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Game Development

Great Reads

by Marcelo Ricardo de Oliveira
WCF-enabled multi-player XNA game for the Windows platform.
by Vahe Karamian
The second article in a series to discuss Unity 3D and how to get started with your own 3D projects.
by Simon Jackson
I’ve compiled an extensive list of resources at your disposable on your Unity3D journey, split up in to sections to allow you to target what you need.
by Marcelo Ricardo de Oliveira
Demo for a math puzzle board game

Latest Articles

by Jamie Munro
This is an interesting topic – it's really easy to argue both ways.  Is it really worth installing a lot of software that will eventually slow down your machine or even open up your company's firewall to allow certain traffic to come through on different ports?Many IT teams might say no, but I'll ar
by Jamie Munro
I'’ve only been doing TDD for a few weeks, but I’'m completely sold.  I don’t want to go back!  I’'ll be honest though, it hasn'’t been easy.
by Grant Curell
There are no spoilers in this post. Also, before you even start there were multiple variations of the Enigma machine. This math is for the most common of those variations. First of all, if you haven’t seen the movie, you should. Historical accuracy isn’t really much of a thing, but the b
by BrainlessLabs.com
In this tip series, we will create a small C++ game engine.

Discussions

by ancich on More Texas Holdem Analysis in C#: Part 1
by BagelGum on technical blog "Gaming : 2D Game Engines"
by Guy Hedley on technical blog "I?m hooked on test-driven...
by Carlos1907 on technical blog "I?m hooked on test-driven...
by naymyohaen on Article "2D Map Editor"

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