DirectX - DirectDraw |
top |
| Title /
Updated |
Author |
Score |
|
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Unmanaged Vista Power
Updated: 22 Feb 2007
How to access the power of Vista and the DWM without WPF and .NET
VC8.0, Vista, DirectX, VS2005, Dev, Design
|
WytRaven |
4.94 |
|
|
Introduction to DirectDraw and Surface Blitting
Updated: 31 May 2002
This is an introductory example of how to create a simple application using the DirectDraw library to produce some animation in fullscreen mode. It requires DirectX SDK 7 or greater to run.
VC6, VC7, Win2K, WinXP, DirectX, Dev
|
Mauricio Ritter |
4.78 |
|
|
Super Brick Breaker - A Simple DirectDraw Game
Updated: 11 Jan 2004
An article on using DirectX (DirectDraw) to create a simple game
VC6, Win2K, WinXP, Visual-Studio, DirectX, Dev
|
Rob Walter |
4.58 |
|
|
Double Buffered Graphics using DirectDraw
Updated: 23 Sep 2001
This article explains how my class CDXSurfaceMgr can be used to facilitate Double Buffered drawing.
VC6, Win2K, MFC, DirectX, Dev
|
Gertruud Lawrence |
4.43 |
|
|
DirectDraw extension
Updated: 27 Nov 1999
A DirectDraw Framework made of template classes
VC6, DirectX, Dev
|
Stephane Rodriguez |
3.67 |
|
DirectX - Games |
top |
| Title /
Updated |
Author |
Score |
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TexasQuest in VB.NET
Updated: 24 Nov 2008
Texas Quest is a 2D side scroller, much like Mario World, written using DirectX 9 and VB.NET.
VB (VB9.0), .NET (.NET2.0), DirectX, Architect, Dev, Design
|
TL Wallace |
4.97 |
|
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Half Life Game Level Viewer
- Unedited
Updated: 7 Feb 2009
DirectX based application to open and view Half Life 1 game files
C++ (VC6, VC7, VC7.1, VC8.0), Windows (WinXP), Win32, DirectX, Dev
|
Paul Higinbotham |
4.96 |
|
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Grausteroids - an Asteroids game using DirectX and C++
Updated: 7 Apr 2002
An Asteroid's clone which needs some work but will illustrate some points about writing games.
VC6, Win2K, WinXP, MFC, DirectX, Dev
|
Christian Graus |
4.94 |
|
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RaceX - A 2D racing game using DirectDraw
Updated: 30 Aug 2002
This is a 2D racing game that uses a DirectX wrapper library. The game has single player and multiplayer support.
VC6, VC7, Win2K, WinXP, MFC, DirectX, Dev
|
Mauricio Ritter |
4.92 |
|
|
Creating a 3D Space Invaders Game From Scratch in XNA
Updated: 21 Sep 2008
A series of articles meant to build a 3D space invaders game from the ground up using Microsoft's XNA technology.
C# (C#2.0), .NET (.NET2.0), XBox, Visual-Studio (VS2005), Dev
|
Judah Himango |
4.91 |
|
|
Invasion - A computer game using DirectDraw
Updated: 4 Jun 2002
This "Space Invaders"-like game was originally writen in DirectX 6, but I've changed some things so that you can use it with the latest version of the DirecX SDK. It uses just the Windows API and DirectX library (no MFC here). Have fun!
VC6, VC7, Win2K, WinXP, DirectX, Dev
|
Mauricio Ritter |
4.90 |
|
|
A DirectX Game: Quadrino
Updated: 16 Oct 2008
An interpretation of a popular falling block game implemented with DirectX that attempts to avoid any copyright infringement.
VC6, VC7, Win2K, WinXP, DirectX, Dev
|
Paul Watt |
4.86 |
|
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Modifying Quake 3 - The Homing Missile Approach
Updated: 12 Apr 2007
Here I have shown how to compile and modify the Quake 3 source code to create a Homing Missile.
VC7, WinXP, Visual-Studio, DirectX, Dev
|
Anup Shinde |
4.84 |
|
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Adventures In Abattoirville
Updated: 31 Jul 2001
A Maze based game.
VC6, Windows, DirectX, Dev
|
Xavier John |
4.76 |
|
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Falling Blocks
Updated: 17 Apr 2008
A game written using Visual C++ and DirectX.
