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C# Ping ComponentBy Wesley BrownAn easy to use C# ping component. |
C#, VB, Windows, .NET 1.1VS.NET2003, Dev
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While working on a project that needs to check the quality of the network connection, I've found that there is no easy way to ping another computer. I expected there would be something in the framework (somewhere in the System.NET namespace) to do this as it seems like a common thing to want to do, but I could find nothing so my search turned to the web. While I was able to find some c# ping examples, none of them were very well designed. I wanted a ping utility that would let me ping a remote machine any number of times and return the ping statistics in a sensible manner (that is, not something I'd have to parse) so I decided that I'd make my own.
Most of the ping code I saw on the net seemed to be derived from this MSDN article written by Lance Olson which was written way back when for the Beta 1 release of .Net (whether it cited him or not...). I based my ping utility on this code along with this article, written by Peter A. Bromberg, PhD, which updated the Olson's code to work with .NET version 1. Using this code as a starting point I've tried to make it a little more OO by creating a couple more classes and moving the code around, so that they do their own work. I think the code makes a lot more sense now and is much easier to understand and use. I used the Windows command line ping command as a baseline for the information I wanted to return, so I created a PingResponse object that encapsulates all and gets returned instead of an int or string. I'm not going to write up a detailed description of exactly how the code works as it is either self-explanatory or simply works because that's how you have to do it (most of the ICMP class). I've included a very simple client form to show how to use the ping utility asynchronously, which I imagine, how you'd want to use it most of the time.
To use this component simply create a Ping object and call the PingHost or BeginPingHost function.
private void Ping(string hostname)
{
//Create ping object
Ping netMon = new Ping();
//Ping host (this will block until complete)
PingResponse response = netMon.PingHost(hostname, 4);
//Process ping response
if (response != null)
{
ProcessResponse(response);
}
}
//Create ping object
Ping netMon = new netMon();
private void Load()
{
//Wire events (in constructor or InitializeComponent)
netMon.PingError += new PingErrorEventHandler(netMon_PingError);
netMon.PingStarted += new PingStartedEventHandler(netMon_PingStarted);
netMon.PingResponse += new PingResponseEventHandler(netMon_PingResponse);
netMon.PingCompleted += new PingCompletedEventHandler(netMon_PingCompleted);
}
private void Ping(string hostname)
{
//Start ping
IAsyncResult result = netMon.BeginPingHost(
new AsyncCallback(EndPing), hostname, 4);
}
private void EndPing(IAsyncResult result)
{
netMon.EndPingHost(result);
}
private void netMon_PingStarted(object sender, PingStartedEventArgs e)
{
//Process ping started
}
private void netMon_PingResponse(object sender, PingResponseEventArgs e)
{
//Process ping response
}
private void netMon_PingCompleted(object sender, PingCompletedEventArgs e)
{
//Process ping completed
}
private void netMon_PingError(object sender, PingErrorEventArgs e)
{
//Process ping error
}
PingResponse event is fired. It would be nice to be able to cancel at any time and have it processed immediately.
PingReponse yet.
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Last Updated: 30 Mar 2005 Editor: Sumalatha K.R. |
Copyright 2005 by Wesley Brown Everything else Copyright © CodeProject, 1999-2009 Web09 | Advertise on the Code Project |