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Multimedia » General Graphics » Graphics     Intermediate License: The Code Project Open License (CPOL)

Visualization of the 2D Voronoi Diagram and the Delaunay Triangulation

By Maxim_Barsuk

An add-on for the Fortune's algorithm.
C# (C# 1.0, C# 2.0, C# 3.0, C#), Windows (Windows, WinXP), .NET (.NET, .NET 3.0, .NET 2.0), Win32, Visual Studio (VS2005, Visual Studio, VS2008), GDI, WinForms, Dev

Posted: 18 Nov 2008
Updated: 18 Nov 2008
Views: 4,223
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Introduction

This example uses a good implementation of the Fortune's algorithm performed by BenDi (see here). The goal of this application is the visualization of the Voronoi diagram.

Background

For more information, see these articles on Wikipedia:

Using the code

The solution for the visualization problem is very easy. We add two static methods on the Fortune class:

/// <summary>
/// Visualization of 2D Voronoi map.
/// </summary>
/// <param name="weight">Weight of result image.</param>
/// <param name="height">Height of result image.</param>
/// <param name="Datapoints">Array of data points.</param>
/// <returns>Result bitmap.</returns>
public static Bitmap GetVoronoyMap(int weight, int height, IEnumerable Datapoints)
{
    Bitmap bmp = new Bitmap(weight, height);
    VoronoiGraph graph = Fortune.ComputeVoronoiGraph(Datapoints);
    Graphics g = Graphics.FromImage(bmp);
    foreach (object o in graph.Vertizes)
    {
        Vector v = (Vector)o;
        g.DrawEllipse(Pens.Black, (int)v[0]-2, (int)v[1]-2, 4, 4);
    }
    foreach (object o in Datapoints)
    {
        Vector v = (Vector)o;
        g.DrawEllipse(Pens.Red, (int)v[0]-1, (int)v[1]-1, 2, 2);
    }
    foreach (object o in graph.Edges)
    {
        VoronoiEdge edge = (VoronoiEdge)o;
        try
        {
            g.DrawLine(Pens.Brown, (int)edge.VVertexA[0], 
              (int)edge.VVertexA[1], (int)edge.VVertexB[0], 
              (int)edge.VVertexB[1]);
        }
        catch { }
    }
    return bmp;
}

/// <summary>
/// Visualization of Delaunay Triangulation
/// </summary>
/// <param name="weight">Weight of result image.</param>
/// <param name="height">Height of result image.</param>
/// <param name="Datapoints">Result bitmap.</param>
/// <returns></returns>
public static Bitmap GetDelaunayTriangulation(int weight, 
              int height, IEnumerable Datapoints)
{
    Bitmap bmp = new Bitmap(weight, height);
    VoronoiGraph graph = Fortune.ComputeVoronoiGraph(Datapoints);
    Graphics g = Graphics.FromImage(bmp);
    foreach (object o in Datapoints)
    {
        Vector v = (Vector)o;
        g.DrawEllipse(Pens.Red, (int)v[0] - 1, (int)v[1] - 1, 2, 2);
        foreach (object obj in graph.Edges)
        {
            VoronoiEdge edge = (VoronoiEdge)obj;
            if ((edge.LeftData[0] == v[0])&(edge.LeftData[1] == v[1]))
            {
                g.DrawLine(Pens.Black, (int)edge.LeftData[0], (int)edge.LeftData[1], 
                          (int)edge.RightData[0], (int)edge.RightData[1]);
            }
        }
    }
    return bmp;
}

And now, we have images with diagrams:

delane.JPG

Figure 1.Delaunay triangulation.

voronoi.JPG

Figure 2.Voronoi diagram.

Points of interest

Voronoi diagram is a very useful thing. It has specially interesting applications on terrain generation. I would like to develop a simple terrain generation algorithm based on the Voronoi diagram in future.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Maxim_Barsuk


Hello! My name is Maxim Subbotin. I'm from Russia. I'm junior software developer in EPAM Systems.
Occupation: Software Developer (Junior)
Company: EPAM
Location: Russian Federation Russian Federation

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