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Moonlite, my IDE that I created with Storm (still WIP)

Introduction

I'm currently making an IDE application called Moonlite. When I started coding it, I looked for good, already existing code for creating IDEs. I found nothing. So, when I was almost done with it (I'm not done with it yet, because of this framework taking all my time), I figured that I found it rather unfair that everyone should go through the same as I did for making such an application. (It took me 8 months of hard work - about 7 - 10 hours a day - to create this. Not because the main coding would've taken that long, but because I had to figure out how to do it and what was the most efficient solution.) So I started Storm, and now that it is finished, I'm going to present it to you! :)

Notices

Please note that I did this of my own free will and my own free time. I would be happy if you could respect me and my work and leave me a comment on how to make it better, bug reports, and so on. Thank you for your time :)

Using the Code

Using the code is a simple task; simply drag-drop from the toolbox when you have referenced the controls you want, and that should be it. However, for those who want a more in-depth tutorial, go to the folder "doc" in the package and open "index.htm".

How it Works

In this chapter, I will mostly cover docking, plug-ins, and TextEditor, since they are the most advanced ones. I will not cover Win32 and TabControl.

CodeCompletion

CodeCompletion relies on the TextEditor, and it really isn't as advanced as some may think. It's just a control containing a generic ListBox that can draw icons. The ListBox' items are managed by the CodeCompletion itself. CodeCompletion handles the TextEditor's KeyUp event, and in that, it displays the members of the ListBox depending on what the user has typed in the TextEditor.

Update: CodeCompletion is now contained in the TextEditor library!

Every time it registers a key press, it updates a string containing the currently typed string by calling a method GetLastWord(), which returns the word that the user is currently on. How a string is split up in words is defined in the TextEditor as 'separators'. Every time GetLastWord() is called, CodeCompletion calls the native Win32 function 'LockWindowUpdate' along with the parent TextEditor's handle to prevent flickering as the OS renderers the TextEditor/CodeCompletion.

Actually, CodeCompletion does this when it auto completes a selected item in the child GListBox, too. Every time CodeCompletion registers a key that it doesn't recognize as a 'valid' character (any non-letter/digit character that isn't _), it calls the method SelectItem() along with a specific CompleteType.

Now, what is a CompleteType? You see, CompleteType defines how the SelectItem() will act when auto completing a selected item in the GListBox. There are two modes - Normal and Parenthesis. When Normal is used, the SelectItem() method removes the whole currently typed word; Parenthesis, however, removes the whole currently typed word except the first letter. This might seem strange, but it is necessary when, for example, the user has typed a starting parenthesis. You might find yourself having a wrong auto completed word sometimes, too - this is where you should use Parenthesis instead of Normal as the CompleteType. (You are able to define a custom CompleteType when you add a member item to CodeCompletion.)

Since the users define the tooltips of member items themselves, it is rather easy to display the description of items. When a new item is selected in the GListBox, a method updates the currently displayed ToolTip to match the selected item's description/declaration fields. Since a normal TreeNode/ListBoxItem wouldn't be able to have multiple Tags, I created the GListBoxItem, which also contains an ImageIndex for the parent GListBox' ImageList. The GListBoxItem contains a lot of values that are set by the user, either on initialization or through properties.

Each time the control itself or its tooltip is displayed, their positions are updated. The formula for the tooltip is this: Y = CaretPosition.Y + FontHeight * CaretIndex + Math.Ceiling(FontHeight + 2) for Y. The setting of X is simply CaretPositon.X + 100 + CodeCompletion.Width + 2. The formula for CodeCompletion's Y is the same as for the tooltip; however, X is different; X = CaretPosition.X + 100.

Docking

First, I will start out with a Class Diagram to help me out:

As you can see, there are a lot of classes. A DockPane can contain DockPanels, and DockPanels are the panels that are docked inside the DockPane. A DockPanel contains a Form, DockCaption, and DockTab. When a DockPanel's Form property is set, the DockPanel updates the Form to match the settings needed for it to act as a docked form.