VC6, VC7, Win2K, DirectX, VS2008, Dev
|
Xavier John |
4.71 |
|
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Game Engine
Updated: 20 Nov 2009
A game engine first prototype
C# (C#2.0, C#3.0, C#4.0), Windows (WinXP, Vista, Win7), Visual-Studio (VS2005, VS2008), DirectX
|
Member 3873633 |
4.50 |
|
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A Simple and Powerful Game Engine
Updated: 23 Jul 2007
This article talks about a simple and powerful game engine to make game programming simpler
C++, Windows, Visual-Studio, DirectX, Dev
|
S Keller |
4.48 |
|
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cHitChecker - Solving the hit testing problem in game development
Updated: 4 Jun 2002
This article show the creation of a simple HitChecking class that allow you to check the if an object in the plane has been hit. It uses the GDI API, implementing some of the region functions.
VC6, Win2K, WinXP, MFC, DirectX, Dev
|
Mauricio Ritter |
4.44 |
|
|
Overlay using raphook.dll
Updated: 21 Sep 2008
A OverlayMgr based on Ray Adam's raphook.dll
C#, WinXP, Win32, Dev, Sales
|
]Metty[ |
4.00 |
|
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KillTux
Updated: 3 Sep 2001
The Space Donuts 3D for MFC.
VC6, Win2K, MFC, DirectX, Dev
|
Kastellanos Nikos |
4.00 |
|
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DirectShow source filter for painting on DC
Updated: 12 Sep 2004
How to paint in DC in source filter.
VC6, VC7, Win2K, WinXP, Win2003, DirectX, Dev
|
Ashok Jaiswal |
3.20 |
|
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SpaceWarrior - 2D DirectDraw Game - Part II
Updated: 3 Jan 2007
An article on creating a simple 2D DirectDraw game (the game elements).
VC6, Win2K, WinXP, Win2003, DirectX, Dev
|
darkoman |
2.95 |
|
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SpaceWarrior - 2D DirectDraw Game - Part III
Updated: 3 Jan 2007
An article on creating a simple 2D DirectDraw game (the DirectX).
VC6, Win2K, WinXP, Win2003, DirectX, Dev
|
darkoman |
2.82 |
|
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SpaceWarrior - 2D DirectDraw Game - Part I
Updated: 3 Jan 2007
An article on creating a simple 2D DirectDraw game (the beginning).
VC6, Win2K, WinXP, Win2003, DirectX, Dev
|
darkoman |
2.64 |
|
|
Axiom
Updated: 8 Dec 2007
How to setup an Axiom application
C# (C#1.0, C#2.0, C#3.0), Windows (Win2K, WinXP, Win2003, Vista), .NET (.NET2.0, Mono, .NET3.0, .NET3.5), OpenGL, DirectX, Dev, WinForm
|
chazza_10101 |
2.33 |
|
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SpaceWarrior - A 2D DirectDraw Game
Updated: 21 Dec 2006
An article on a simple 2D space shooting game under DirectDraw.
VC6, Win2K, WinXP, Win2003, DirectX, Dev
|
darkoman |
1.78 |
|
DirectX - General |
top |
| Title /
Updated |
Author |
Score |
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DX Game Utility Class Library
Updated: 9 Nov 2003
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
C#, Windows, .NET1.0, Dev
|
Dan Peverill |
5.00 |
|
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Multimedia Streaming Synchronization Mechanisms Under DirectShow
Updated: 1 Feb 2000
An overview of three methods on how to perform multimedia streaming.
VC6, MFC, DirectX, Dev
|
Stephane Rodriguez |
5.00 |
|
|
Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D
Updated: 28 Jun 2005
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
C#, VC7.1, Windows, .NET1.1, DirectX, VS.NET2003, Dev
|
Greg Rezansoff |
5.00 |
|
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MFC D3D Application - Direct3D Tutorial Part II
Updated: 29 Jan 2009
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.
VC6, Win2K, WinXP, MFC, DirectX, Dev
|
hector.j.rivas |
5.00 |
|
|
Interactive 3D Spectrum Analyzer Visualization for Windows Media Player
Updated: 17 May 2009
Interactive 3D Spectrum Analyzer for Windows Media Player using DirectX 9 and some light GPGPU.
C++, DirectX, Dev
|
Carlo McWhirter |
5.00 |
|
|
Heresy II - Why 4D Homogeneous Transform/Clip/Project is Wasteful
- Unedited
Updated: 24 Mar 2010
See why your GPU is getting so hot.
C++, OpenGL, DirectX, Hardware
|
John Hilton |
4.95 |
|
|
A New Perspective on Viewing
Updated: 6 Oct 2009
Simple yet comprehensive viewing code for OpenGL and Direct3D.
VC6, VC7, VC7.1, VC8.0, WinXP, Vista, Win7, OpenGL, DirectX, Dev
|
John Hilton |
4.95 |
|
|
Laser Gesture Recognition
Updated: 9 Jan 2007
A quick article on setting up a simple, real-time laser gesture recognition application and using it to control Windows Media Player.
