Introduction
SOF (Service
Oriented Framework)
provides a OS independent
infrastructure for developing component based software. That means the
framework helps developers to build software systems consisting
of modules which are communicating via clearly defined service
interfaces
with other modules of the system. Components can be started and stopped
at runtime and the components are
notified about the lifecycle of other components if necessary. It can
be chosen whether the components are loaded locally (here the component
code is linked to the class which starts the framework) or loaded
dynamically from shared libraries (UNIX) or dynamic link libraries (Windows) for example. SOF
is implemented in standard C++ and the SOF
API is very similar to the OSGI API (see OSGI).
Using the Code
What does a module consist of?
Each module (also called 'bundle') consists of following code
parts:
- A class which implements the
sof::framework::IBundleActivator interface. - One or several service interfaces which can be called by
other bundles.
- Optionally: A class providing an interface for loading a dynamic link
library or shared library
- Classes implementing the business logic
The following example describes the implementation of two bundles
(called 'bundle1' and 'bundle2') which
communicate via one service interface. The first bundle registers a
service object of type
IMultiplier. The second
bundle listens for
service objects of type
IMultiplier. As soon as
a service object of type
IMultiplier is
available the second bundle calls the
getValue()
method of the service
object.
The IBundleActivator interface
The
IBundleActivator interface
provides three methods (destructor,
start,
stop),
which have to be
implemented for creating, starting and stopping a bundle. The example
below shows the implementation of the
IBundleActivator
interface for 'bundle1' whereas the destructor,
start
and
stop method
are not filled with code yet.
Header file:
#ifndef BUNDLE_ACTIVATOR
#define BUNDLE_ACTIVATOR1_H
#include "sof/framework/IBundleActivator.h"
#include "sof/framework/IBundleContext.h"
using namespace sof::framework;
class BundleActivator1 : public IBundleActivator
{
public:
virtual ~BundleActivator1();
virtual void start( IBundleContext::ConstPtr context )
virtual void stop( IBundleContext::ConstPtr context );
};
#endif
Implementation:
#include "BundleActivator1.h"
#include "sof/instantiation/ObjectCreator.h"
using namespace sof::instantiation;
using namespace sof::framework;
BundleActivator1::~BundleActivator1()
{
}
void BundleActivator1::start(IBundleContext::ConstPtr context)
{
}
void BundleActivator1::stop(IBundleContext::ConstPtr context)
{
}
REGISTER_BUNDLE_ACTIVATOR_CLASS( "BundleActivator1", BundleActivator1 )
Only the framework calls the start
and stop methods for starting and
stopping the
bundle. When these methods are called, a parameter of type
IBundleContext is passed which allows
communicating with the framework (registering/deregistering services,
service listeners
etc.). The framework is also responsible for creating an instance of the
bundle activator class, before the bundle is started. For this the type
and the name of the bundle activator class (here BundleActivator1)
have
to be registered at the framework by using the
REGISTER_BUNDLE_ACTIVATOR_CLASS macro.
Services
Bundles communicate with other bundles via services. Each service class
has to implement the
IService interface
which
does not provide any
methods. It is only a marker interface. Our interface for the
communication between 'bundle1' and 'bundle2' defines only one
method which multiplies two integer values and returns the result of
the multiplication.
Header file:
#ifndef IMULTIPLIER_H
#define IMULTIPLIER_H
#include "sof/framework/IService.h"
using namespace sof::framework;
class IMultiplier : public IService
{
public:
virtual int multiply( int x, int y ) = 0;
};
#endif
The implementation of the service interface is done in the 'IMultiplierImpl.h' file which is not shown here.
Registering and Deregistering Services
After the service interfaces are defined (here only one interface) and implemented, the
code for registering and deregistering the service can be implemented.
For this the
IBundleContext instance which is
passed to the
start and
stop method of the bundle activator class is
used. The
start method of 'bundle1' creates an instance of the
IMultiplierImpl class at first. Then a
Properties object is created which holds key/value pairs of type
string and allows specifying the service object in detail. Finally the service object is registered at the framework by calling the
registerService method of the
IBundleContext object. Three parameters have to be passed to the registerService call:
- The name of the service (typically the name of the service class)
- The service object itself
- The
Properties object
After the registration process of the service object, the multiplier can be used by other bundles.
For the case that the service object should be no longer available for
other bundles, the service can be unregistered which is done here in
the
stop method.
