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Themed Windows XP style Explorer BarBy Mathew HallA fully customizable Windows XP style Explorer Bar that supports Windows XP themes and animated expand/collapse with transparency. |
C#.NET 1.0, .NET 1.1, .NET 2.0, Win2K, WinXP, Win2003VS.NET2003, VS2005, Dev
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Windows XP style Explorer Bars/Task Bars/Web Views - call them what you will - are all the rage at the moment. There are many great free Explorer Bar controls available on the net such as Derek Lakin's Collapsible Panel Bar, Darren May's Collapsing Group Control, and Tom Guinther's Full-featured XP Style Collapsible Panel. Most of them don't support Windows XP themes, or if they do, they "fake" it by drawing the gradient/arrows themselves, or by including the necessary images in the assembly.
Frustrated by this lack of proper theme support, I decided to make my own.
So, how can we make use of themes?
My first attempt was to take screenshots of the real Explorer Bar in action so I could get the images and colors that I would need. This worked well as long as I only used the Luna themes that come with XP. I was forced to go back to the drawing board.
After stumbling across Don Kackman's article on Adding XP Themes to Custom .NET Controls, attempt #2 was to make use of UxTheme.dll. That was until I got to the part where using UxTheme worked as long as you only used the default Blue Luna theme. However, Don came up with a potential solution - get the necessary information from ShellStyle.dll.
Now that I knew where to look, the question was "what am I looking for?" TGTSoft (the makers of StyleXP) have a great free program called ResBuilder that allows you to open and modify Windows resource files. Armed with this program, I was able to have a poke around inside ShellStyle.dll.

Figure 1: ShellStyle.dll in ResBuilder
The sections I needed were the Bitmap (obviously) and the UIFILE - more on these later.
Before loading the ShellStyle.dll, we need to check whether themes are available:
// check if we are using themes. if so, load up the
// appropriate shellstyle.dll
if (UxTheme.AppThemed && LoadShellStyleDll())
{
...
If they are available, then go ahead and load the ShellStyle.dll:
///
/// Loads the ShellStyle.dll into memory as determined by the current
/// system theme
///
private static bool LoadShellStyleDll()
{
// work out the path to the shellstyle.dll according
// to the current theme
string themeName = UxTheme.ThemeName.Substring(0,
UxTheme.ThemeName.LastIndexOf('\\'));
string styleName = themeName + "\\Shell\\" + UxTheme.ColorName;
string stylePath = styleName + "\\shellstyle.dll";
// if for some reason it doesn't exist, use the default
// shellstyle.dll in the windows\system32 directory
if (!File.Exists(stylePath))
{
stylePath = Environment.GetFolderPath(Environment.SpecialFolder.System) +
"\\shellstyle.dll";
}
// attempt to load the shellstyle dll
hModule = LoadLibrary(stylePath);
// return whether we succeeded
return (hModule != IntPtr.Zero);
}
So, what is a UIFILE? The UIFILE is basically a style sheet that tells the Explorer Bar how it should render itself. Below is a small section that shows settings for a special group's titlebar for the Blue Luna theme:
button [id=atom(header)]
{
background: rcbmp(110,6,#FF00FF,0,0,1,0);
borderthickness: rect(2,2,2,0);
foreground: white;
fontweight: rcint(10);
padding: rect(10,0,0,0);
animation: rectanglev | s | fast;
}
(For more information on UIFILEs, bfarber.com has a tutorial on how to read a UIFILE).