C#1.0, C#2.0, .NET2.0, Win2K, WinXP, VS2005, Dev
|
Ashish Derhgawen |
4.94 |
|
|
DirectShow.NET
Updated: 22 Jul 2002
DirectShow for DVD and file playback, capture and sample grabber
C#, .NET1.0, Win2K, WinXP, Dev
|
NETMaster |
4.94 |
|
|
DirectX.Capture Class Library
Updated: 29 Mar 2008
A .NET class library for capturing video and audio to AVI files.
C#, .NET1.0, Win2K, WinXP, Dev
|
Brian Low |
4.93 |
|
|
AViD
Updated: 3 Mar 2009
An application for visualizing common dendrimer models
C#2.0, Windows, .NET2.0, DirectX, Dev, WinForm
|
Andrew Rissing |
4.93 |
|
|
Heresy I - Why Floating Point Coordinates are Wasteful
Updated: 5 Mar 2010
Save space and save the planet by using integer coordinates
OpenGL, DirectX, Architect, Dev, Design
|
John Hilton |
4.92 |
|
|
Streaming Server using Direct Show and Windows Media Format
Updated: 13 May 2010
A simple streaming server using Direct Show and Windows Media Format SDK
C++ (VC6), Windows (WinXP), DirectX, COM
|
Rajeev K R Pala |
4.92 |
|
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Overlay Tools
Updated: 5 Oct 2007
..using DirectDraw - A tool for displaying a customisable overlay
C#2.0, .NET2.0, WinXP, Vista, DirectX, VS2005, Dev, Design, WinForm
|
]Metty[ |
4.91 |
|
|
Use Direct3D 8 To Fly Through the Munsell Color Solid
Updated: 19 Jul 2004
A tutorial on Direct3D 8
VC6, Windows, DirectX, Dev
|
John Kopplin |
4.90 |
|
|
Write a Screensaver that Actually Works
Updated: 24 May 2006
A base class for managing screensaver initialization, timing, preview view, and multiple monitor support, the proper way.
C#, Windows, .NET2.0, DirectX, VS2005, Dev
|
reinux |
4.89 |
|
|
Very fast screen capture using DirectX in C#
Updated: 27 Oct 2011
Traditionally screen captures are obtained by GDI, but it's slow. In my homemade ambilight project, I needed a fast printscreen and it's posibble: DirectX device has a front buffer - direct image of the screen.
C#, .NET, DirectX, Dev
|
Chris KMPP |
4.88 |
|
|
Capturing audio to a WAV file from an MPEG movie file, using DirectShow
Updated: 29 Dec 2004
This article describes the process of storing the audio data of a movie file (.mpeg, .mpg, .avi and .dat) on the hard disk in a WAV file using DirectShow filters.
VC7.1, Win2K, WinXP, ATL, DirectX, VS.NET2003, Dev
|
Samiullah Khan |
4.88 |
|
|
DirectX 9 - Get Ambient With DirectSound
Updated: 30 Nov 2003
Create an ambient environment with DirectSound.
C#, .NET1.0, .NET1.1, Win2K, WinXP, Visual-Studio, Dev
|
v3ct0r m4yh3m |
4.87 |
|
|
3D Terrain Visualisation in Managed DirectX 9 and C#
Updated: 18 Sep 2005
In this project I demonstrate how to write a simple 3D rendering application in a relatively small amount of code.
C#, .NET1.1, .NET2.0, Win2K, WinXP, DirectX, WebForms, VS.NET2003, VS2005, Dev
|
Igor Stjepanovic |
4.85 |
|
|
A Powerful Spectrum Analyzer Based on DirectX
Updated: 7 Nov 2009
Fast, beautiful, real and easy to connect to your application
VC9.0, WinXP, Vista, DirectX, Dev, Design
|
Ali Tavakol |
4.83 |
|
|
Extracting still pictures from movie files, with C#
Updated: 23 Feb 2005
Sample application to extract still pictures from most movie file formats.
C#, Windows, .NET, Visual-Studio, GDI+, DirectX, Dev
|
daniel049 |
4.82 |
|
|
NormalMapCompressor - A tool to automatically compress normal maps
Updated: 4 Jul 2005
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
C#, .NET1.1, Win2K, WinXP, DirectX, VS.NET2003, Dev, QA
|
exDreamDuck |
4.82 |
|
|
Interfacing with a Joystick using C#
Updated: 8 Dec 2006
An article on how to use a game controller/joystick with C# and Managed DirectX.
