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LINQ Performance Test: My First Visual Studio 2008 ProjectBy Guy ViderA sample Visual Studio 2008 project that compares the performance of LINQ to simpler loops |
C# (C#1.0, C#2.0, C#3.0), .NET (.NET1.0, .NET1.1, .NET2.0, Mono, DotGNU, .NET3.0, .NET3.5), Dev
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This article will discuss performance differences between a LINQ loop and a regular For loop, as a way to practice using Visual Studio 2008, Linq and unit tests for the first time.
LINQ (Language INtegrated Query) is Microsoft's new .NET addition to the language and allows formulating queries in an SQL-like syntax. It's particularly useful when traversing data sets, XML DOM trees and collections.
I first came across Visual Studio 2008, and LINQ in particular, during this year's Tech Ed at Orlando.
A nice developer from Microsoft described and demoed it for me (at that time, it was only available for VB.NET, but a C# version came out with beta 2). That developer insisted that LINQ is not just for data sets or complex objects, but can also be used for simple loops.
I decided to put his theory to the test, as a way to learn the new technology: I wrote a simple program that searches for odd numbers in an array, and compared the time it took a regular loop to the time it took a Linq loop, to come up with the right answers.
While this article was written several months ago, I waited for the RTM version of VS 2008 and .NET 3.5 to arrive, before publishing it.
Along the way, I got to learn LINQ more deeply and using VS 2008 unit testing capabilities.
As the project grew, I've added a third loop (ForEach) to the mix. I then decided to output it all to a CSV file and analyze the results in Excel.
GetAverage on each of the 3 functions GetAverage calls each function a 1000 times (configurable) This is a bare-bones application. It runs as a console application and has no UI.
The only configurable parts in it are:
numElements - how many elements in the array numIterations - how many times is each algorithm called, to calculate an average Here's the Main function:
static void Main(string[] args)
{
StreamWriter file = new StreamWriter("results.txt");
file.WriteLine("Elements\tFor loop\tForEach Loop\tLinq Loop");
//Console.WriteLine("Elements\tFor loop\tForEach Loop\tLinq Loop");
for (int i = 0; i < 5; i++)
{
int numElements = 1000 * (int)Math.Pow(10, i);
FillArray(numElements);
file.WriteLine("{0:#,#}\t{1:0.0000000000}\t{2:0.0000000000}\t{3:0.0000000000}",
numElements, GetAverage(GetOdd), GetAverage(GetOddForEach), GetAverage(GetOddLinq));
//Console.WriteLine("{0:#,#}\t{1:0.0000000000}\t{2:0.0000000000}\t{3:0.0000000000}",
numElements, GetAverage(GetOdd), GetAverage(GetOddForEach), GetAverage(GetOddLinq));
}
//Console.ReadLine();
file.Close();
}
As you can see, all it does is call the GetAverage function, passing the algorithm function as a parameter.
The GetAverage looks like this:
private static double GetAverage(func f)
{
double averageDuration = 0.0;
for (int i = 0; i < numIterations; i++)
{
pt.Start();
int odd = f();
pt.Stop();
//Console.WriteLine("Time difference: {0}", pt.Duration);
averageDuration += pt.Duration;
}
averageDuration /= numIterations;
return averageDuration;
}
As you can see, not too complicated: it starts a timer, calls function f() stops the timer and accumulates the time. It does so numIterations times and returns the average. I really liked the idea of submitting a function name as a parameter, as it abstracted the design and will let me build on it in the future.
Essentially, all 3 functions use simple O(n) search algorithms: The GetOdd is the most straightforward:
private static int GetOdd()
{
int counter = 0;
for(int n = 0; n < theArray.Length; n++)
{
if (theArray[n] % 2 == 1)
{
counter++;
}
}
return counter;
}
The GetOddForEach:
private static int GetOddForEach()
{
int counter = 0;
foreach (int n in theArray)
{
if (n % 2 == 1)
{
counter++;
}
}
return counter;
}
and finally, the GetOddLinq using the new Linq syntax:
private static int GetOddLinq()
{
var odd = from n in theArray
where n % 2 == 1
select n;
return odd.Count();
}
You first notice the new keyword var (was someone thinking of JavaScript while designing this?). It defines a new IEnumerable collection that will contain the results of the LINQ query. The query itself looks a bit like a reversed SQL query (select is in the end), but it's still readable.
For more on Linq's syntax and samples, try the official LINQ project page.