You'll notice that there are two UIFILEs - the first one is for the Explorer Bar, and the second is for the Control Panel. Now that we know which one we want, it is time to read its contents:
///
/// Extracts the UIFILE from the currently loaded ShellStyle.dll
///
public static string GetResourceUIFile()
{
// locate the "UIFILE" resource
IntPtr hResource = FindResource(hModule, "#1", "UIFILE");
// get its size
int resourceSize = SizeofResource(hModule, hResource);
// load the resource
IntPtr resourceData = LoadResource(hModule, hResource);
// copy the resource data into a byte array so we
// still have a copy once the resource is freed
byte[] uiBytes = new byte[resourceSize];
GCHandle gcHandle = GCHandle.Alloc(uiBytes, GCHandleType.Pinned);
IntPtr firstCopyElement = Marshal.UnsafeAddrOfPinnedArrayElement(uiBytes, 0);
CopyMemory(firstCopyElement, resourceData, resourceSize);
// free the resource
gcHandle.Free();
FreeResource(resourceData);
// convert the char array to an ansi string
string s = Marshal.PtrToStringAnsi(firstCopyElement, resourceSize);
return s;
}
All bitmaps in the UIFILE have the following format:
rcbmp(id, stretching, transparency, width, height, size, mirror)
To load a bitmap, we just pass the bitmap ID to the GetResourceBMP method:
///
/// Returns a Bitmap from the currently loaded ShellStyle.dll
///
public static Bitmap GetResourceBMP(string resourceName)
{
// find the resource
IntPtr hBitmap = LoadBitmap(hModule, Int32.Parse(resourceName));
// load the bitmap
Bitmap bitmap = Bitmap.FromHbitmap(hBitmap);
return bitmap;
}
The method above works for ordinary bitmaps, but we run into a major problem if the image is a 32bpp PNG - the alpha channel is lost, leaving black areas where the transparency should be.

Figure 2: Alpha channel comparison
The following solution to this problem was posted on Derek Lakin's blog:
///
/// Returns a Png Bitmap from the currently loaded ShellStyle.dll
///
public static Bitmap GetResourcePNG(string resourceName)
{
// the resource size includes some header information
// (for PNG's in shellstyle.dll this appears to be the
// standard 40 bytes of BITMAPHEADERINFO).
const int FILE_HEADER_BYTES = 40;
// load the bitmap resource normally to get dimensions etc.
Bitmap tmpNoAlpha = Bitmap.FromResource(hModule, "#" + resourceName);
IntPtr hResource = FindResource(hModule, "#" + resourceName,
(IntPtr) 2 /*RT_BITMAP*/);
int resourceSize = SizeofResource(hModule, hResource);
// initialise 32bit alpha bitmap (target)
Bitmap bitmap = new Bitmap(tmpNoAlpha.Width,
tmpNoAlpha.Height,
PixelFormat.Format32bppArgb);
// load the resource via kernel32.dll (preserves alpha)
IntPtr hLoadedResource = LoadResource(hModule, hResource);
// copy bitmap data into byte array directly
byte[] bitmapBytes = new byte[resourceSize];
GCHandle gcHandle = GCHandle.Alloc(bitmapBytes, GCHandleType.Pinned);
IntPtr firstCopyElement =
Marshal.UnsafeAddrOfPinnedArrayElement(bitmapBytes, 0);
// nb. we only copy the actual PNG data (no header)
CopyMemory(firstCopyElement, hLoadedResource, resourceSize);
FreeResource(hLoadedResource);
// copy the byte array contents back
// to a handle to the alpha bitmap (use lockbits)
Rectangle copyArea = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
BitmapData alphaBits = bitmap.LockBits(copyArea,
ImageLockMode.WriteOnly,
PixelFormat.Format32bppArgb);
// copymemory to bitmap data (Scan0)
firstCopyElement = Marshal.UnsafeAddrOfPinnedArrayElement(bitmapBytes,
FILE_HEADER_BYTES);
CopyMemory(alphaBits.Scan0, firstCopyElement,
resourceSize - FILE_HEADER_BYTES);
gcHandle.Free();
// complete operation
bitmap.UnlockBits(alphaBits);
GdiFlush();
// flip bits (not sure why this is needed at the moment..)
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
return bitmap;
}
So, how do we know which one to use for each image? Generally speaking, normal bitmaps will use a hexadecimal transparency value, while PNGs will use an integer value.
...
// if the transparency value starts with a #, then the image is
// a bitmap, otherwise it is a 32bit png
if (transparent.StartsWith("#"))
{
// get the bitmap
image = Util.GetResourceBMP(id);
...
}
else
{
// get the png
image = Util.GetResourcePNG(id);
}
...
The XPExplorerBar consists of three main components:
TaskPane
Expandos, and
TaskItems I won't go into great detail about how each of these were implemented as that is what the source code is for, but I will give an insight into some of the more interesting features such as animation.
Before using the XPExplorerBar, you need to add a reference to XPExplorerBar.dll in the References section of your project.
To add the XPExplorerBar.dll to the toolbox, you can either:
and browse for XPExplorerBar.dll and then press OK. You can then drag the controls onto your Form.