C#2.0, .NET2.0, Win2K, WinXP, Win2003, Vista, VS2005, Dev
|
M Harris |
4.82 |
|
|
Direct3D Programming with MinGW
Updated: 9 May 2010
Presents the essentials of building a basic Direct3D project using MinGW
C++, DirectX, Dev
|
_beauw_ |
4.81 |
|
|
Managed DirectX via F#
Updated: 24 Oct 2010
An article that illustrates referencing DirectX Libraries in an F# application
F#, Windows (Vista, Win2008, Win7, Win2008-R2), DirectX, Dev, Framework
|
logicchild |
4.80 |
|
|
Capture image from a streaming URL using different ISampleGrabber modes
Updated: 12 Oct 2009
This articles shows how to capture an image from a streaming URL using different ISampleGrabber modes.
VC6, WinXP, Visual-Studio, ATL, DirectX, COM, Dev
|
Rajeev K R Pala |
4.80 |
|
|
A DirectX Wrapper
Updated: 18 Jul 2003
A DirectX Wrapper
VC6, Win2K, WinXP, Win2003, DirectX, Dev
|
arussell |
4.79 |
|
|
A 3D-Enabled View Base Class for SDI Direct3D Development
Updated: 6 Feb 2005
Definition of the CDSSD3DView8 class, a CView-derived class to facilitate Direct3D development with SDI.
VC6, WinXP, MFC, DirectX, Dev
|
Bob Ciora |
4.79 |
|
|
Simple Managed DirectX Render Loop
Updated: 14 Jul 2005
A simple framework for implementing the best possible Managed DirectX render loop for games or simulations written in Microsoft .NET.
C#, Windows, .NET1.1, Visual-Studio, DirectX, Dev, WinForm
|
Eric Falsken |
4.79 |
|
|
DirectShow Filters Development Part 3: Transform Filters
Updated: 15 Mar 2011
A text overlay filter and a JPEG/JPEG2000 encoder using transform filters.
C++, DirectX, Dev
|
Roman Ginzburg |
4.79 |
|
|
Programming DirectShow applications in C#: A set of tutorials
Updated: 6 Oct 2005
A collection of tutorials for programming DirectShow in C#.
C#, Windows, .NET, Visual-Studio, DirectX, Dev
|
daniel049 |
4.78 |
|
|
Recording DirectX and OpenGL Rendered Animations
Updated: 22 Feb 2007
Explains methods for recording DirectX and OpenGL rendered animations programmatically.
VC7, VC7.1, VC8.0, Win2K, WinXP, Win2003, OpenGL, DirectX, VS.NET2003, VS2005, Dev
|
P.Gopalakrishna |
4.78 |
|
|
DirectShow Filters Development Part 2: Live Source Filter
Updated: 15 Mar 2011
A generic source filter which exposes an interface for pushing downstream RGB samples of predefined size and frame rate, and can be used for any custom frame input scenario.
C++, DirectX, Dev
|
Roman Ginzburg |
4.78 |
|
|
Ramblings about your own, fast C# Maths library
- Unedited
Updated: 16 Nov 2009
Why not building your own C# Maths library instead of using the ones included in APIs like DirectX or XNA?
C#, Windows, WinMobile, .NET, GDI, DirectX
|
Inaki Ayucar |
4.78 |
|
|
DirectSound Wrapper Classes
Updated: 6 Aug 2006
An article on multimedia - playing Waves by using the DirectSound component.
VC6, VC7, VC7.1, VC8.0, Win2K, WinXP, DirectX, Dev
|
Arman S. |
4.78 |
|
|
Why Play Guitar Hero When An Android Can Do It For You?
Updated: 21 Mar 2007
An android that plays the Guitar Hero game. A DirectX DirectShow filters the video feed from the PlayStation2, detects where, when and how to play and moves the fingers accordingly.
VC7.1, WinXP, DirectX, VS.NET2003, Dev, Design
|
Rafael Mizrahi |
4.77 |
|
|
Invasion - C# Style
Updated: 28 Jan 2003
This "Space Invaders" - like game was ported to C# using the new DirectX9 to demonstrate the ease of managed DirectX.
C#, Windows, .NET1.0, Dev
|
Steve Maier |
4.76 |
|
|
DirectX.Capture Class Library (Refresh)
Updated: 3 Apr 2007
An update to the DirectX.Capture project
C#2.0, Windows, .NET2.0, DirectX, Dev
|
ekrlanw |
4.75 |
|
|
Quick Technique for Wrapping Scrolling Text Around Certain Direct3D Solids
Updated: 30 Jun 2010
This article presents an algorithm for wrapping scrolling text around certain 3D solids, and gives an example implementation in Direct3D.
