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Game Development

Great Reads

by Marcelo Ricardo de Oliveira
WCF-enabled multi-player XNA game for the Windows platform.
by Vahe Karamian
The second article in a series to discuss Unity 3D and how to get started with your own 3D projects.
by Simon Jackson
I’ve compiled an extensive list of resources at your disposable on your Unity3D journey, split up in to sections to allow you to target what you need.
by Marcelo Ricardo de Oliveira
Demo for a math puzzle board game

Latest Articles

by Terence Wallace
A demonstration of Finite State Machines (FSM) where agents inhabit an Old West style gold mining town called West World.
by Keith Holloway
Software developers are an odd lot.  Of course we all work to get a salary so that we can have the money to go and do, but intangibles seem to go a long way with us.  I actually think that intangibles may go further with us than for those in other professions.  One of the [...]
by Ashley Davis, Adam Single
In this article we talk about our experience making the promises pattern work for game development. We aim to explain how promises can improve your game development process.
by Vahe Karamian
This article will cover the basics of Leap Motion integration into your Unity 3D project. We will look at the basic setup and implementation of the basics to get you started. In order for you to try the code you will need to have the Leap Motion hardware.


by Member 10942670 on tip/trick "Sudoku project in VS 2010"
by Sem.Shekhovtsov on article "Tetris On Canvas"
by Keith Holloway on technical blog "Multiple Monitors and Software...
by pstjean on technical blog "Multiple Monitors and Software...
by Frank R. Haugen on article "UNITY 3D - INTRODUCTION"

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