Note: If you recompile the source code you will need to re-sign XPExplorerBar.dll, as otherwise Visual Studio will throw an exception when you attempt to add it to the toolbox.
You should then be able to add it to the toolbox.
The TaskPane acts as a container for all the Expandos that the XPExplorerBar will contain.
Expandos
An ExpandoCollection representing the collection of Expandos contained within the TaskPane.
CustomSettings
The custom settings used to draw the TaskPane.
Note: Changing one of these settings will override the same system setting defined in a shellstyle.dll.
There are two ways to add Expandos to a TaskPane:
Expandos property in the property editor window, or
Expandos from the toolbox onto a TaskPane 
Figure 3: Adding Expandos with the property editor
During design time, you can use the up and down arrow buttons in the Expando Collection Editor to reorder the Expandos.

Figure 4: Use arrow buttons to reorder Expandos at design time
At all other times, the TaskPane's Expandos property provides the following methods to reorder Expandos:
Move(Expando value, int index)
Moves the specified Expando to the specified indexed location in the ExpandoCollection.
MoveToTop(Expando value)
Moves the specified Expando to the top of the ExpandoCollection.
MoveToBottom(Expando value)
Moves the specified Expando to the bottom of the ExpandoCollection.
// Move an Expando to the top of the TaskPane
taskpane.Expandos.MoveToTop(expando);
The XPExplorerBar also allows you to use themes that are different to the current theme.
UseClassicTheme()
Forces the TaskPane and all its Expandos to use a theme equivalent to Windows XP's Classic Theme (this is the default theme on Windows 2000 or earlier).
UseCustomTheme(string stylePath)
Forces the TaskPane and all its Expandos to use the specified theme.
UseDefaultTheme()
Forces the TaskPane and all its Expandos to use the current system theme.
UseClassicTheme() and UseDefaultTheme() will appear to do the same thing on Windows versions prior to XP, or on XP machines with themes disabled. Note that UseCustomTheme() will work on Windows 2000 or earlier.
TaskPane taskpane = new TaskPane();
// foreverblue.dll lives in the same directory as
// the executable. if it were somewhere else, we
// would need to use "path/to/foreverblue.dll"
taskpane.UseCustomTheme("foreverblue.dll");

Figure 5: XPExplorerBar demo with Windows XP theme Forever Blue on Windows 2000
Custom themes can be found at ThemeXP.
The XPExplorerBar now allows you to expand or collapse multiple Expandos at the same time.
CollapseAll()
Collapses all the Expandos contained in the TaskPane.
ExpandAll()
Expands all the Expandos contained in the TaskPane.
CollapseAllButOne(Expando expando)
Collapses all the Expandos contained in the TaskPane, except for the specified Expando which is expanded.
Expandos are containers for TaskItems and other Controls, and can be collapsed/expanded as necessary. Note that Expandos will only animate if they are added to a TaskPane.
I'm sure that right about now, you're wondering where I got the name Expando from. If you look at the UIFILE, you will get an idea (it's the name Microsoft has given the collapsible group).
Animate
Determines whether the Expando will perform collapse/expand or show/hide animations.
AutoLayout
Determines whether the Expando will automagically layout its items.
Collapsed
Determines whether the Expando is collapsed or expanded.
CustomSettings
The custom settings used to draw the Expando's body.
Note: Changing one of these settings will override the same system setting defined in a shellstyle.dll.
CustomHeaderSettings
The custom settings used to draw the Expando's title bar.
Note: Changing one of these settings will override the same system setting defined in a shellstyle.dll.
ExpandedHeight
Sets the height of the Expando in its expanded state. This is ignored if the AutoLayout property is used.
Items
An ItemCollection representing the collection of Controls contained within the Expando.
ShowFocusCues
Gets or sets a value indicating whether the Expando should display focus rectangles when it has focus.
SpecialGroup
Determines whether the Expando will be rendered as a Special Group.
TitleImage
Specifies the Image that is displayed on the left side of the Expando's titlebar.
There are two ways to add Controls to an Expando:
Items property in the property editor window, or
Controls from the toolbox onto an Expando. 

Figure 6a (top) and 6b (bottom): Adding Controls with the property editor.