C++, Windows, DirectX
|
_beauw_ |
4.75 |
|
|
Managed DirectX Tutorial Part 2 - Samus Running
Updated: 31 Jan 2003
Step-by-step tutorial on Managed DirectX, Part 2 - Sprite animation and Audio playback.
C#, .NET1.0, Win2K, WinXP, Dev
|
Shock The Dark Mage |
4.73 |
|
|
Beginning Direct3D
Updated: 8 Mar 2004
Start Direct3D programming and create a window
VC6, VC7, VC7.1, Win2K, WinXP, Win2003, DirectX, Dev
|
Vahid Kazemi |
4.73 |
|
|
HID Application Class for Easy Reading of Joystick and Robotic Sensors
Updated: 8 May 2011
Class for reading HID devices like joystick or gamepad - very simple, to be used for robotics
C++, Windows, MFC, Dev
|
juancaruca |
4.71 |
|
|
DirectShow VB.NET Example
Updated: 24 Dec 2008
A VB.net example to show how to use DirectShow in VB.NET.
VB, .NET, DirectX, Dev
|
lilbiz8 |
4.71 |
|
|
Capture Live Video from various Video Devices.
Updated: 20 May 2004
LiveVideo is an application to capture live video from various video capture devices.
VC6, VC7, VC7.1, Win2K, WinXP, Win2003, MFC, DirectX, Dev
|
Dillip Kumar Kara |
4.70 |
|
|
A beginning DirectX application using MFC.
Updated: 29 Mar 2004
Lets user create and manipulate 3D DirectX models.
VC6, Win2K, MFC, DirectX, Dev
|
BlackDice |
4.70 |
|
|
Stencil Buffer Glows - Part 1
Updated: 18 Nov 2010
A glow effect achieved by leveraging the stencil buffer
C++, DirectX
|
JimRL |
4.69 |
|
|
C# managed DirectX HexEngine - Part I
Updated: 2 Sep 2003
A simple Hex engine using DirectX
C#, .NET1.0, Win2K, WinXP, Win2003, Dev
|
Ben Kloosterman |
4.68 |
|
|
A Primer of DirectX Basics and the DirectX3D API
Updated: 11 Dec 2010
An article that desribes some essentials to help learn the DirectX technology.
VC8.0, VC9.0, VC10.0, WinXP, Win2003, Vista, Win2008, Win7, Win2008-R2, DirectX, Dev, Framework
|
logicchild |
4.68 |
|
|
Capture Sample with DirectX and .NET
Updated: 10 Aug 2003
A solution to capture video and frames simultaneously
C++, C#, VB, Windows, .NET1.0, DirectX, Dev
|
Blas5 |
4.68 |
|
|
Problems in the AudioVideoPlayback namespace of managed DirectX9
Updated: 13 Sep 2004
A guided tour of the many reasons NOT to use DirectX9 for your audio/video playback needs
C#, Windows, .NET1.1, DirectX, VS.NET2003, Dev
|
Christian Graus |
4.67 |
|
|
Starting DirectX with Visual Basic .NET
Updated: 21 Feb 2011
Create a DirectX device and draw some Primitives using VB!
VB (VB.NET), Windows, DirectX
|
Abudreas |
4.67 |
|
|
Rendering terrains with Managed DirectX
Updated: 5 Sep 2004
With use of the High Level Shader Language, this article will help you create almost photorealistic terrains.
C#, Windows, .NET1.0, .NET1.1, DirectX, VS.NET2003, Dev
|
Cr@zyIv@n |
4.67 |
|
|
DirectShow MediaPlayer in C#
Updated: 16 Dec 2003
This article shows how to play a Media File in a C# Windows Application.
C#, .NET1.0, .NET1.1, Win2K, WinXP, VS.NET2003, Dev
|
Daniel Strigl |
4.65 |
|
|
DirectX Tutorial Part I: DirectX Dialog Template for fast pixelwise drawing to DirectX surfaces
Updated: 16 May 2006
CDirectXDialog is a base class for dialog classes in which you want to use DirectX.
VC6, Win2K, WinXP, DirectX, Dev
|
Doga Arinir |
4.63 |
|
|
Basic Directx Transformation with VB.NET
Updated: 15 Mar 2011
Applying simple world transformation in 2D world using DirectX and VB.NET
VB (VB.NET), Windows, .NET, DirectX, Multimedia
|
Abudreas |
4.63 |
|
|
DirectShow Filters Development Part 1: Video Rendering with Direct2D
Updated: 31 Jan 2011
This article is about DirectShow development in general and filters development in detail.
C++, .NET, Win7, DirectX, VS2010, Dev
|
Roman Ginzburg |
4.62 |
|
|
Audio File Saving for the DirectX.Capture Class Library
Updated: 23 Feb 2008
Enhancements to the DirectX.Capture class for capturing audio to WMA files.