Implementation:
#include "BundleActivator1.h"
#include "sof/instantiation/ObjectCreator.h"
#include "sof/framework/Properties.h"
#include "IMultiplier.h"
#include "IMultiplierImpl.h"
using namespace sof::instantiation;
using namespace sof::framework;
BundleActivator1::~BundleActivator1()
{
}
void BundleActivator1::start(IBundleContext::ConstPtr context)
{
this->service = new IMultiplierImpl();
Properties props;
props.put( "instance", "1" );
this->serviceReg = context->registerService( "IMultiplier", this->service, props );
}
void BundleActivator1::stop(IBundleContext::ConstPtr context)
{
this->serviceReg->unregister();
delete this->serviceReg;
delete this->service;
}
REGISTER_BUNDLE_ACTIVATOR_CLASS( "BundleActivator1", BundleActivator1 )
Registering and Deregistering Service Listeners
The previous chapter described how to register a service object. Now we
talk about how registered services can be used by other bundles. For
this you have to create a
ServiceTracker object which expects three parameters in the constructor:
- The
IBundleContext object - The name of the service which has to be found (here the name of the service class)
- An object implementing the
IServiceTrackerCustomizer interface (in the following example it is implemented by the bundle activator class)
As soon as the
startTracking method of the
ServiceTracker
instance is called, the service tracker begins to listen for registered
services of name 'IMultiplier'. If there is a registered service object
of name 'IMultiplier' (no matter the service was registered before or
after the service tracker was started) the framework notifies the
IServiceTrackerCustomizer
object (here the bundle activator which is implementing this
interface) of the existing service object by calling the
addingService method. In the
addingService
method you can ask for the name or the properties of the found service
in order to check whether it is the service object you are interested
in. If so the service object can be retrieved from the service
reference and casted to the service interface (
IMultiplier). Now the service can be used. It must be pointed out that the
addingService
method has to return a boolean value. You have to return true, if you are
interested in using the found service, otherwise false.
For the case that the
IMultiplier service is deregistered by the other bundle the relating service trackers are notified by a
removedService method call.
In order to stop listening for service objects the
stopTracking method of the
ServiceTracker object has to be called.
Implementation:
#include "BundleActivator2.h"
#include <iostream>
#include "sof/instantiation/ObjectCreator.h"
#include "IServiceA.h"
using namespace std;
using namespace sof::instantiation;
BundleActivator2::~BundleActivator2()
{
}
void BundleActivator2::start(IBundleContext::ConstPtr context)
{
this->tracker = new ServiceTracker( context, "IMultiplier", this );
this->tracker->startTracking();
}
void BundleActivator2::stop(IBundleContext::ConstPtr context)
{
this->tracker->stopTracking();
delete ( this->tracker );
}
bool BundleActivator2::addingService( const ServiceReference& ref )
{
if ( ref.getServiceName() == "IMultiplier" )
{
Properties props = ref.getServiceProperties();
if ( props.get( "instance" ) == "1" )
{
this->service = static_cast<IMultiplier*> ( ref.getService() );
cout << "[BundleActivator2#addingService] Calling IMultiplier..." << endl;
int value = this->service->multiply( 47, 11 );
cout << "[BundleActivator2#addingService] Returned value of IMultiplier: " << value << endl;
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
void BundleActivator2::removedService( const ServiceReference& ref )
{
}
REGISTER_BUNDLE_ACTIVATOR_CLASS( "BundleActivator2", BundleActivator2 )
Creating Bundle Libraries
Up till now we've implemented the code for two bundles. One bundle registers a service object of type
IMultiplier,
the other bundle listens for this service object and calls it. Now we
want to create two bundle libraries, one library for each
bundle. Since this code example ought to be run on the Windows
platform we have to implement a Windows DLL:
Implementation (dll.cpp):
#include <windows.h>
#include <stdlib.h>
#include <string>
#include <iostream>
#include "sof/instantiation/ObjectCreator.h"
#include "sof/framework/IBundleActivator.h"
#define DLL extern "C" __declspec(dllexport)
using namespace std;
using namespace sof::instantiation;
using namespace sof::framework;
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
return TRUE;
}
DLL IBundleActivator* createObject( const string &className )
{
ObjectCreator<IBundleActivator> OC_BUNDLE_ACTIVATOR;
return OC_BUNDLE_ACTIVATOR.createObject( className );
}
The dllMain method represents the entry point for the DLL where initialization calls (not necessary) can be done. The dllMain
method is defined by the Windows platform and is called when the DLL is
loaded. SOF itself requires an implementation of the createObject method which provides the functionality for creating IBundleActivator instances. This 'dll.cpp' file does not have to be changed for the implementation of other bundles. It can be always reused.