Version 3.0 now allows other Controls besides TaskItems to be added via the Items property in the designer. Clicking the Add button will add a TaskItem to the Expando, while clicking the arrow next to the Add button will provide a list of the more useful Controls to add to the Expando.
During design time, you can use the up and down arrow buttons in the Control Collection Editor to reorder the Controls.

Figure 7: Use arrow buttons to reorder Controls at design time
At all other times, the Expando's Items property provides the following methods to reorder Controls:
Move(Control value, int index)
Moves the specified Control to the specified indexed location in the ItemCollection.
MoveToTop(Control value)
Moves the specified Control to the top of the ItemCollection.
MoveToBottom(Control value)
Moves the specified Control to the bottom of the ItemCollection.
// Move a TaskItem to the top of the Expando
expando.Items.MoveToTop(taskitem);
As of v3.3 Expandos can now be dragged around a TaskPane. For this to happen the TaskPane's AllowExpandoDragging property should be set to true.

Figure 8: Dragging Expandos around a TaskPane
In order to hide or show items, the HideControl and ShowControl methods have been provided. You shouldn't use control.Visible = false to hide items, as the Expando will need to make the control visible again in order to perform an expand animation without any visual artifacts (such as a black background for some themed controls), most likely causing the control to stay visible when it should be hidden, as well as cause a few layout headaches.
HideControl(Control control)
Hides the specified Control.
HideControl(Control[] controls)
Hides the specified array of Controls.
ShowControl(Control control)
Shows the specified Control.
ShowControl(Control[] controls)
Shows the specified array of Controls.
Note: In order for the Expando to perform an animation, the Expando's AutoLayout and Animate properties must all be true.
Note: As of version 3.3 you can batch HideControl/ ShowControl commands using the BeginUpdate()/ EndUpdate() methods:
// stop the following slide animation
// commands from being performed
expando.BeginUpdate();
expando.HideControl(new Control[] {taskItem1, taskItem2});
expando.ShowControl(taskItem3);
// now perform the animations
expando.EndUpdate();
Note: At the moment the BeginUpdate()/EndUpdate() methods are only useful for this purpose.

Figure 9: A docked scrollable Panel
As of version 3.0, Expandos no longer support scrolling. The way that scrolling was implemented in version 2.x caused a few rendering problems that I have yet to resolve. Hopefully by removing scroll support in this version I will have more time to fix the problems, and add scrolling support back in a future version (as opposed to delaying releases). Apologies for any inconvenience this may cause.
To add scrolling, simply add a scrollable Panel and set its DockStyle property to Fill.
To stop child controls from covering the title bar and borders when docked, I overrode the Expando's DisplayRectangle property.
///
/// Overrides DisplayRectangle so that docked controls
/// don't cover the titlebar or borders
///
public override Rectangle DisplayRectangle
{
get
{
return new Rectangle(this.Border.Left,
this.HeaderHeight + this.Border.Top,
this.Width - this.Border.Left - this.Border.Right,
this.ExpandedHeight - this.HeaderHeight -
this.Border.Top - this.Border.Bottom);
}
}

Figure 10: Animated collapse in action
To enable collapse/expand animation, the Expando's Animate property must be set to true:
/// Gets or sets whether the Expando is allowed to animate.
public bool Animate
{
get
{
return this.animate;
}
set
{
this.animate = value;
}
}
When the Expando's Collapsed property changes, it checks whether it can animate.
/// Gets or sets whether the Expando is collapsed.
public bool Collapsed
{
...
set
{
if (this.collapsed != value)
{
// if we're supposed to collapse, check if we can
if (value && !this.CanCollapse)
{
// looks like we can't so time to bail
return;
}
this.collapsed = value;
// only animate if we're allowed to, we're not in
// design mode and we're not initialising
if (this.Animate && !this.DesignMode && !this.Initialising)
{
...
If the Expando is able to animate, it creates a new AnimationHelper that tells the Expando to get ready and starts the animation timer.
...
this.animationHelper = new AnimationHelper(this,
AnimationHelper.FadeAnimation);
this.OnStateChanged(new ExpandoEventArgs(this));
this.animationHelper.StartAnimation();
...