C#, Windows, .NET, Visual-Studio, DirectX, Dev
|
almere109 |
4.61 |
|
|
DirectX Video Stream and frame capture
Updated: 12 Jul 2004
A library that can capture video stream and frame together
C#, Windows, .NET1.0, .NET1.1, DirectX, VS.NET2003, Dev
|
hpAng |
4.60 |
|
|
XNA Alpha Textures
Updated: 5 Jan 2011
This shows how to create and combine transparent sprites in C# XNA
C#, DirectX, Game, XNA
|
Tiberiu Boros |
4.60 |
|
|
Using the DirectShow Video Mixing Renderer 9 filter
Updated: 1 Feb 2005
This article describes how to dynamically mix two video files (.mpeg, .mpg, .avi and .dat). Mixing involves alpha-blending and stretching/shrinking and positioning of the two video streams, individually, using DirectShow's VMR9 filter.
C++/CLI, VC7.1, .NET1.0, .NET1.1, Win2K, WinXP, Win2003, Vista, DirectX, VS.NET2003, Dev
|
Sameer Ahmed |
4.57 |
|
|
Stencil Buffer Glows - Part 2
Updated: 11 Feb 2011
Create a more robust glow with basic post processing
C++, DirectX
|
JimRL |
4.57 |
|
|
Believable physics in C#
Updated: 29 Dec 2003
How to create believable physics using C#.
C#, .NET1.1, Win2K, WinXP, Win2003, DirectX, VS.NET2003, Dev
|
Mårten R |
4.53 |
|
|
GUI Library for Managed DirectX Applications
Updated: 24 Jul 2007
This article introduces the Odyssey User Interface, a library of controls that can be used in any Managed DirectX application.
C#, .NET2.0, WinXP, DirectX, VS2005, Dev
|
AvengerDr |
4.50 |
|
|
Force Feedback in Managed DirectX
Updated: 16 Mar 2008
A C# example of working Force Feedback in Managed DirectX
C# (C#2.0), Windows, .NET (.NET2.0), DirectX, Dev
|
Christopher M. Park |
4.45 |
|
|
A Beautiful Oscilloscope Based on DirectX
Updated: 1 Nov 2009
Fast, real, and easy to connect to your application.
VC9.0, WinXP, Vista, Win32, Visual-Studio (VS2008), DirectX, Dev, Design
|
Ali Tavakol |
4.43 |
|
|
VolumeMeter (Managed DirectX)
Updated: 10 Aug 2006
A flexible Windows Forms control for live monitoring of volume levels from an audio capture source.
C#1.0, Windows, .NET, VS.NET2003, Dev
|
ekrlanw |
4.39 |
|
|
Prototyping DirectShow filters in C#
Updated: 14 Dec 2005
This article shows how to implement a DirectShow filter in C#.
C#, VC7, Windows, .NET, DirectX, Dev
|
daniel049 |
4.39 |
|
|
Preview and Record with MPEG2 Capture device
Updated: 11 Jun 2004
This article shows how to work with MPEG2 capture devices such as Preview, Record. Works with all video renderers. Grab picture and configure MPEG2 Demux.
VC6, VC7, VC7.1, Win2K, WinXP, Win2003, MFC, DirectX, Dev
|
BeCapture |
4.37 |
|
|
DirectX Tutorial Part II: Using the CDirectXDialog class in a pinball game
Updated: 19 May 2006
CDirectXDialog is a base class for dialog classes in which you want to use DirectX. This example gives a profound describtion about the features of this class.
VC6, Win2K, WinXP, MFC, DirectX, Dev
|
Doga Arinir |
4.37 |
|
|
Beginning Direct3D 10
Updated: 10 Apr 2008
Create your first application using Direct3D 10.
C++ (VC6, VC7, VC7.1, VC8.0), C++/CLI, C, Windows (Vista), Visual-Studio (VS2005), DirectX, Dev
|
Vahid Kazemi |
4.33 |
|
|
A CStatic derived class using Direct3D Retained Mode
Updated: 2 Apr 2001
A CStatic derived class that can be dropped into an application to provide the ability to load and display 3D objects
VC6, Win2K, MFC, DirectX, Dev
|
Jason Troitsky |
4.32 |
|
|
Managed DirectX Tutorial Part 1 - The Title Screen
Updated: 16 Jan 2003
Step-by-step tutorial on Managed DirectX,- Part 1
C#, .NET1.0, Win2K, WinXP, Dev
|
Shock The Dark Mage |
4.29 |
|
|
Xbox 360 Controller Input in C++ with XInput
Updated: 13 Jun 2008
A small tutorial on how to use XInput (requires the DX SDK) to handle input from an Xbox 360 Controller for Windows.
