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License: The Code Project Open License (CPOL)
IndieLib - Fast Game DevelopmentBy LooverIndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. |
C++ (VC6, VC7, VC7.1, VC8.0), C++/CLI, C
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Hello!
I’m really excited to announce the first release of IndieLib
game engine. It has been a lot of hard work for several years in which
I have been working in this project. What started like a hobby has
become in a quite robust 2d engine that I think can be useful for the
gamming community, specially for the indie game developers. Because of
that I want to offer it to all you for free, hopefully it will be
useful for some of you.
The main purpose of IndieLib is to make the things easier for the game
developer, specially for those of you that love trying new game
mechanics and fast game prototyping. I was really shocked for that
brave guys of the Experimental Gameplay Project and the things that I
see everyday on TigSource or in these forums. After seeing what these
developers were able to do in just one week, I decided to start working
again in and old project called LooverLib and to try to pack in the
same engine lot of useful features for being able to make games really
quickly using c++. What I wanted was that anybody that know a little of
programming would be able to give expression to their ideas faster and
easily. I know this first release hasn’t accomplished completly this
purpose, but I hope to be in the correct way.
IndieLib is a c++ 2.5d OpenSource engine for game development and fast game
prototyping in a really easy way. Internally it uses Direct3d for
hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it
directly draws textures on polygons. The engine is focused in fast 2d
rendering, but also allows you to use 3d models. Here you have a list
with the main features:
There are more things explained in the FAQ and you can get the source code under LGPL license from the repository.
Do you want to see the engine in action? Well, you can just check some screenshots or
to download the IndieLib_SDK
and to run the tutorials that are already compiled and ready to try
(you don't need to know anything about programming for clicking the
.exe and see the demo tutorials ;), try to press arrow keys and mouse
buttons / wheel, because some of them are interactive).
But an engine is nothing without documentation. For that, I spent lot,
lot of hours documenting all the methods (I hope I didn't make too many
mistakes in english) and making some tutorials (more will come along
these months):
- Api Reference
- Wiki tutorials - (only 9 by now).
I really hope that the engine will be useful for some of you and that
you will make incredible games using it. I invite all you to join our forum, and I
would be really happy if some of you want to contribute helping me.
Just click and download the latest IndieLib_SDK
(It includes the IndieLib binaries, the tutorials sourcecode and .exe,
and the documentation). Start making games!
Regards,
Javier López
PS: Sorry for the mistakes I'm sure I did, I'm not very good at english.



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Last Updated: 4 Jan 2009 Editor: |
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