I have learned many interesting/fun/annoying things while I was writing the code, and I have seen clever/wild/zany things for the rest of my life. Kidding... I have just started to have fun!!!
Happy New Year, my friend...
In this release of the Space Warrior game I have added UFO enemies and another asteroid type.
| You must Sign In to use this message board. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
General
News
Question
Answer
Joke
Rant
Admin
|
PermaLink |
Privacy |
Terms of Use
Last Updated: 21 Dec 2006 Editor: Smitha Vijayan |
Copyright 2006 by darkoman Everything else Copyright © CodeProject, 1999-2009 Web19 | Advertise on the Code Project |