C++ (VC9.0), Windows (WinXP, Vista), Win32, Visual-Studio (VS2008), DirectX, Dev
|
Minalien |
4.29 |
|
|
Wrapping up Managed DirectX AudioVideoPlayback
Updated: 13 Jun 2006
A Wrapper DLL for the AudioVideoPlayback Managed DirectX class
C#, .NET1.1, .NET2.0, WinXP, VS2005, Dev
|
ap_wooka |
4.26 |
|
|
Using third-party filters in a video application in C#
Updated: 4 Jan 2006
A simple application to test DirectShow filters.
C#, Windows, .NET, Visual-Studio, DirectX, Dev
|
daniel049 |
4.14 |
|
|
Understanding Direct3D 10 Application Code
Updated: 29 Dec 2010
An article that describes some of the important parts of Direct3D program code.
VC8.0, VC9.0, VC10.0, Win2003, Vista, Win2008, Win7, Win2008-R2, DirectX, Dev, Framework
|
logicchild |
4.07 |
|
|
Drawing with DirectDraw & GDI
Updated: 24 May 2002
Drawing Graphics fast with DirectDraw than with GDI
VC6, VC7, Win2K, WinXP, MFC, DirectX, Dev
|
marb |
4.05 |
|
|
Managed DirectX Tutorials: Part 2 - Initialising Direct3D
Updated: 3 Feb 2006
This is the second in a series of tutorials designed to show you how to create a basic terrain engine.
C#, Windows, .NET, Visual-Studio, GDI+, DirectX, Dev
|
James Gupta |
4.04 |
|
|
Multiplayer Snake in 3D using C# and Managed DirectX
Updated: 12 Aug 2004
A new version of the old game.
C#, Windows, .NET1.0, .NET1.1, DirectX, VS.NET2003, Dev
|
Cr@zyIv@n |
4.00 |
|
|
DirectX 9 SDK with .NET Forms (C++)
Updated: 6 Sep 2009
Shows you how to implement a DirectX Render Window into a .NET Form.
VC6, VC7, VC7.1, VC8.0, VC9.0, .NET, DirectX, Dev
|
IrrationalThinking |
4.00 |
|
|
How to implement the built in effects of DirectX.DirectSound
Updated: 12 Oct 2004
The purpose of this article is to give example of how to implement the built in effects of DirectX.DirectSound
C#, Windows, .NET1.0, Visual-Studio, DirectX, Dev
|
jackjohnston99 |
4.00 |
|
|
Airplane War 0.2
Updated: 24 Jun 2003
Airplane War is a basic flight simulator designed in C# and directx 9
C#, Windows, .NET1.0, .NET1.1, VS.NET2003, Dev
|
Joaquin Grech (Creative1) |
4.00 |
|
|
Change Video Signal Format with DirectX library
Updated: 23 Feb 2005
An enhancement for the DirectX video stream and frame capture sample.
C#, .NET1.0, .NET1.1, WinXP, DirectX, VS.NET2003, Dev
|
hpAng |
3.86 |
|
|
Managed DirectX Tutorials: Part 3 - Rendering Primitives
Updated: 3 Feb 2006
This is the third in a series of tutorials designed to show you how to create a basic terrain engine.
C#, Windows, .NET, Visual-Studio, GDI+, DirectX, Dev
|
James Gupta |
3.76 |
|
|
Managed DirectX Tutorials: Part 4 - The Transformation Pipeline
Updated: 24 May 2006
Set up a robust framework for creating manipulatable 3D objects
C#, Windows, .NET, Visual-Studio, Dev
|
James Gupta |
3.67 |
|
|
Conv3ds.exe Utility Helper
Updated: 14 Jun 2004
A front-end for Microsoft's Conv3ds utility.
VC7.1, Win2K, DirectX, VS.NET2003, Dev
|
BlackDice |
3.50 |
|
|
How to create a DirectX 3D virtual world
Updated: 17 Jul 2007
A project that alows the user to create a 3D world.
VC6, .NET, WinXP, MFC, DirectX, Dev
|
Adrian Brutus |
3.45 |
|
|
Managed DirectX Tutorials: Part 7 - Using Heightmaps
Updated: 26 May 2006
Here it really gets interesting - you will add height values to your vertices
C#, Windows, .NET, ASP.NET, Visual-Studio, WebForms, Dev
|
James Gupta |
3.40 |
|
|
Windows Virtual Machine screen saver
Updated: 20 Jan 2004
A Windows version of a cool Linux screen saver.