A DockCaption is a custom drawn panel. It contains two Glyphs - OptionsGlyph and CloseGlyph - both inheriting the Glyph class, which contains the rendering logic for a general Glyph. The OptionsGlyph and CloseGlyph contain images that are supposed to have a transparent background. A lot of people use very complex solutions for this; however, I found a very, very simple and short solution:

/// <summary>
/// Represents an image with a transparent background.
/// </summary>
[ToolboxItem(false)]
public class TransImage
    : Panel
{
    #region Properties

    /// <summary>
    /// Gets or sets the image of the TransImage.
    /// </summary>
    public Image Image
    {
        get { return this.BackgroundImage; }
        set
        {
                if (value != null)
                {
                    Bitmap bitmap = new Bitmap(value);
                    bitmap.MakeTransparent();

                    this.BackgroundImage = bitmap;
                    Size = bitmap.Size;
                }
        }
        }

        #endregion

        /// <summary>

        /// Initializes a new instance of TransImage.
        /// </summary>
        /// <param name="image">Image that should
        ///        have a transparent background.</param>
        public TransImage(Image image)
        {
            // Set styles to enable transparent background
            this.SetStyle(ControlStyles.Selectable, false);
            this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);

            this.BackColor = Color.Transparent;
            this.Image = image;
        }
    }

As simple as that. A basic panel with transparent background, and of course, an Image property - Bitmap.MakeTransparent() does the rest. Panel is indeed a lovable control. As we proceed in this article, you'll find that I base most of my controls on Panel.

Well, the DockCaption handles the undocking of the DockPanel and the moving of the DockForm. Yeah, DockForm. When a DockPanel is undocked from its DockPane container, a DockForm is created, and the DockPanel is added to it. The DockForm is a custom drawn form which can be resized and moved, and looks much like the Visual Studio 2010 Docking Form.

Since the caption bar has been removed from the DockForm, the DockCaption takes care of the moving. This is where Win32 gets into our way - SendMessage and ReleaseCapture are used to do this.

When a DockPanel is added to a DockPane, and there's already a DockPanel docked to the side that the user wants to dock the new DockPanel, the DockPane uses the already docked DockPanel's DockTab to add the new DockPanel as a TabPage. The user can then switch between DockPanels.

The DockTab inherits the normal TabControl, and overrides its drawing methods. This means that it is completely customizable for the user and very flexible for us to use.

Plug-ins

The plug-ins library is one of the shorter; however, it is probably the most complex too. Since the PluginManager class has to locate dynamic link libraries, we should check whether they are actual plug-ins, check if they use the optional plugin attribute, and if they do, store the found information in an IPlugin, and add the found plug-in to the form given by the user if it's a UserControl.

So basically, most of these processes happen in the LoadPlugins method. However, the LoadPlugins method is just a wrapper that calls LoadPluginsInDirectory with the PluginsPath set by the user. Now, the LoadPluginsInDirectory method loops through all the files in the specific folder, checks whether their file extension is ".dll" (which indicates that the file is a code library), and then starts the whole "check if library contains plug-ins and check if the plug-ins have any attributes"-process:

This is done with the Assembly class, located in the System.Reflection namespace:

Assembly a = Assembly.LoadFile(file);

Then, an array of System.Type is declared, which is set to a.GetTypes(). This gives us an array of all types (class, enums, interfaces, etc.) in the assembly. We can then loop through each Type in the Type array and check whether it is an actual plug-in, by using this little trick:

(t.IsSubclassOf(typeof(IPlugin)) == true ||
    t.GetInterfaces().Contains(typeof(IPlugin)) == true)

Yeah - simple - this simply can't go wrong. Well, we all know that interfaces can't get initialized like normal classes. So, instead, we use the System.Activator class' CreateInstance method:

IPlugin currentPlugin = (IPlugin)Activator.CreateInstance(t);

Boom. We just initialized an interface like we would with a normal class. Neat, huh? Now, we just need to setup the initialized interface's properties to match the options of the PluginManager and the current environment. This can by used by the creator of the plug-ins to create more interactive plug-ins. When we've done this, we simply add IPlugin to the list of loaded plug-ins in the PluginManager.

However, the plug-ins loaded by the PluginManager aren't enabled by default. This is where the user has to do some action. The user has to loop through all the IPlugins in the PluginManager.LoadedPlugins list, and call the PluginManager.EnablePlugin(plugin) method on it.

Now, if you have, for example, a plug-in managing form in your application, like Firefox, for example, you can use the PluginManager.GetPluginAttribute method to get an attribute containing information about the plug-in, if provided by the creator of the plug-in.