}
}
}
}
///
/// Starts the animation for the specified expando
///
protected void StartAnimation()
{
// don't bother going any further if we are already animating
if (this.Animating)
{
return;
}
this.animationStepNum = 0;
// tell the expando to get ready to animate
if (this.AnimationType == FadeAnimation)
{
this.expando.StartFadeAnimation();
}
else
{
this.expando.StartSlideAnimation();
}
// start the animation timer
this.animationTimer.Start();
}
Once the Expando receives the StartAnimation message, it takes a "snap-shot" of its "client area" (i.e., its dockable area). All the Expando's child controls are set invisible as otherwise they would appear to slide off the bottom of the Expando (also controls that have their FlatStyle property set to System don't like having their opacity changed).
///
/// Gets the Expando ready to start its collapse/expand animation
///
protected void StartAnimation()
{
this.animating = true;
// stop the layout engine
this.SuspendLayout();
// get an image of the client area that we can
// use for alpha-blending in our animation
this.animationImage = this.GetAnimationImage();
// set each control invisible (otherwise they
// appear to slide off the bottom of the group)
foreach (Control control in this.Controls)
{
control.Visible = false;
}
// restart the layout engine
this.ResumeLayout(false);
}
///
/// Returns an image of the group's display area to be used
/// in the animation
///
internal Image GetAnimationImage()
{
// create a new image to draw into
Image image = new Bitmap(this.Width, this.Height);
// get a graphics object we can draw into
Graphics g = Graphics.FromImage(image);
IntPtr hDC = g.GetHdc();
// some flags to tell the control how to draw itself
IntPtr flags = (IntPtr) (WmPrintFlags.PRF_CLIENT |
WmPrintFlags.PRF_CHILDREN |
WmPrintFlags.PRF_ERASEBKGND);
// tell the control to draw itself
NativeMethods.SendMessage(this.Handle,
WindowMessageFlags.WM_PRINT,
hDC, flags);
// clean up resources
g.ReleaseHdc(hDC);
g.Dispose();
// return the completed animation image
return image;
}
///
/// The SendMessage function sends the specified message to a
/// window or windows. It calls the window procedure for the
/// specified window and does not return until the window
/// procedure has processed the message
///
[DllImport("User32.dll")]
internal static extern int SendMessage(IntPtr hwnd,
int msg,
IntPtr wParam,
IntPtr lParam);
The animationImage is faded and moved up/down as necessary during the animation.
///
/// Paints the "Display Rectangle". This is the dockable
/// area of the control (ie non-titlebar/border area).
///
protected void PaintDisplayRect(Graphics g)
{
// are we animating
if (this.animating && this.animationImage != null)
{
// calculate the transparency value for the animation image
float alpha = (((float) (this.Height - this.HeaderHeight)) /
((float) (this.ExpandedHeight - this.HeaderHeight)));
float[][] ptsArray = {new float[] {1, 0, 0, 0, 0},
new float[] {0, 1, 0, 0, 0},
new float[] {0, 0, 1, 0, 0},
new float[] {0, 0, 0, alpha, 0},
new float[] {0, 0, 0, 0, 1}};
ColorMatrix colorMatrix = new ColorMatrix(ptsArray);
ImageAttributes imageAttributes = new ImageAttributes();
imageAttributes.SetColorMatrix(colorMatrix,
ColorMatrixFlag.Default,
ColorAdjustType.Bitmap);
// work out how far up the animation image we need to start
int y = this.animationImage.Height - this.PseudoClientHeight
- this.Border.Bottom;
// draw the image
g.DrawImage(this.animationImage,
new Rectangle(0, this.HeaderHeight, this.Width,
this.Height - this.HeaderHeight),
0,
y,
this.animationImage.Width,
this.animationImage.Height - y,
GraphicsUnit.Pixel,
imageAttributes);
}
else
{
...
}
}
![]()
Figure 11: A TaskItem
TaskItems are similar to Labels. Each TaskItem can contain an Image that is restricted to 16x16 pixels. Larger or smaller images can be used, but they will be enlarged/decreased to 16x16 as necessary.
CustomSettings
The custom settings used to draw the TaskItem.
Note: Changing one of these settings will override the same system setting defined in a shellstyle.dll.
Image
The image that is displayed on a TaskItem.
ShowFocusCues
Gets or sets a value indicating whether the TaskItem should display focus rectangles when it has focus.
As of v3.2, Binary Serialization support has been reworked and XML Serialization support has been added.
