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Multimedia » General Graphics » Graphics     Intermediate License: The BSD License

Image Rotation in .NET

By James T. Johnson

Rotates an image without having to worry about cropping the edges.
C#.NET 1.0, Win2K, WinXP, Dev
Posted:6 Dec 2002
Views:167,777
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Introduction

A few days ago Tweety asked me how you would go about rotating an Image object.  The reply seemed simple enough, use the Transform property of your Graphics object with a Matrix object having the appropriate Rotate method called on it.  But I forgot about one aspect regarding the transforms, while it is easy to rotate the Image, you have to jump through hoops to get it to rotate correctly and still remain in somewhat the same location.

Since I was disgusted from looking at the same non-working code for the past two weeks this was a welcome vacation. 

My first attempt

I wanted to take what seemed the obvious way to do this, so I started messing around with the Rotate/RotateAt methods and trying to figure out what the equation to create the proper translation should be.  Unfortunately I could never figure out the proper formula.  Looking over my previous drawings something did occur to me, I could figure out the size of the smallest possible rectangle in which the rotated bitmap would fit, or the bounding box.

My second attempt or Ah ha!

Given an angle of rotation, theta, and knowing the width and height of the original bitmap I can figure out the size of the triangles of 'empty space'. 

Some basic trig identities are used to calculate the lengths of the sides of the triangles.  Assuming a right triangle, then:

cos(theta) = length(adjacent)/length(hypotenuse)
sin(theta) = length(opposite)/length(hypotenuse)

Solving for the unknown you get:

length(adjacent) = cos(theta) * length(hypotenuse)
length(opposite) = sin(theta) * length(hypotenuse)

Since we have a known theta and hypotenuse we can calculate the length of the other two sides of each triangle.  To make it clear, the length of the hypotenuse is either the width or the height of the original rectangle, r

Now looking at the diagram we can see that the width of the bounding box will be oh + aw and the height of the bounding box will be ah + ow.  I'll leave it as an exercise for the reader to come up with the proof that shows why there are only at most two different sized triangles for any rectangle r in the above diagram.

Also looking at the diagram it became obvious what the coordinates of each corner of the bitmap would be for the rotation, now if only I had a way to specify the coordinates of each corner when drawing an image...what do you know, I do!

Graphics.DrawImage(Image image, Point[] destPoints);

destPoints is a 3 element array of Point objects, which defines a parallelogram. The three points you need to pass in define where the upper-left corner, the upper-right corner, and the lower-left corner of the original image should be drawn. With this one method you can perform scales and rotations easily. 

The last part to take into consideration is that the above portions only work when the angle of rotation is between 0 and 90 degrees, or 0 and PI/2 radians.  But handling rotations greater than that is easy, by using the absolute value of the values of cos(theta) and sin(theta) the first rotation of 90 degrees will cause the return to go from 0 to 1 and the next rotation causes it to go from 1 to 0, repeating forever which is the behavior we desire.  The only tricky part is that each time you rotate 90 degrees the height and width need to switch, else you'll be calculating values based on the wrong hypotenuse.

While the bitmap is rotating, the points used differ for each quadrant theta is in, so when calculating the points I had to break it up based on that condition.

In the code snippet before 7 values are used, nWidth and nHeight are the width and height, respectively, of the bounding box/new bitmap.  adjacentTop and oppositeTop are the lengths of the adjacent and opposite sides of the triangle labeled top in the diagram.  The same is true for adjacentBottom and oppositeBottom except it uses the other triangle; the last value is of course 0.  Because the trig functions expect everything to be done in radians (and I prefer radians anyway), theta has been converted from degrees to radians.

const double pi2 = Math.PI / 2.0;

if( theta >= 0.0 && theta < pi2 )
{
    points = new Point[] { 
        new Point( (int) oppositeBottom, 0 ), 
        new Point( nWidth, (int) oppositeTop ),
        new Point( 0, (int) adjacentBottom )
    };
}
else if( theta >= pi2 && theta < Math.PI )
{
    points = new Point[] { 
        new Point( nWidth, (int) oppositeTop ),
        new Point( (int) adjacentTop, nHeight ),
        new Point( (int) oppositeBottom, 0 )						 
    };
}
else if( theta >= Math.PI && theta < (Math.PI + pi2) )
{
    points = new Point[] { 
        new Point( (int) adjacentTop, nHeight ), 
        new Point( 0, (int) adjacentBottom ),
        new Point( nWidth, (int) oppositeTop )
    };
}
else // theta >= (Math.PI + pi2)

{
    points = new Point[] { 
        new Point( 0, (int) adjacentBottom ), 
        new Point( (int) oppositeBottom, 0 ),
        new Point( (int) adjacentTop, nHeight )		
    };
}

Intended usage

Rather than use the same bitmap for the rotation, I always create a new bitmap to draw on.  This is done for a couple reasons:

  1. Consistent behavior - since the point of this was to rotate a bitmap and have it not get cut off, I would have to create a new bitmap if the one passed in wasn't large enough.
  2. Consistent quality - if the same bitmap is rotated over and over again, eventually all the extrapolating done would degrade the image quality.