The way this works, is by creating an object array and setting it to the System.Type method, GetCustomAttributes(). The variable "type" is set to be the plug-in's Type property, which is set in the loading of a plug-in.

object[] pAttributes = type.GetCustomAttributes(typeof(Plugin), false);

Add it to the list of plug-ins:

attributes.Add(pAttributes[0] as Plugin);

And, when we're done looping, we'll finally return the list of found attributes.

TextEditor

Since I love my TextEditor, I will give you a little preview of what it's capable of. And it's not a little ;)

As you might have pictured already, this library has incredibly many classes/enums/interfaces/namespaces. Actually, there's so many that I won't put up a class diagram or explain the links between all the classes.

The TextEditor is basically just a container of the class TextEditorBase; it is actually TextEditorBase that contains all the logic for doing whatever you do in the TextEditor. The TextEditor only manages its four TextEditorBases along with splitters when you've split up the TextEditor in two or more split views.

However, the TexteditorBase doesn't take care of the drawing; it simply contains a DefaultPainter field which contains the logic for rendering all the different stuff. Whenever drawing is needed, the TextEditorBase calls the appropriate rendering methods in the DefaultPainter. The DefaultPainter also contains a method named RenderAll which, as you might've thought about already, renders all the things that are supposed to be rendered in the TextEditor.

Since the different highlighting modes are defined in XML sheets, an XML sheet reader is required. The LanguageReader parses a given XML sheet and tells the parser how to parse each token it finds in the typed text in the TextEditor. A user does not use the LanguageReader directly; the user can either use the SetHighlighting method of a TextEditor, which is a wrapper, or use the TextEditorSyntaxLoader.SetSyntax method.

Unfortunately, I can't take credit for it all. I based it on DotNetFireball's CodeEditor; however, the code was so ugly, inefficient, and unstructured that it would probably have taken me less time to remake it from scratch than fix all these things. The code still isn't really that nice; however, it is certainly better than before.

Update: Since I have now gone through all source code and documented and updated it to fit my standards, I claim this TextEditor my own work. However, the way I do things are still the same as the original, therefore I credit the original creators.

I should probably mention that DotNetFireball did not create the CodeEditor. They simply took another component, the SyntaxBox, and changed its name. Just for your information.

Conclusion

So, as you can see (or, I certainly hope you can), it is a gigantic project, which is hard to manage, and I have one advice to you: don't do this at home. It has taken so much of my time, not saying that I regret it, but really, if such a framework already exists, why not use it? Making your own would be lame.

Not saying this for my own fault, so I can get more users, I'm saying this because I don't want you to go through the same things I did for such 'basic' things. (Not really basic, but stuff that modern users require applications to have.)

So yeah, I suppose that this is it. The place where you say 'enjoy' and leave the last notes, etc. Yeah, enjoy it, and make good use of it - and let me see some awesome applications made with this, please :)

Planned Updates

History

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GeneralCodeplex
Sean Botha
6:09 7 Feb '10  
Hi,

Firstly thanks this is brilliant.

Any chance of creating a codeplex project out of this. I think it can really take of and you might be able to find others to help you.
GeneralRe: Codeplex
Theodor Storm Kristensen
5:50 8 Feb '10  
Done! http://stormide.codeplex.com/[^]
GeneralSo what about Moonlite itself?
Jason Vogel
7:41 5 Feb '10  
What are your plans for revealing Moonlite itself?
GeneralRe: So what about Moonlite itself?
Theodor Storm Kristensen
8:31 5 Feb '10  
Well, Moonlite won't be open source. However, I'm currently creating an Office 2010 Ribbon for it which might be open source. I have yet to decide Smile
But I just started that 2 days ago. I have only created the tabs and application button so far Smile

Anyways, since most of the components used in Moonlite are open source, there's really no reason for it to be open source. It would act more like a demo than an actual application if it was Smile
GeneralPlugins - what about MEF?
Member 2437700
22:32 4 Feb '10  
Good article, I've enjoyed reading it. Smile

Regarding plugins - have you considered MEF?
MEF (Managed Extensibility Framework) is part of .NET 4.0, it is already very usable also in .NET 3.5. See http://www.codeplex.com/MEF.

