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License: The Code Project Open License (CPOL)
Extract Frames from Video FilesBy JockerSoftClass to extract frames from most video file formats using IMediaDet |
C# 2.0, Windows, .NET 2.0, DirectX, VS2005, Dev
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This class contains methods to use the IMediaDet interface that can be found in Microsoft DirectShow. The Media Detector object, among other things, can be used to extract still pictures from several file formats including *.avi, *.wmv and some *.mpeg files.
This class exposes the GetFrameFromVideo, GetVideoSize and SaveFrameFromVideo methods that can be used from any .NET application. The class also takes care of translating HRESULTs returned from the functions to meaningful .NET exceptions.
Just add a reference to JockerSoft.Media.dll in your project (or include the source code). Remember also to distribute Interop.DexterLib.dll.
All the methods are static, so to use them just do something like this:
try
{
this.pictureBox1.Image = FrameGrabber.GetFrameFromVideo(strVideoFile, 0.2d);
}
catch (InvalidVideoFileException ex)
{
MessageBox.Show(ex.Message, "Extraction failed");
}
catch (StackOverflowException)
{
MessageBox.Show("The target image size is too big", "Extraction failed");
}
or
try
{
FrameGrabber.SaveFrameFromVideo(strVideoFile, 0.2d, strBitmapFile);
}
catch (InvalidVideoFileException ex)
{
MessageBox.Show(ex.Message, "Extraction failed");
}
Here, we used the simplest of the three overloads of GetFrameFromVideo and SaveFrameFromVideo methods, presented in this article.
The IMediaDet and linked interfaces/classes are exposed in qedit.dll, that can be found in System32 directory. Fortunately this DLL can be imported automatically using tlbimp, so no code is needed to wrap it.
To extract images, there are two methods: extract them in memory (using GetBitmapBits - here GetFrameFromVideo) or extract them and save to a bitmap file (using WriteBitmapBits - here SaveFrameFromVideo).
WriteBitmapBits is really simple to be used: we just need to find the video stream on the file, open it and specify an output file name for the bitmap image.
public static void SaveFrameFromVideo(string videoFile,
double percentagePosition, string outputBitmapFile,
out double streamLength, Size target)
{
if (percentagePosition > 1 || percentagePosition < 0)
throw new ArgumentOutOfRangeException("percentagePosition",
percentagePosition, "Valid range is 0.0 .. 1.0");
try
{
MediaDetClass mediaDet;
_AMMediaType mediaType;
if (openVideoStream(videoFile, out mediaDet, out mediaType))
{
streamLength = mediaDet.StreamLength;
//calculates the REAL target size of our frame
if (target == Size.Empty)
target = getVideoSize(mediaType);
else
target = scaleToFit(target, getVideoSize(mediaType));
mediaDet.WriteBitmapBits(streamLength * percentagePosition,
target.Width, target.Height, outputBitmapFile);
return;
}
}
catch (COMException ex)
{
throw new InvalidVideoFileException(getErrorMsg((uint)ex.ErrorCode), ex);
}
throw new InvalidVideoFileException("No video stream was found");
}
You'll notice that two private methods are used here. They are openVideoStream and getVideoSize. Their implementation is straight forward:
private static bool openVideoStream(string videoFile,
out MediaDetClass mediaDetClass, out _AMMediaType aMMediaType)
{
MediaDetClass mediaDet = new MediaDetClass();
//loads file
mediaDet.Filename = videoFile;
//gets # of streams
int streamsNumber = mediaDet.OutputStreams;
//finds a video stream and grabs a frame
for (int i = 0; i < streamsNumber; i++)
{
mediaDet.CurrentStream = i;
_AMMediaType mediaType = mediaDet.StreamMediaType;
if (mediaType.majortype == JockerSoft.Media.MayorTypes.MEDIATYPE_Video)
{
mediaDetClass = mediaDet;
aMMediaType = mediaType;
return true;
}
}
mediaDetClass = null;
aMMediaType = new _AMMediaType();
return false;
}
(where MEDIATYPE_Video is the GUID used for video files).