So when you pass an Image in, you will get a new one out and it should be of comparable quality to the original image.

The demo program is extremely basic, the only interesting portion of it, is that I made the NumericUpDown control wrap around using the next bit of code.

if( angle.Value > 359.9m )
{
    angle.Value = 0;
    return ;
}

if( angle.Value < 0.0m )
{
    angle.Value = 359.9m;
    return ;
}

pictureBox.Image = Utilities.RotateImage(img, 
    (float) angle.Value );

After setting the new value I return from the method so that it can run again because of the change I made.

Acknowledgments

  • Tweety for asking the question which got me into writing the code and the article
  • Shog9 and PJ Arends for offering suggestions and pointing me in the right direction while I was stuck with the code not working for non-square images.

History

  • December 7, 2002 - Initial posting

License

This article, along with any associated source code and files, is licensed under The BSD License

About the Author

James T. Johnson


Member
James has been programming in C/C++ since 1998, and grew fond of databases in 1999. His latest interest has been in C# and .NET where he has been having fun writing code starting when v1.0 was in beta 1.

He is currently employed by GrapeCity-Data Dynamics as a Product Manager for Data Dynamics Reports and Data Dynamics Analysis.

Code contained in articles where he is the sole author is licensed via the new BSD license.

Learn more about the products James works with at the CodeProject Catalog
ActiveReports | Data Dynamics Analysis | Data Dynamics Reports
Occupation: Product Manager
Company: GrapeCity, inc.
Location: United States United States

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 Msgs 1 to 25 of 50 (Total in Forum: 50) (Refresh)FirstPrevNext
GeneralThis also works and is much faster :) PinmemberDragonSimon12:14 24 May '09  
Generalquality suffering during rotation Pinmemberrikki23375222:58 7 May '09  
GeneralRotateFlip Pinmembertobias0048:12 26 Apr '09  
Generalsaving the new image PinmemberSlylandro19:30 20 Oct '08  
GeneralThanks! PinmemberHughJampton0:14 5 Oct '08  
QuestionHow to rotate 3 or more words in a text line with different angles? PinmemberMaryamR2:40 22 Sep '08  
Generalthe quality of image falls when it rotates? PinmemberGIS_Developer4:39 2 Sep '08  
GeneralUSE THIS VERSION!!! :P PinmemberFocusedWolf9:40 14 Feb '09  
GeneralA version for compact framework? PinmemberOxcarz4:09 10 Aug '08  
GeneralTop and left side anti-aliasing Pinmemberwangforforyou13:51 5 Nov '07  
GeneralRe: Top and left side anti-aliasing Pinmemberwangforforyou9:44 6 Nov '07  
GeneralVB.NET version of the RotateImage function Pinmembertigerwood200619:51 28 Feb '07  
GeneralRe: VB.NET version of the RotateImage function Pinmemberreso_od_ua13:50 30 May '08  
GeneralEasy way to get the resulting bounds [modified] PinmemberQuimbo5:17 21 Sep '06  
GeneralAlternative Pinmembertimberly11:05 13 Jun '06  
GeneralRe: Alternative PinmemberT4Top0:45 17 Sep '06  
QuestionWithout antialiasing? Pinmemberthomasa8811:28 25 Feb '06  
GeneralLetting the Framework handle the Trig PinmemberMichael Potter12:17 21 Nov '05  
GeneralRe: Letting the Framework handle the Trig PinmemberCardinal46:20 26 May '07  
GeneralRe: Letting the Framework handle the Trig PinmemberVelislavG1:31 1 Jun '07  
QuestionBlack Edges. PinmemberAws_Attar0:40 19 Nov '05  
AnswerRe: Black Edges. PinsupporterChris Losinger11:38 25 Feb '06  
AnswerRe: Black Edges. Pinmemberwangforforyou13:48 5 Nov '07  
GeneralRe: Black Edges. PinmemberKranthi Malineni20:41 6 Nov '07  
GeneralHow to create Control of Image size PinmemberCPrakash4:04 16 Sep '05  

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Last Updated: 6 Dec 2002
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Copyright 2002 by James T. Johnson
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