And one more note. You can't completely unload plugin which resides in your plugin host AppDomain without restarting host. It must be in different AppDomain, but them communication with it becomes more costly, mainly if you use complex data types in this communication.
Btw, MEF doesn't solve this and it doesn't solve versioning either. For such scenarios maybe System.AddIn is better...
GeneralRe: Plugins - what about MEF?
Theodor Storm Kristensen
1:21 5 Feb '10  
I have never heard about MEF - I'll check it out.
Do you think I should remove Storm.Plugins then?
GeneralRe: Plugins - what about MEF?
Jaxag
3:53 5 Feb '10  
It is up to you.
If you want "unload plugin" feature at all costs, MEF is out of scope. In such case see System.AddIn. Anyway, look at MEF examples, they demonstrate MEF capabilities well. In your place I would seriously consider MEF at least.

For my private project I was investigating various plugin frameworks and also possibility to build my own one. Same as you, at first I wanted to have "unload plugin" feature, but when I've learned pros/cons and implementation difficulty, I've given up this feature.
Now I'm using MEF and I'm very satisfied. It provides much more features in comparison to your plugin architecture, the question is whether you need them. Btw, MS Visual Studio 2010 uses MEF too. Poke tongue
GeneralRe: Plugins - what about MEF?
Theodor Storm Kristensen
4:57 5 Feb '10  
> Btw, MS Visual Studio 2010 uses MEF too

This should be enough reason Laugh
But anyways, I'm just gonna keep Storm.Plugins - people can use MEF if they want Smile

(I think I'm gonna use it, lol)
GeneralAbsolutely stunning mate.. :)
raam_kimi
21:29 4 Feb '10  
this is very cool, i ve been looking for something similar for long time..keep up the good work.

Cheers Wink

Its Just Zeros and Ones

GeneralTheodor - keep on coding
Rob2412
11:02 31 Jan '10  
Theodor,

congratulations for getting the old compona, fireball, alsing, puzzle, syntaxbox, etc. text editor back to the community.

I added an intellisense model to your Storm lib which reads a dom-structure from a dll (happy to share, if you could provide your email).
Now I could need your help. I want to add the types into your highlighing. I spent all day but couldn't get it to work. If you could briefly point me into the right direction that would be much appreciated. Sorry for distracting you from your school work Smile

BTW - your completion test has a bug. Press spacebar in the empty form, it will crash:

private void OnKeyDown(...)
....
if (this.GetLastWord() != (_memberList.SelectedItem as GListBoxItem).Text)


Rob
GeneralRe: Theodor - keep on coding
Theodor Storm Kristensen
1:10 1 Feb '10  
Thanks, it was very hard work Smile

Sounds very cool, send it to me at mcrelsker(at)gmail(dot)com.
If mean like C# highlights the different classes such as String and Int32, then that is not possible in this release without having to create a whole new language definition file with code, I'm sorry.

However, in the new release this is much easier. Although you still have to create a new, temporary language definition file defining the types, you can, instead of redifing the language you're currently using, simply inherit the language and then add a new block containing the keywords that you want highlighted.

This bug is fixed in the new version Smile

Btw - are you making an application on top of this framework? If so, I would like to use it as an example of applications created with Storm, if I may.

Thanks again,
Theo
GeneralUpdate approaching
Theodor Storm Kristensen
10:09 30 Jan '10  
OK, so I know that I haven't really been keeping my promises, but please bear with me, I've just got a new job and school's been keeping me busy. Furthermore I was injured from a training skiing.

Well, now I would just like to tell you guys that I am fixing the last two minor bugs in the text editor before the release. There are A LOT of changes, and some of them are rather huge:

- Implemented inheritance in language definition files. (E.g Html can inherit Css and JavaScript)
- Added more syntax highlighting functionality. (Parses regular expressions correctly)
- ALL code is now documentated.
- I have gone through all source code files and optimized them to match my coding standards. I have also raised efficiency.
- Added the 'Indent' type in language definition files.
- Changed the default style of the text editor from a Visual Studio 2008 like style to a copy of the Visual Studio 2010 text editor.

And a lot more...

I think I will have the release ready either before february or in early february... stay tuned.
I will not promise anything as I have broken a lot of them already.