I've run this program on several computers and VMs. I've tried it on Windows XP, Vista and 2008 RC1. I tried running it on a busy machine, or on a completely vacant machine. Finally, I've tested debug and release versions. The numbers may change, but the trend remains the same:
Measurements are in seconds. Column E shows the percentage of time added by Linq compared to For: Fi = (Di - Bi)/Di.
Of course, once you have the raw data, you can analyze it however you want, such as generate a graph:
Note: as mentioned results have been pretty consistent, and Linq had 75-85% overhead, in almost every test. But in debug version, LINQ took even longer to complete the task, while For and ForEach remained essentially the same.
My only guess is that LINQ has some instrumentation built into it, to allow for easier debugging � thus it's slower in debug builds.
A huge chunk of the Tech Ed sessions was dedicated to testing and in particular, how easy it is to add unit tests in VS 2008. And indeed, it didn't take long. Right click anywhere in the source and select "Create Unit Tests...". A wizard will take you through selecting the functions you want to test in your project and would eventually create a test project and add it to the solution.
The test projects comes ready with the right references and a set of accessors � allowing the unit test functions access to all members of the original class � even the private ones.
So how do you test this code? Here's the unit test for the function that creates the array:
/// <summary>
///A test for FillArray
///</summary>
[TestMethod()]
[DeploymentItem("LinqTest.exe")]
public void FillArrayTest()
{
int n = 10; // TODO: Initialize to an appropriate value
Program_Accessor.FillArray(n);
Assert.AreEqual(n, Program_Accessor.theArray.Length);
}
Pretty simple, isn't it? Essentially, you are using the Program_Accessor to gain access to the LinqTest.exe assembly. Upon calling the FillArray function for n elements, you assert that the size of the array should now be n.
Now, let's test one of the search functions (the tests for all are the same � a unit test does not care about the internal logic of the function, just about the results).
/// <summary>
///A test for GetOddLinq
///</summary>
[TestMethod()]
[DeploymentItem("LinqTest.exe")]
public void GetOddLinqTest()
{
int expected = 1; // In every 2 numbers, one is odd
int actual;
Program_Accessor.FillArray(2);
actual = Program_Accessor.GetOddLinq();
Assert.AreEqual(expected, actual);
}
Here I cheated. Knowing that my array will be filled with consecutive numbers, I know that any 2 adjacent cells I pick will contain 1 odd number. So, we build a 2 cell array, fill it and compare the number of odd numbers returned from GetOddLinqTest with the expected result. In a variant of the program, where the array is filled with random numbers, you'd have to change this function, to get the right expected.
Note: random numbers will not change the measurement results, as we always have to scan the entire array.
Now, run all the unit tests prior to building the solution (or click CTRL+R,A) and, hopefully, you'll see all green:
Version 1.00 released on 12/5/2007
Version 1.01 released on 12/14/2007
Following the suggestions received in the comments, 2 corrections were implemented, to improve measurment accuracy:
private static int GetOddLinq()
{
//per Dennis Dollfus's suggestion on CodeProject 12/14/2007
int oddNumbers = theArray.Count(n => n % 2 == 1);
return oddNumbers;
}
StringBuilder and only written to file/console in the end. The new Main function looks like this:static void Main(string[] args)
{
//use of StringBuilder to avoid file noise suggested by kckn4fun on
//CodeProject 12/14/2007
StringBuilder sb = new StringBuilder();
sb.AppendLine("Elements\tFor loop\tForEach Loop\tLinq Loop");
for (int i = 0; i < 5; i++)
{
int numElements = 1000 * (int)Math.Pow(10, i);
FillArray(numElements);
sb.AppendLine(string.Format(
"{0:#,#}\t{1:0.0000000000}\t{2:0.0000000000}\t{3:0.0000000000}",
numElements, GetAverage(GetOdd), GetAverage(GetOddForEach),
GetAverage(GetOddLinq)));
}
Console.ReadLine();
WriteFile(sb.ToString());
}
The new results look like this:
As you can see, performance is slightly better � but the tren remains.
This program is, by no means, a thorough analysis of LINQ's general performance. I'm sure its behavior in traversing complex data sets and XML DOM trees is much better. I never set out to prove anything, just play a little bit with the new environment.
Feel free to use the program and its results however you choose. The way I designed it, it's easier to plug in more complex logic and still get measurements.
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Last Updated: 21 Dec 2007 Editor: Sean Ewington |
Copyright 2007 by Guy Vider Everything else Copyright © CodeProject, 1999-2010 Web17 | Advertise on the Code Project |