private static Size getVideoSize(_AMMediaType mediaType)
{
WinStructs.VIDEOINFOHEADER videoInfo =
(WinStructs.VIDEOINFOHEADER)Marshal.PtrToStructure(mediaType.pbFormat,
typeof(WinStructs.VIDEOINFOHEADER));
return new Size(videoInfo.bmiHeader.biWidth, videoInfo.bmiHeader.biHeight);
}
Using GetBitmapBits to avoid saving the image on disk is a bit trickier, since we need to deal with direct access to memory.
The first part is identical to SaveFrameFromVideo, then we have to call GetBitmapBits with the pBuffer parameter set to null to get the size for the buffer of bytes that will contain the 24bpp image (GetBitmapBits always returns 24bpp images).
Once we have the size of the buffer, we allocate memory on the heap to receive the image (in the first version of this code, memory was allocated on the stack which is fine if the target image is small sized, but if it is big we may get a nice StackOverflowException because stack memory is rather limited).
After this, we call GetBitmapBits again, but this time the buffer will be filled with image bytes. Now we create a bitmap from these bytes (remembering that they start with BITMAPINFOHEADER structure, the size of which is 40 bytes).
public static Bitmap GetFrameFromVideo(string videoFile,
double percentagePosition, out double streamLength, Size target)
{
if (percentagePosition > 1 || percentagePosition < 0)
throw new ArgumentOutOfRangeException("percentagePosition",
percentagePosition, "Valid range is 0.0 .. 1.0");
try
{
MediaDetClass mediaDet;
_AMMediaType mediaType;
if (openVideoStream(videoFile, out mediaDet, out mediaType))
{
streamLength = mediaDet.StreamLength;
//calculates the REAL target size of our frame
if (target == Size.Empty)
target = getVideoSize(mediaType);
else
target = scaleToFit(target, getVideoSize(mediaType));
unsafe
{
Size s= GetVideoSize(videoFile);
//equal to sizeof(CommonClasses.BITMAPINFOHEADER);
int bmpinfoheaderSize = 40;
//get size for buffer
int bufferSize = (((s.Width * s.Height) * 24) / 8 ) + bmpinfoheaderSize;
//equal to mediaDet.GetBitmapBits
// (0d, ref bufferSize, ref *buffer, target.Width, target.Height);
//allocates enough memory to store the frame
IntPtr frameBuffer =
System.Runtime.InteropServices.Marshal.AllocHGlobal(bufferSize);
byte* frameBuffer2 = (byte*)frameBuffer.ToPointer();
//gets bitmap, save in frameBuffer2
mediaDet.GetBitmapBits(streamLength * percentagePosition,
ref bufferSize, ref *frameBuffer2, target.Width, target.Height);
//now in buffer2 we have a BITMAPINFOHEADER structure
//followed by the DIB bits
Bitmap bmp = new Bitmap(target.Width, target.Height, target.Width * 3,
System.Drawing.Imaging.PixelFormat.Format24bppRgb,
new IntPtr(frameBuffer2 + bmpinfoheaderSize));
bmp.RotateFlip(RotateFlipType.Rotate180FlipX);
System.Runtime.InteropServices.Marshal.FreeHGlobal(frameBuffer);
return bmp;
}
}
}
catch (COMException ex)
{
throw new InvalidVideoFileException(getErrorMsg((uint)ex.ErrorCode), ex);
}
throw new InvalidVideoFileException("No video stream was found");
}
StackOverflowException using stackalloc. There must be a way to pass to GetBitmapBits a buffer created on the heap, but I'm not yet very good with this unmanaged stuff.
GetBitmapBits: when the target size is 125x125 for example, the Bitmap constructor fails.
IMediaDet interface does not support VIDEOINFOHEADER2 formats": This means it cannot open some *.mpeg video files.
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Last Updated: 27 Sep 2007 Editor: Deeksha Shenoy |
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