Thanks,
Theo
GeneralRe: Update approaching
Theodor Storm Kristensen
11:02 30 Jan '10  
Aaaaand the first bug is fixed! 1 bug remaining!
GeneralSorry for neglecting you guys
Theodor Storm Kristensen
6:55 19 Dec '09  
Yeah, I have been really, really busy with school, and then suddenly the snow came and I, of course, couldn't miss a chance of skiing Smile
Well, the update is really, really close. I need 1 more class (which is 3500 lines, lol), then I'm finished improving the code. I will then have to do the RegisterMargin method, but it'll be quick.

I'm also implementing a ruler margin (though in a separate library), so for you who thought you needed it, worry no more Thumbs Up
Thanks to all supporters, you're keeping me working on this thing Cool
GeneralExcellent!
Marcelo Ricardo de Oliveira
3:46 17 Dec '09  
Thanks a lot for sharing it, Theodor, it's such a nice work. Btw, do you intend to maintain this project all by yourself?
5 stars indeed!

Take a look at full source code C# Snooker game here in Code Project.

GeneralRe: Excellent!
Theodor Storm Kristensen
9:30 17 Dec '09  
Thanks dude! Smile
Well, unless someone else want to help me, I will. Also, if no one wants to help I'll probably just make a WindowsFormsHost wrapper for the Wpf version of the TextEditor (since I'm lazy and busy)

Smile
GeneralAmazing.
Eber Ramirez
7:08 14 Dec '09  
Thanks for your very hard work done and for share it.
You are great.
Wink
GeneralRe: Amazing.
Theodor Storm Kristensen
6:50 19 Dec '09  
Thanks, cheers Cool
GeneralKeep up the good work Theodor!
Ben Kaizi-Lutu
8:21 11 Dec '09  
I am glad you are doing this and not listening to all the detractors who say, you shouldn't build this because something else similar already exists. That is one of the ways that innovation is stifled. Good for you. The process of building IDE's, Text Editors etcs is not trivial and for you to have pulled it off to any degree means you have worked hard and learnt a lot. You may have found easier ways of doing things than they are being currently done. That is progress, that is innovation.

For those who have said you should have just joined the SharpDevelop team. Phewy!! Would they have received your input if you didn't have anything to show that you had experience building IDEs?

This is a great step for you in your career. Please keep working, keep learning and keep innovating..

Cheers.
Ben.
GeneralRe: Keep up the good work Theodor!
Theodor Storm Kristensen
6:51 19 Dec '09  
Thanks! Also, very wise post, I should start quoting you Smile

Thanks again for the nice words Thumbs Up
GeneralA small suggestion. Hope can help.
reborn_zhang
6:28 7 Dec '09  
Energy is limited.

If you develop a VS like framework. No one would remember you.

But,

If you can develop a VS like framework purely on WEB. Everyone would remember you.

I think transfer your docking/texteditor/plugin... to web, would help others more.

Coding on web broswer maybe more funny.
GeneralRe: A small suggestion. Hope can help.
reborn_zhang
6:30 7 Dec '09  
If you have the ability to be the first one(I think you can). Do not be the second.
GeneralRe: A small suggestion. Hope can help.
Pavel Urbancik
4:51 5 Feb '10  
Web is not everything, for many tasks (programming included) it's absolutely horrible environment.
So .. it might be cool "showoff" project, but of no practical value.
GeneralRe: A small suggestion. Hope can help.
Theodor Storm Kristensen
4:56 5 Feb '10  
And it has already been done - http://www.phpanywhere.net
GeneralWhat about SharpDevelop?
Qwertie
6:45 6 Dec '09  
How does this project compare to the IDE tools in SharpDevelop? SharpDevelop is designed so that you could create your own IDE with the code, if you wanted to, and there are both WinForms (SharpDevelop 3.x) and WPF (SharpDevelop 4.x) versions. There are tutorials here on CodeProject for the Text Editors:

Using ICSharpCode.TextEditor[^]

Using AvalonEdit (WPF Text Editor)[^]

For an IDE you also need some kind of manager for add-ins, and the SharpDevelop Team also offers one of those, although I found it hard to understand...

Building Applications with the SharpDevelop Core[^]

Another thing an IDE needs is a docking panel control, and I'm not sure what SharpDevelop uses, but I've heard DockPanel Suite works pretty well: http://sourceforge.net/projects/dockpanelsuite/[^] (WinForms only)

So the question is, what makes your new framework "the world's best" in comparison to these existing tools? Were you even aware of these other tools?


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