
Cats and babies have a lot in common. They both like eating the house plants, and share the same hatred of closed doors. They also love using keyboards, with the result that the important email you were sending to your boss is dispatched in mid-sentence, your accounts in Excel are embellished with four rows of gobbledygook, and your failure to notice that Windows Explorer was open results in several files moving to the Recycle Bin.
The solution is an application which you can switch to as soon as the keyboard is under threat, and which will ensure that any keyboard activity is harmless. This article illustrates how the keyboard can be neutralized in a C# application using a low-level Windows API hook.
There are a number of articles and code samples regarding hooks in Windows, and some of them are listed at the end of this article. Neutralizing the keyboard when children are around must be a common need -- someone here wrote almost exactly the same thing in C++[^]! However, when I was looking for source code to create my application, I found very few .NET examples, and none that involved a self-contained class in C#.
The .NET framework gives managed access to the keyboard events you'll need
for most ordinary uses through KeyPress, KeyUp and
KeyDown. Unfortunately, these events can't be used to stop Windows
from processing key combinations like Alt+Tab or the Windows Start key, which
allow users to navigate away from an application. The conveniently placed
Windows key in particular was irresistible to my baby son!
The solution is to catch the keyboard events at the operating system level rather than through the framework. To do this, the application needs to use Windows API functions to add itself to the "hook chain" of applications listening for keyboard messages from the operating system. When it receives this type of message, the application can selectively pass the message on, as it normally should, or suppress it so that no further applications -- including Windows -- can act on it. This article explains how.
Please note, however, that this code only applies to NT-based versions of Windows (NT, 2000 and XP), and that it isn't possible to use this method to disable Ctrl+Alt+Delete (suggestions on how to do that can be found in this MSDN Magazine Q&A[^]).
For ease of use, I have attached three separate zip files to this article. One
contains only the KeyboardHook class which is the main focus of
this article. The others are complete projects for an application called "Baby Keyboard Bash" which displays the keys' names or coloured shapes in response to keystrokes. For ease of use, I have included two projects, one for Microsoft Visual C# 2005 Express Edition and one for Visual Studio 2003.
The keyboard hook is set up and handled by the KeyboardHook
class in keyboard.cs. This class implements IDisposable,
so the simplest way to instantiate it is to use the using keyword
in the application's Main() method, to enclose the Application.Run() call. This will ensure that the hook is set up as soon as the application starts and, more importantly, is disabled
as the application shuts down.
The class raises an event to warn the application that a key has been
pressed, so it is important for the main form to have access to the instance of
KeyboardHook created in the Main() method; the
simplest solution is to store this instance in a public member variable. In a
Visual Studio 2003 project, this will usually go in the Form1 class
(or whatever the application's main class is called), and in Visual Studio 2005,
in the Program class in Program.cs.
KeyboardHook has three constructors to enable or disable certain
settings:
KeyboardHook(): traps all keystrokes, passing nothing to
Windows or other applications.
KeyboardHook(string param): Converts the
string to one of the values in the Parameters enum and then calls
the following constructor:
KeyboardHook(KeyboardHook.Parameters enum):
Depending on the value selected from the Parameters enum, the
following settings can be enabled:
Parameters.AllowAltTab: allows the user to switch to other
applications using Alt+Tab.
Parameters.AllowWindowsKey: allows the user to access the
taskbar and Start menu using Ctrl+Esc or one of the Windows keys.
Parameters.AllowAltTabAndWindows: enables Alt+Tab, Ctrl+Esc
and the Windows keys.
Parameters.PassAllKeysToNextApp: if the parameter is true,
all keystrokes will be passed to any other listening applications, including
Windows. Enabling Alt+Tab and/or the Windows keys allows the person who is actually
using the computer to switch to another application and interact with it using
the mouse while keystrokes continue to be trapped by the keyboard hook. The
PassAllKeysToNextApp setting effectively disables the keystroke
trapping; the class will still set up a low-level keyboard hook and raise its
KeyIntercepted event, but it will also pass the keyboard events to
other listening applications.
The simplest way to instantiate the class to trap all keystrokes is therefore:
public static KeyboardHook kh;
[STAThread]
static void Main()
{
//Other code
using (kh = new KeyboardHook())
{
Application.Run(new Form1());
}
When a key is pressed, the KeyboardHook class raises a
KeyIntercepted event containing some
KeyboardHookEventArgs. This needs to be handled by a method of the
type KeyboardHookEventHandler, which can be set up as follows:
kh.KeyIntercepted += new KeyboardHook.KeyboardHookEventHandler(kh_KeyIntercepted);
The KeyboardHookEventArgs returns the following information on
the key that was pressed:
KeyName: the key's name, obtained by casting the trapped key
code to System.Windows.Forms.Keys.
KeyCode: the original key code returned by the keyboard hook
PassThrough: whether this instance of
KeyboardHook is configured to allow this keystroke through to
other applications. Checking this is useful if you want to allow a user to
switch to another application using Alt+Tab or Ctrl+Esc/Windows keys. A method with the appropriate signature can then be used to perform whatever tasks the keystroke calls for. Here is an example from the enclosed sample application:
void kh_KeyIntercepted(KeyboardHookEventArgs e)
{
//Check if this key event is being passed to
//other applications and disable TopMost in
//case they need to come to the front
if (e.PassThrough)
{
this.TopMost = false;
}
ds.Draw(e.KeyName);
}
The rest of this article explains how the low-level keyboard hook is
implemented in KeyboardHook.
