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Kick ass sample. love it absolutely. Its really helped me catch some nasty bug.
void izmoto(char* szKwazi);
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I came up with what I think is a cleaner way to do this, perhaps you will agree:
Instead of using the #if compiler conditional to test for debug mode, which is perfect except for (as you mentioned) having to switch between Debug/Release mode all the time, you can use a command-line argument. Set the command line argument to "debugmode" or something simliar on the Debug tab in your project properties, then test for the existence of this argument in Main. Now when you run the project from Visual Studio, the command line arg will be set and you'll always run the non-service code; outside of Visual Studio, your app will run only as a Windows service.
// The main entry point for the process static void Main(string[] args) {
if(args.Length > 0 && args[0] == "debugmode") {
// Debug code: this allows the process to run as a non-service. // It will kick off the service start point, but never kill it. // Shut down the debugger to exit Service1 service = new Service1(); service.(); // Put a breakpoint on the following line to always catch // your service when it has finished its work System.Threading.Thread.Sleep(System.Threading.Timeout.Infinite);
} else {
System.ServiceProcess.ServiceBase[] ServicesToRun; ServicesToRun = new System.ServiceProcess.ServiceBase[] { new Service1() }; System.ServiceProcess.ServiceBase.Run(ServicesToRun);
}
}
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Yep that would work - the only issue with it is the extra step to add the commandline argument (trivial) and of course the chance that you may release debug code as a service. With my one it really didn't behave well if you tried to run the debug version as a service - so you knew when you had screwed up and put out a debug build.
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If you're simply cutting and pasting from the article - then you won't get anywhere. You need to follow the instructions in the article and create a new C# Windows Service project in Visual Studio, once you've done that you'll be left with a service class called Service1. You would normally change this name to something more suitable and put in your current Service code.
The Service1 code itself would probably look like:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.ServiceProcess; using System.Text;
namespace WindowsService1 { public partial class Service1 : ServiceBase { public Service1() { InitializeComponent(); }
protected override void OnStart(string[] args) { // TODO: Add code here to start your service. }
protected override void OnStop() { // TODO: Add code here to perform any tear-down necessary to stop your service. } } }
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Well I have service that is running I am trying make changes to it and need to do debug. The item in the service is OnStart. Which does not work. Error message = No overload for method 'OnStart' takes '0' arguments
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In which case I'd still recommend building a new service, making the changes I described and then transferring over that 'model' to your existing service. After that read through the comments below which discuss some options related to OnStart.
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Hello...
I have a Windows Service that in OnStart method set 2 timers that tick when determined time has elapsed.
I can debug OnStart method using your technique, but the timers never get called. Any way to do it?
Thanks
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Hi Nicholas,
The two simplest options are: Stick the initiation of the two timers into a separate method called by both the OnStart and the Debug code. Directly call the OnStart method from the Debug code.
Neither is rocket science but then neither is this technique. I would doubt that there would be any other issues, for instance with the event handlers for your timers, it should just go.
Regards, Lee
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I've had this issue when I used the wrong Timer before. Never have figured this out, but it seems to me if you are using a System.Windows.Forms.Timer vs. a System.Timers.Timer you get different functionality, especially in a service.
Try out the opposite timer (probably you'll want to stick with System.Timers.Timer).
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Often the simplest things are the most amazing...I'm obviously easily impressed.
Suggestions offered by jriesen below were also very useful.
Thanks very much
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Your solution looks like you actually thought about it.
I originally also borrowed the first idea of using a #DEBUG directive for debugging a service. Unfortunately the rest of that code was a bit too much 'crude' rather than 'effective'. But it has been interesting to watch the pieces come together on this issue. Actually that's kind of worrying considering how long ago I first wrote this article. Maybe Macroslop will *borrow* your idea as part of the default template for windows service projects.
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Hah! That'd be something.
The solution I came up with has a flaw though: it only tests the methods you implement on the service, not its ability to live in the Windows Services environment. At least accurately, anyway.
For example, if you (for some reason) didn't know you couldn't put UI code in a service without first checking "Allow Service to Interact with the Desktop" (a terrible practice anyway), then you wouldn't find this bug until you installed the service with installutil.exe and ran it from there. Similarly, you are going to have problems with calls to this.EventLog.Write* because the service won't be installed and therefore the event log won't have information for your service registered with it yet.
These kinds of issues come up no matter what solution you try. It's sad that they can't have special support in VS for debugging these things. Maybe in Orcas?
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I like to use System.Environment.MachineName to base my debugging on. if I'm in development environment then I do one thing else I use production resources.
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Thanks, Lee - I love elegant and simple solutions. I am going to incorporate this into a template so the code is automatically inserted when I spin up a new service project!
-Dave Ferreira
It IS what you say, not just how you say it!
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