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Introduction

In one of my latest projects, I was fiddling around with existing decompression classes, for Zip. I noticed though, that RAR had a far better compression ratio for certain files, and that the existing DLL handled everything itself, including the latest version of the RAR format.

How does the class use 'unrar.dll'?

Unrar.dll is freely distributable, and officially released by RarLabs. It is the interface which existing applications use to manipulate RAR archives. In the class, five functions are exported from the DLL and used.

HANDLE (WINAPI *OpenArchiveEx)(RAROpenArchiveDataEx *pArchiveData);
int    (WINAPI *CloseArchive)(HANDLE hArcData);
int    (WINAPI *ReadRARHeader)(HANDLE hArcData, 
               RARHeaderData *pHeaderData);
int    (WINAPI *ProcessRARFile)(HANDLE hArcData, 
               int iOperation, char* strDestFolder, char* strDestName);
int    (WINAPI *ReadRARHeaderEx)(HANDLE hArcData, 
               struct RARHeaderDataEx *HeaderData);

OpenArchiveEx is used in conjunction with the 'RAROpenArchiveDataEx' structure, to gain a handle to the open archive, if it succeeds. This can then be used in subsequent calls to the DLL. ReadRARHeader is what I use in the core UnRAR function. It is used to process the header of the RAR, to gain information about files contained in the RAR. It fills the RARHeaderData structure with information, including file name, packed size, unpacked etc. ProcessRARFile is used to perform an action on the current file inside the RAR archive. This can be to test, extract, or to skip the file altogether. After being called, it moves to the next file in the archive. CloseArchive is used to close the HANDLE gained from OpenArchiveEx. ReadRARHeaderEx is the same as ReadRARHeader, but contains extra information, such as a Unicode filename.

How it works

CUnrarDLL wraps the 'unrar.dll', freely available from the WinRAR website, and its interface, into a nice, easy-to-use MFC class. UnRARring archives couldn't be simpler.

Here's an example:

// Define an UnRAR object

CUnrarDLL unrarObj;
// Load the RAR file

unrarObj.OpenRARFile("MyContent.rar");
// Set the output directory

unrarObj.SetOutputDirectory("C:\\Output");
// UnRAR the archive

unrarObj.UnRARArchive();

This is all well and good, but what if you wanted to learn more about what's inside an archive, before you extract it? No problem. There are two ways to gain information. The first is done automatically when you call 'OpenRARFile'. Upon opening, CUnrarDLL loads all the files, their packed and unpacked sizes into a vector, which can be examined as below:

// Open the RAR file unrarObj.OpenRARFile("MyContent.rar");

// String to show

CString fileInfo;
// File

CUnrarFile curFile;
// Loop through the files and show them

for (int i = 0; i < unrarObj.GetNumberOfFiles(); i++) {
    curFile = unrarObj.GetFileAt(i);
    fileInfo.Format("File name: %s\nPacked size:" 
           " %I64d\nUnpacked size: %I64d",
           curFile.fileName, curFile.packSize, curFile.unpackSize);
    MessageBox(fileInfo);
}

Another method that has been implemented is 'ListFileNames', which will list only filenames into a CStringArray.

Updates

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QuestionHelp me Pin
hoogenband
5:55 16 Jul '08  
AnswerRe: Help me Pin
hoogenband
22:05 17 Jul '08  
GeneralRe: Help me Pin
hoogenband
23:33 17 Jul '08  
Questionprogress Pin
nonfilter
21:04 8 Aug '06  
Generalyour code is old! Pin
Ahfu
22:39 29 Dec '05  
GeneralRe: your code is old! Pin
.rich.w
0:25 30 Dec '05  
GeneralRe: your code is old! Pin
Ahfu
5:10 1 Jan '06  
GeneralRe: your code is old! Pin
careprad
18:10 4 Jul '07  
GeneralPasswords? Pin
Anonymous
11:38 17 Aug '05  
GeneralRe: Passwords? Pin
.rich.w
20:56 19 Aug '05  
GeneralInteresting article. Pin
WREY
7:27 4 Aug '05  
GeneralRe: Interesting article. Pin
.rich.w
7:43 4 Aug '05  
GeneralRe: Interesting article. Pin
.rich.w
7:58 4 Aug '05  
GeneralRe: Interesting article. [modified] Pin
jzcdj
23:00 29 Apr '08  


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