Note: v3.2.1 adds a Version property to the serialization process to ensure backward compatibility with future versions. Anyone using serialization is encouraged to upgrade to v3.2.1
In order to fix the problems that v3.1 had with serialization, I needed to find a new way to perform serialization. After much Googling, I came across the concept of surrogates. A surrogate is a class that will be serialized in place of another class (usually because the other class is either not serializable or contains classes that are not serializable or cause serialization problems).
TaskPane.TaskPaneSurrogate
A class that is serialized instead of a TaskPane.
Expando.ExpandoSurrogate
A class that is serialized instead of an Expando.
TaskItem.TaskItemSurrogate
A class that is serialized instead of a TaskItem.
All the above Surrogates have the following methods for importing/exporting data to/from a Surrogate:
Load(object value)
Populates the Surrogate with data that is to be serialized from the specified object.
Save()
Returns an object that contains the deserialized Surrogate data.
The example below shows how a TaskPane can be serialized and deserialized by a TaskPane.TaskPaneSurrogate with Binary and XML serialization:
// BINARY SERIALIZATION
// serialize a TaskPane to a file
IFormatter formatter = new BinaryFormatter();
stream = new FileStream("TaskPane.bin", FileMode.Create, FileAccess.Write,
FileShare.None);
TaskPane.TaskPaneSurrogate taskPaneSurrogate =
new TaskPane.TaskPaneSurrogate();
taskPaneSurrogate.Load(this.serializeTaskPane);
formatter.Serialize(stream, taskPaneSurrogate);
stream.Close();
// deserialize a TaskPane from a file
IFormatter formatter = new BinaryFormatter();
stream = new FileStream("TaskPane.bin", FileMode.Open, FileAccess.Read,
FileShare.Read);
TaskPane.TaskPaneSurrogate taskPaneSurrogate =
(TaskPane.TaskPaneSurrogate) formatter.Deserialize(stream);
TaskPane taskpane = taskPaneSurrogate.Save();
stream.Close();
// XML SERIALIZATION
// serialize a TaskPane to a file
XmlSerializer xml = new XmlSerializer(typeof(TaskPane.TaskPaneSurrogate));
StreamWriter writer = new StreamWriter("TaskPane.xml");
TaskPane.TaskPaneSurrogate taskPaneSurrogate =
new TaskPane.TaskPaneSurrogate();
taskPaneSurrogate.Load(this.serializeTaskPane);
xml.Serialize(writer, taskPaneSurrogate);
writer.Close();
// deserialize a TaskPane from a file
XmlSerializer xml = new XmlSerializer(typeof(TaskPane.TaskPaneSurrogate));
TextReader reader = new StreamReader("TaskPane.xml");
TaskPane.TaskPaneSurrogate taskPaneSurrogate =
(TaskPane.TaskPaneSurrogate) xml.Deserialize(reader);
TaskPane taskpane = taskPaneSurrogate.Save();
reader.Close();
Note: Controls in the Expando.ItemCollection that are not TaskItems are ignored during the serialization process as (unfortunately) they do not support serialization.
Update: I sent a bug report to Microsoft about visual styles and WM_PRINT messages (which can be found here[^]) and their response was basically that it would be too hard to fix, so it looks like we're stuck with this workaround until Avalon is released.
Some XP themed controls (TextBox, ListView, TreeView, ListBox, CheckedListBox, DateTimePicker, GroupBox) don't draw a themed border when sent a WM_PRINT message, if Visual Styles are enabled.

Figure 12: TextBox border after WM_PRINT message
In order to solve this problem, I immediately ran into another problem - How to find out if Visual Styles are applied (i.e., a manifest or Application.EnableVisualStyles() is being used). After some Googling, I found this solution which checks if themes are enabled and which version of the Common Controls is being used:
///
/// Checks whether Visual Styles are enabled
///
protected bool VisualStylesEnabled
{
get
{
OperatingSystem os = System.Environment.OSVersion;
// check if the OS is XP or higher
if (os.Platform == PlatformID.Win32NT &&
((os.Version.Major == 5 && os.Version.Minor >= 1) ||
os.Version.Major > 5))
{
// are themes enabled
if (UxTheme.IsThemeActive() && UxTheme.IsAppThemed())
{
DLLVERSIONINFO version = new DLLVERSIONINFO();
version.cbSize = Marshal.SizeOf(typeof(DLLVERSIONINFO));
// are we using Common Controls v6
if (DllGetVersion(ref version) == 0)
{
return (version.dwMajorVersion > 5);
}
}
}
return false;
}
}
///
/// Receives dynamic-link library (DLL)-specific version information.