VC6, VC7, VC7.1, Windows, DirectX, Dev, Virtualization, virtual-machine
|
Squirrel Twirler |
3.38 |
|
|
DirectX 8 Template
Updated: 26 Sep 2001
A framework for writing apps using DirectX 8
VC6, Windows, DirectX, Dev
|
Anthony Roach |
3.35 |
|
|
DirectX 11 Compute Shaders
Updated: 24 Sep 2009
HPC via Compute Shaders (GPGPU).
VC9.0, Vista, Win7, DirectX, Dev
|
Asif Bahrainwala |
3.13 |
|
|
Rotating Sprite Objects on DirectDraw Wrapper for C#
Updated: 9 Dec 2004
Evaluate C# on delivering more than 1000 animated sprites on fullscreen 1280x1024.
C#, .NET1.0, .NET1.1, WinXP, DirectX, VS.NET2003, Dev
|
Sergio Mach |
3.00 |
|
|
DirectX 8 Template 2
Updated: 18 Oct 2001
An extension to the DirectX framework for adding backgrounds
VC6, VC7, Windows, DirectX, Dev
|
Anthony Roach |
3.00 |
|
|
Introduction to Managed Direct3D 9 - Creating a 3D clock (updated 6/29/04)
Updated: 25 Jun 2004
This article shows you how to create a simple Direct 3D application. You will create a 3 dimensional clock using simple meshes and textures.
C#, VC7.1, .NET1.0, .NET1.1, .NET2.0, Win2K, WinXP, Win2003, DirectX, VS.NET2003, Dev
|
Karl 2000 |
2.95 |
|
|
Playing Wave Files using Streaming Buffers
Updated: 26 Jul 2003
An article on Streaming buffers
VC6, DirectX, Dev
|
xsamar |
2.79 |
|
|
Drawing 2d in DirectX 8 and Above using ID3DXSprite
Updated: 5 Nov 2006
The tutorial demonstrates the usage of ID3DXSprite to render a 2D image using Directx 8.
C++ (VC6), Windows (WinXP), DirectX, Dev
|
Mr.Prakash |
2.50 |
|
|
DirectX10 Geometry Shader with Stream Output
Updated: 20 Feb 2010
GS-SO tutorial for basic effects
C++, Windows (Vista, Win7), DirectX
|
Asif Bahrainwala |
2.47 |
|
|
CustomUI: C# Quickstart Guide
Updated: 31 Jul 2005
A quick guide to the C# CustomUI sample from the DirectX SDK.
C#, Windows, .NET, DirectX, VS.NET2003, VS2005, Dev
|
Vorn Mom |
2.29 |
|
|
Managed DirectX Tutorials: Part 1 - Setting Up DirectX
Updated: 3 Feb 2006
This is the first in a series of tutorials designed to show you how to create a basic terrain engine.
C#, Windows, .NET, Visual-Studio, GDI+, DirectX, Dev
|
James Gupta |
2.14 |
|
|
Loading time consuming textures/images in a background thread in a DirectX application
Updated: 22 Jul 2007
This program demonstrates how multithreading could be used to load textures etc., into a DirectX program so that the program startup time could be reduced.
C#2.0, Windows, .NET2.0, DirectX, VS2005, Dev
|
Sajjitha Gunawardana |
2.00 |
|
|
2D Blits in DirectX 9
Updated: 19 Apr 2005
Describes how to do 2D Blits in DirectX 9 with direct surface access between various surface formats (using color conversion).
VC7, VC7.1, WinXP, DirectX, VS.NET2003, Dev
|
Karel Donk |
1.98 |
|
|
Creating a Game Design for the Future
- Unedited
Updated: 9 Feb 2006
Want to learn about the current game industry and how to design a formula for a great game? Come here for ideas on formulating your strategy.
C++, Windows, Visual-Studio, DirectX, Dev
|
Davin Eastley |
1.26 |
|
|
VideoGame: To develop the just Engine sound
- Unedited
Updated: 23 Apr 2006
Oki.lib is a lib to use of the programmers to use in their projects develops with visual study NET 2003 or advanced and vc6.
C++, Windows, Visual-Studio, DirectX, Dev
|
okayit60 |
1.11 |
|
|
Get vertices from a mesh base object with Managed C++
Updated: 6 Apr 2004
How to get the vertices from a mesh base object with Managed C++.
C++/CLI, .NET, WinXP, MFC, DirectX, Dev
|
actis |
1.00 |
|
|
Snapshot of Video Overlay
Updated: 10 Aug 2010
Taking snapshots of video overlay using DirectShow
C++, directshow
|
Asif Bahrainwala |
|
|