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At the end of this tutorial you will be able to create an animation of a ball be thrown and bouncing across the ground a sample of which you can see here. IntroductionThis tutorial shows you how to create an animation of a ball being thrown across the screen, landing and bouncing. Is this useful? Well, not as useful as the navigation bar article I posted earlier on Code Project, but I found a way to use it on my website so maybe you can as well. I did have a vision of Silverlight based shopping cart where any product you selected would be thrown across the screen, land in the shopping cart, and bounce around, but will save that for another article! In the meantime if nothing else you can use this article to learn a little more about the internals of a Silverlight animation Storyboard. Step by Step TutorialA brief description of how to use the article or code. The class names, the methods and properties, any tric
Here’s the XAML before hand: <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="ball" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
<SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<SplineDoubleKeyFrame KeyTime="00:00:01" Value="-206">
<SplineDoubleKeyFrame.KeySpline>
<KeySpline ControlPoint1="0,1" ControlPoint2="1,1"/>
</SplineDoubleKeyFrame.KeySpline>
</SplineDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
Notice it’s moving the ball from a position of 0 to a position of -206 in 1 second. ControlPoint1’s value of 0,1 indicates we are going to start at full speed and reach minimum speed at the end of the motion. To make the ball return back down we’ll copy the second keyframe, change to time of the key to 2 seconds, change the destination of the animation to 0, and we’ll reverse the sense of the easing defined by ControlPoint2. The results are as follows: <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="ball" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
<SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<SplineDoubleKeyFrame KeyTime="00:00:01" Value="-206">
<SplineDoubleKeyFrame.KeySpline>
<KeySpline ControlPoint1="0,1" ControlPoint2="1,1"/>
</SplineDoubleKeyFrame.KeySpline>
</SplineDoubleKeyFrame>
<SplineDoubleKeyFrame KeyTime="00:00:02" Value="0">
<SplineDoubleKeyFrame.KeySpline>
<KeySpline ControlPoint1="1,0" ControlPoint2="1,1"/>
</SplineDoubleKeyFrame.KeySpline>
</SplineDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
Select the bounce storyboard and hit play. You should see the ball go up and down as if it’s been thrown up and down.
<Storyboard RepeatBehavior="Forever" x:Name="Bounce">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="ball" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
<SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<SplineDoubleKeyFrame KeyTime="00:00:02" Value="297"/>
<SplineDoubleKeyFrame KeyTime="00:00:03" Value="320"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="ball" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
<SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<SplineDoubleKeyFrame KeyTime="00:00:01" Value="-206">
<SplineDoubleKeyFrame.KeySpline>
<KeySpline ControlPoint1="0,1" ControlPoint2="1,1"/>
</SplineDoubleKeyFrame.KeySpline>
</SplineDoubleKeyFrame>
<SplineDoubleKeyFrame KeyTime="00:00:02" Value="0">
<SplineDoubleKeyFrame.KeySpline>
<KeySpline ControlPoint1="1,0" ControlPoint2="1,1"/>
</SplineDoubleKeyFrame.KeySpline>
</SplineDoubleKeyFrame>
<SplineDoubleKeyFrame KeyTime="00:00:02.5" Value="-20">
<SplineDoubleKeyFrame.KeySpline>
<KeySpline ControlPoint1="0,1" ControlPoint2="1,1"/>
</SplineDoubleKeyFrame.KeySpline>
</SplineDoubleKeyFrame>
<SplineDoubleKeyFrame KeyTime="00:00:03" Value="0">
<SplineDoubleKeyFrame.KeySpline>
<KeySpline ControlPoint1="1,0" ControlPoint2="1,1"/>
</SplineDoubleKeyFrame.KeySpline>
</SplineDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<SplineDoubleKeyFrame KeyTime="00:00:03" Value="320"/>
This XAML sets the position that the ball will move to at the end of the third second to 320 which is 22 to the right of where it was in at the end of the previous keyframe. For the vertical portion of the bounce copy the last two keyframes of the DoubleAnimationUsingKeyFrames section that ends TranslateTransform.Y. Set the keyframe time for the peak of the bounce to 2.5 seconds and a height of -20. Have the bounce return to 0 at 3 seconds. This results in the addition of the following XAML: <SplineDoubleKeyFrame KeyTime="00:00:02.5" Value="-20">
<SplineDoubleKeyFrame.KeySpline>
<KeySpline ControlPoint1="0,1" ControlPoint2="1,1"/>
</SplineDoubleKeyFrame.KeySpline>
</SplineDoubleKeyFrame>
<SplineDoubleKeyFrame KeyTime="00:00:03" Value="0">
<SplineDoubleKeyFrame.KeySpline>
<KeySpline ControlPoint1="1,0" ControlPoint2="1,1"/>
</SplineDoubleKeyFrame.KeySpline>
<Storyboard RepeatBehavior="Forever" x:Name="Bounce">
public Page()
{
// Required to initialize variables
InitializeComponent();
Loaded += new RoutedEventHandler(PageLoaded);
}
void PageLoaded(object sender, RoutedEventArgs e)
{
Bounce.Begin();
}
}
HistoryJuly 23, 2008, Initial Release
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