/// It is used with the DllGetVersion function
///
[StructLayout(LayoutKind.Sequential)]
public struct DLLVERSIONINFO
{
public int cbSize;
public int dwMajorVersion;
public int dwMinorVersion;
public int dwBuildNumber;
public int dwPlatformID;
}
///
/// Implemented by many of the Microsoft Windows Shell dynamic-link libraries
/// (DLLs) to allow applications to obtain DLL-specific version information
///
[DllImport("Comctl32.dll")]
public static extern int DllGetVersion(ref DLLVERSIONINFO pdvi);
I then subclassed the offending controls and listened for WM_PRINT messages, and drew themed borders over the top of the unthemed borders, if Visual Styles are enabled.
///
/// Processes Windows messages
///
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
// don't bother if visual styles aren't applied
if (!this.visualStylesEnabled)
{
return;
}
// WM_PRINT message?
if (m.Msg == (int) WindowMessageFlags.WM_PRINT)
{
// are we supposed to draw the nonclient area?
// (ie borders)
if ((m.LParam.ToInt32() & (int) WmPrintFlags.PRF_NONCLIENT) ==
(int) WmPrintFlags.PRF_NONCLIENT)
{
// open theme data
IntPtr hTheme = UxTheme.OpenThemeData(this.Handle,
UxTheme.WindowClasses.Edit);
if (hTheme != IntPtr.Zero)
{
// get the part and state needed
int partId = (int) UxTheme.Parts.Edit.EditText;
int stateId = (int) UxTheme.PartStates.EditText.Normal;
// rectangle to draw into
RECT rect = new RECT();
rect.right = this.Width;
rect.bottom = this.Height;
// clipping rectangle
RECT clipRect = new RECT();
// draw the left border
clipRect.left = rect.left;
clipRect.top = rect.top;
clipRect.right = rect.left + 2;
clipRect.bottom = rect.bottom;
UxTheme.DrawThemeBackground(hTheme, m.WParam, partId, stateId,
ref rect, ref clipRect);
// do the same for other borders
...
}
UxTheme.CloseThemeData(hTheme);
}
}
}
The subclassed controls (XPTextBox, XPListView, XPTreeView, XPListBox, XPCheckedListBox, XPDateTimePicker) are included in the download.
XPExplorerBar may not correctly render non-official XP themes. RightToLeft support for Expandos and TaskItems.
HideControl/ShowControl commands for Expandos (see Hide/Show Controls for more details).
Expandos to be dragged around a TaskPane.
TaskItem's text is sometimes clipped.
Expando Hide/ShowControl methods trying to animate while Expando is collapsed.
UseDefaultTabHandling property so that the default focus and keyboard navigation is enabled by default. To use tab handling similar to Windows XP's Explorer Bar UseDefaultTabHandling must be explicitly set to false. Serializable attributes from classes which shouldn't be serialized.
UseDefaultTabHandling property to Expandos so the user can choose the default focus and keyboard navigation or use focus and keyboard navigation similar to Windows XP's Explorer Bar. TaskPanes, Expandos, TaskItems, TaskPane.ExpandoCollections and Expando.ItemCollections.
TaskItems or other controls to Expandos programmatically bug which was accidentally reintroduced in v3.0.
TaskPanes, Expandos and TaskItems.
Expandos due to rendering issues.
Expandos start at point (0, 0) when added to a TaskPane programmatically bug.
Expandos start with incorrect height if Collapsed and have a TitleImage bug.
Expandos so that collapse/expand arrows and titlebar highlights are not displayed when the CanCollapse property is false. Expandos.
Expandos, TaskItems or other controls programmatically. Control re-ordering on Expandos. Expando re-ordering. Expandos titlebar now rendered in grayscale when disabled.
TaskItems render their text the same as a Label when disabled.
XPTaskBar to XPExplorerBar.
Expandos.
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Last Updated: 6 Oct 2005 Editor: Smitha Vijayan |
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