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Fractal SnowBy Tomas PetricekDescribes how to draw snowflakes using fractals and contains a nice snow screensaver. |
C#, VC7.1, Windows, .NET 1.1VS.NET2003, Dev
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This article describes some basic characteristics of fractals and shows how to draw snowflakes using fractals. Source code contains object for drawing one snowflake and Windows forms control for falling snow. This control is used for creating screensaver applications. In the screensaver applications, snowflakes are created using random settings, so there are almost unlimited variations of snowflakes.
Fractals are geometrical shapes, where a certain pattern repeats itself depending on zoom. That means, when you zoom in a part of the object, it looks the same way or is very similar like the original object before the zoom.
In programs, fractals are created using recursion. Same (or very similar) drawing operation is repeated until depth of recursion exceeds specified number. In my application, the drawing operation is performed on the line connecting the center of the snowflake with its edge and then on new lines created in first step.
Application uses two slightly different algorithms to make more various snowflakes. These two methods have same input parameters with same meaning, so it is very simple to use both methods for drawing snowflakes.
If you want to learn more about how snowflakes are generated and what each input parameter does, install screensaver and go to Settings - Snowflake Preview.



Following function is the simplified recursive function used for drawing the first type of snowflakes:
This code uses function Rotate. This function rotates point around specified center and is implemented in SnowFlake.cs.
// Ratio used for calculating dividing point
private const float fBranching=0.3f;
// Ratio used for decreasing length of lines
private const float fShrinking=0.6f;
// Maximal depth of recursion
private const int iMaxDepth=5;
// Angle between parent and child line (in degrees)
private const int iBranchAngle=35;
// Draw snowflake branch
// output - Graphics to draw on
// start - Starting point of line
// end - Ending point of line
// depth - Depth of recursion
private void DrawBranch(Graphics output,
PointF start,PointF end,int depth)
{
if (depth==iMaxDepth) return;
DrawLine(output,pn,start,end);
// calculate dividing point
PointF cnt=new PointF(start.X+(end.X-start.X)*fBranching,
start.Y+(end.Y-start.Y)*fBranching);
// calculate point used as end (after rotation) of two new lines
PointF nend=new PointF(cnt.X+(end.X-start.X)*fShrinking,
cnt.Y+(end.Y-start.Y)*fShrinking);
// recursion - draw two new lines
DrawBranch(output,cnt,Rotate(nend,cnt,iBranchAngle),depth+1);
DrawBranch(output,cnt,Rotate(nend,cnt,-iBranchAngle),depth+1);
}
SnowFlake object can be used to draw snowflakes. It has two methods for drawing. First method Draw(Graphics, PointF) can be used for normal drawing and second method Draw(Graphics, PointF, int) allows you to specify alpha value for drawn pixels. Second method is used in screensavers for snowflake melting. RandomSnowFlake is class derived from SnowFlake. Only one difference is that, all properties of snowflake are generated from random numbers in constructor, so you don't have to set all properties if you want to create snowflake.
// Draw snowflakes in Paint event handler
private void Form_Paint(object sender, PaintEventArgs pe)
{
Random rndGen=new Random();
pe.Graphics.Clear(Color.Black);
SnowFlake flake=new SnowFlake(),
random=new RandomSnowFlake(rndGen.Next(Int32.MaxValue));
// draw snowflake
flake.Draw(pe.Graphics,new PointF(70.0f,70.0f));
// draw melting snowflake
flake.Draw(pe.Graphics,new PointF(70.0f,140.0f,128));
// draw random snowflake
random.Draw(pe.Graphics,new PointF(105.0f,105.0f));
}
SnowControl is the control for creating falling snowflakes. This is exactly the same control as control filling the whole screen of screensaver. This control can be added to a Form using designer, or manually using code similar to following:
This control has a lot of properties, that are described in Screen saver settings section.
SnowControl snowCtrl;
public Form()
{
// Create control
snowCtrl=new SnowControl();
Controls.Add(snowCtrl);
snowCtrl.Dock=DockStyle.Fill;
}
private void Form_Load(object sender,EventArgs e)
{
// Start animation
snowCtrl.Start();
}

Property called StopFalling is length in pixels from bottom of the screen, where falling snowflakes will stop falling. If this property is less than zero, snowflakes will fall outside the screen. Falling snowflakes are affected by wind. The WindForce specifies how the snowflakes will be inflected by wind and WindChanging determinates how fast will the direction of wind change.
You can change number of snowflakes displayed on screen (MaxFlakes) and color of snowflakes (FlakeColor). Size and speed properties are randomly generated between specified maximal and minimal values (MinSpeed, MaxSpeed and MinSize, MaxSize).
When snowflake falls to the bottom of the screen, it stays at this location for a specified number of frames (MeltingStart), after this time the snowflake starts melting and it melts for a number of frames specified by MeltingFluency property.
Background of screensaver can be any image compatible with .NET, solid color or gradient from two colors (top and bottom color). Note that if you set background to image and you have more snowflakes, then the screensaver can be very slow!
Thanks to Xenik (Adam Abonyi) for this idea, useful remarks and big help during the composition of this English article. Additional thanks to the authors of the following articles.
Marc's fractal tree was a great inspiration for this article and other two contains useful information about creating screensavers, including multiple monitors support and how to draw screensaver preview in .NET.
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Last Updated: 13 Dec 2003 Editor: Smitha Vijayan |
Copyright 2003 by Tomas Petricek Everything else Copyright © CodeProject, 1999-2009 Web22 | Advertise on the Code Project |