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A first look at C++/CLIBy Nishant SivakumarA brief look at the new C++/CLI syntax and how it improves over the old MC++ syntax |
C++, C++/CLI, Windows, .NET, Visual Studio, Dev
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When Microsoft brought out the Managed Extensions to C++ with VS.NET 7, C++ programmers accepted it with mixed reactions. While most people were happy that they could continue using C++, nearly everyone was unhappy with the ugly and twisted syntax offered by Managed C++. Microsoft obviously took the feedback it got very seriously and they decided that the MC++ syntax wasn't going to be much of a success.
On October 6th 2003, the ECMA announced the creation of a new task group to oversee development of a standard set of language extensions to create a binding between the ISO standard C++ programming language and Common Language Infrastructure (CLI). It was also made known that this new set of language extensions will be known as the C++/CLI standard, which will be supported by the VC++ compiler starting with the Whidbey release (VS.NET 2005).
* based syntax which was quite confusing because __gc pointers were totally different in nature and behavior from unmanaged pointers.
using namespace System;
void _tmain()
{
Console::WriteLine("Hello World");
}
Well, that doesn't look a lot different from old syntax, except that now you don't need to add a reference to mscorlib.dll because the Whidbey compiler implicitly references it whenever you compile with /clr (which now defaults to /clr:newSyntax).
One major confusion in the old syntax was that we used the * punctuator with unmanaged pointers and with managed references. In C++/CLI Microsoft introduces the concept of handles.
void _tmain()
{
//The ^ punctuator represents a handle
String^ str = "Hello World";
Console::WriteLine(str);
}
The ^ punctuator (pronounced as cap) represents a handle to a managed object. According to the CLI specification a handle is a managed object reference. Handles are the new-syntax equivalent of __gc pointers in the MC++ syntax. Handles are not to be confused with pointers and are totally different in nature from pointers.
* punctuator while handles are denoted using the ^ punctuator.
delete explicitly or else suffer a leak. For handles delete is optional.
void^.
new returns a pointer, a gcnew returns a handle. void _tmain()
{
String^ str = gcnew String("Hello World");
Object^ o1 = gcnew Object();
Console::WriteLine(str);
}
The gcnew keyword is used to instantiate CLR objects and it returns a handle to the object on the CLR heap. The good thing about gcnew is that it allows us to easily differentiate between managed and unmanaged instantiations.
Basically, the gcnew keyword and the ^ operator offer just about everything you need to access the BCL. But obviously you'd need to create and declare your own managed classes and interfaces.
CLR types are prefixed with an adjective that describes what sort of type it is. The following are examples of type declarations in C++/CLI :-
ref class RefClass{...};
ref struct RefClass{...}; value class ValClass{...};
value struct ValClass{...}; interface class IType{...};
interface struct IType{...}; enum class Color{...};
enum struct Color{...}; class Native{...};
struct Native{...}; using namespace System;
interface class IDog
{
void Bark();
};
ref class Dog : IDog
{
public:
void Bark()
{
Console::WriteLine("Bow wow wow");
}
};
void _tmain()
{
Dog^ d = gcnew Dog();
d->Bark();
}
There, the syntax is now so much more neater to look at than the old-syntax where the above code would have been strewn with double-underscored keywords like __gc and __interface.
Boxing is implicit (yaay!) and type-safe. A bit-wise copy is performed and an Object is created on the CLR heap. Unboxing is explicit - just do a reinterpret_cast and then dereference.
void _tmain()
{
int z = 44;
Object^ o = z; //implicit boxing
int y = *reinterpret_cast<int^>(o); //unboxing
Console::WriteLine("{0} {1} {2}",o,z,y);
z = 66;
Console::WriteLine("{0} {1} {2}",o,z,y);
}
// Output
// 44 44 44
// 44 66 44
The Object o is a boxed copy and does not actually refer the int value-type which is obvious from the output of the second Console::WriteLine.
When you box a value-type, the returned object remembers the original value type.
void _tmain()
{
int z = 44;
float f = 33.567;
Object^ o1 = z;
Object^ o2 = f;
Console::WriteLine(o1->GetType());
Console::WriteLine(o2->GetType());
}
// Output
// System.Int32
// System.Single
Thus you cannot try and unbox to a different type.
void _tmain()
{
int z = 44;
float f = 33.567;
Object^ o1 = z;
Object^ o2 = f;
int y = *reinterpret_cast<int^>(o2);//System.InvalidCastException
float g = *reinterpret_cast<float^>(o1);//System.InvalidCastException
}
If you do attempt to do so, you'll get a System.InvalidCastException. Talk about perfect type-safety! If you look at the IL generated, you'll see the MSIL box instruction in action. For example :-
void Box2()
{
float y=45;
Object^ o1 = y;
}
gets compiled to :-
.maxstack 1
.locals (float32 V_0, object V_1)
ldnull
stloc.1
ldc.r4 45.
stloc.0
ldloc.0
box [mscorlib]System.Single
stloc.1
ret
According to the MSIL docs, "The box instruction converts the �raw� valueType (an unboxed value type) into an instance of type Object (of type O). This is accomplished by creating a new object and copying the data from valueType into the newly allocated object."
Alright, so why would anyone want to use C++/CLI when they can use C#, J# and that VB thingie for writing .NET code? Here are the four reasons I gave during my talk at DevCon 2003 in Trivandrum (Dec 2003).
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Last Updated: 27 Apr 2004 Editor: Nishant Sivakumar |
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