The
picture above shows a snapshot of the project view in Visual Studio. The
first bundle is implemented in the 'sof_examples_bundle1' project and
contains following files:
- The header and source file of the bundle activator (BundleActivator1)
- The interface definition (IMultiplier.h) and implementation (IMultiplierImpl.h) of the service interface
- The definition of the DLL interface ('dll.cpp')
The project view of the second bundle (project 'sof_examples_bundle2') contains:
- The bundle activator
- Only the service interface (IMultiplier.h) (not an implementation of the service)
- The definition of the DLL interface
Each project can now be build as Windows DLL and then there will be two bundle libraries: 'bundle1.dll' and 'bundle2.dll'.
The next chapter describes how the bundles can be started which is
implemented in the 'sof_examples.cpp' file of the 'sof_examples'
project.
Starting the Framework
For starting the framework an instance of class
Launcher has to be created (see 'sof_examples.cpp' file). The
Launcher class represents a template based class which allows the specification of a
- Threading policy
- Influences the threading behaviour of the framework.
- Creation policy
- Defines the way a bundle is loaded from a library (e.g. Windows DLL, Unix shared library etc.).
In order to keep OS dependent code away from the framework, the
threading and creation behaviour can be easily adapted to any operating
system by using this template solution. The framework only provides the
SingleThreaded class and the
WinDllCreator class as implementations of the threading and creation policies.
The
SingleThreaded class requires that framework
calls (e.g. registering/deregistering services and service listeners)
are done in a single thread, otherwise race conditions can occur.
The
WinDllCreator class can be only used for the Windows platform and supports the loading of bundles which are built as Windows DLLs.
Afterwards the
Launcher class is created, the bundle configuration for each bundle must be specified. A
BundleConfiguration contains all relevant information of a bundle for creating and starting it:
- The name of the bundle
- The name of the bundle activator class
- The directory where the bundle library is located, e.g. '.' for the current directory or 'c:/temp'
- The name of the bundle library
Now the bundle configuration can be passed to the
Launcher instance by calling the
start method. This is the trigger for starting the framework, creating and starting the bundle activators.
Main method of 'sof_examples.cpp':
#include <iostream>
#include <vector>
#include "sof/framework/Launcher.h"
#include "sof/framework/Global.h"
#include "sof/config/BundleConfiguration.h"
#include "sof/instantiation/win/WinDllCreator.h"
#include "sof/util/threading/SingleThreaded.h"
using namespace std;
using namespace sof::framework;
using namespace sof::config;
using namespace sof::util::threading;
using namespace sof::instantiation::win;
int main(int argc, char* argv[])
{
Launcher<SingleThreaded,WinDllCreator> launcher;
BundleConfiguration bundle1( "bundle1", "BundleActivator1", ".", "sof_examples_bundle1.dll" );
BundleConfiguration bundle2( "bundle2", "BundleActivator2", ".", "sof_examples_bundle2.dll" );
vector<BundleConfiguration> configuration;
configuration.push_back( bundle1 );
configuration.push_back( bundle2 );
launcher.start( configuration );
launcher.startAdministrationBundle();
return 0;
}
The following sequence chart shows the startup procedure in a simplified way.

After the executable file 'sof_examples.exe' is started,
both bundles are started and we can see that 'bundle2' calls the
'multiplier' service of 'bundle1' (see highlighted lines in
the picture below).
As soon as all configured bundles (here: 'bundle1' and 'bundle2') are started, the SOF console allows entering commands in order to interact with the
framework. Please enter 'help' for displaying all available commands. There are commands for
- Showing all relevant information of a bundle (e.g. registered services, service listeners and used services)
- Starting and stopping further bundles
- Listing the names of all started bundles
Conclusion
This article gave a small introduction to the SOF framework which provides following features:
- It can be configured which bundles ought to be started at framework startup.
-
Software modules can be started and stopped during runtime (via SOF console), so a bundle implementation can be replaced by an other one.
-
Loose coupling between modules (bundles): Software modules only communicate via service interfaces.
-
The framework can be easily adapted to specific operating systems by using templates.
You'll find more documentation on the project's web site
http://sof.tiddlyspot.com. Please do not hesitate to give me your opinion about this framework or the article.
History
August 7, 2008 - Created the article.
August 9, 2008 - Changed license from GPL to BSD