The Windows API contains three methods in user32.dll that are useful for this purpose:
SetWindowsHookEx, which sets up the keyboard hook
UnhookWindowsHookEx, which removes the keyboard hook
CallNextHookEx, which passes the keystroke information to the
next application listening for keyboard events The key to creating an application which can hijack the keyboard is to implement the first two methods, and forgo the third. The result is that any keys pressed go no further than the application.
In order to achieve this, the first step is to include the
System.Runtime.InteropServices namespace and import the API
methods, starting with SetWindowsHookEx:
using System.Runtime.InteropServices
...
//Inside class:
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
The code to import UnhookWindowsHookEx and
CallNextHookEx is listed in the sections concerning those methods
further in this article.
The next step is to call SetWindowsHookEx to set up the hook,
passing the following four parameters:
SetWindowsHookEx can also be used to hook into mouse
events; a
complete list can be found on MSDN[^].
In this case, we're only interested in number 13, which is the keyboard hook's
id. To make the code more legible, this has been assigned to the constant
WH_KEYBOARD_LL.
IntPtr.Zero, on the grounds that it is unlikely that there will
be more than one instance of the application. However, this code uses
GetModuleHandle from kernel32.dll to identify the exact
instance to make the class potentially more flexible.
SetWindowsHookEx returns a hook ID which will be used to
unhook the application when it shuts down, so this needs to be stored in a
member variable for future use. The relevant code from the
KeyboardHook class is as follows:
private HookHandlerDelegate proc;
private IntPtr hookID = IntPtr.Zero;
private const int WH_KEYBOARD_LL = 13;
public KeyboardHook()
{
proc = new HookHandlerDelegate(HookCallback);
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
hookID = SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
As mentioned above, SetWindowsHookEx requires a pointer to the
callback function that will be used to process the keyboard events. It expects a
function with the following signature:
LRESULT CALLBACK LowLevelKeyboardProc
( int nCode,
WPARAM wParam,
LPARAM lParam
);
The C# method for setting up a "pointer to a function" is to use a delegate,
so the first step in giving SetWindowsHookEx what it needs is to
declare a delegate with the right signature:
private delegate IntPtr HookHandlerDelegate(
int nCode, IntPtr wParam, ref KBDLLHOOKSTRUCT lParam);
And then write a callback method with the same signature; this method will
contain all the code that actually processes the keyboard event. In the case of
KeyboardHook, it checks whether the keystroke should be passed to
other applications and then raises the KeyIntercepted event. Here
is a simplified version without the keystroke handling code:
private const int WM_KEYUP = 0x0101;
private const int WM_SYSKEYUP = 0x0105;
private IntPtr HookCallback(int nCode, IntPtr wParam, ref KBDLLHOOKSTRUCT lParam)
{
//Filter wParam for KeyUp events only - otherwise this code
//will execute twice for each keystroke (ie: on KeyDown and KeyUp)
//WM_SYSKEYUP is necessary to trap Alt-key combinations
if (nCode >= 0)
{
if (wParam == (IntPtr)WM_KEYUP || wParam == (IntPtr)WM_SYSKEYUP)
{
//Raise the event
OnKeyIntercepted(new KeyboardHookEventArgs(lParam.vkCode, AllowKey));
}
//Return a dummy value to trap the keystroke
return (System.IntPtr)1;
}
//The event wasn't handled, pass it to next application
return CallNextHookEx(hookID, nCode, wParam, ref lParam);
}
A reference to HookCallback is then assigned to an instance of
HookHandlerDelegate and passed in the call to
SetWindowsHookEx, as illustrated in the previous section.
Whenever a keyboard event occurs, the following parameters will be passed to
HookCallBack:
CallNextHookEx
if this value is less than zero. Normal keyboard events will return an
nCode of 0 or more. KeyboardHook is as follows: private struct KBDLLHOOKSTRUCT
{
public int vkCode;
int scanCode;
public int flags;
int time;
int dwExtraInfo;
}
The two public parameters are the only ones used by the callback method
in KeyboardHook. vkCoke returns the virtual key code,
which can be cast to System.Windows.Forms.Keys to obtain the key's
name, while flags indicates if this is an extended key (the Windows
Start key, for instance) or if the Alt key was pressed at the same time. The
complete code for the HookCallback method illustrates which
flags values to check for in each case.
If the information provided by flags and the other components of
the KBDLLHOOKSTRUCT are not needed, the signature of the callback
method and delegate can be changed as follows:
private delegate IntPtr HookHandlerDelegate(
int nCode, IntPtr wParam, IntPtr lParam);
In this case, lParam will return only the
vkCode.
A well-behaved keyboard hook callback method should end by calling the
CallNextHookEx function and returning its result. This ensures that
other applications get a chance to handle the keystrokes destined for them.
However, the key functionality of the KeyboardHook class is
preventing keystrokes from being propagated to any further applications. So
whenever it processes a keystroke, HookCallback returns a dummy
value instead:
return (System.IntPtr)1;
On the other hand, it does call CallNextHookEx if it didn't
handle the event, or if the parameter passed with KeyboardHook's
overloaded constructor allows certain key combinations through.
CallNextHookEx is enabled by importing the function from
user32.dll as shown in the following code:
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, ref KeyInfoStruct lParam);
The imported method is then called by this line in the
HookCallback method, which ensures that all the parameters received
through the hook are passed on to the next application:
CallNextHookEx(hookID, nCode, wParam, ref lParam);
As mentioned before, if the flags in lParam are not relevant,
the signature for the imported CallNextHookEx can be changed to
define lParam as System.IntPtr.
The last step in processing the hook is to remove it when the instance of the
KeyboardHook class is destroyed, using the
UnhookWindowsHookEx function imported from user32.dll as
follows.
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
Since KeyboardHook implements IDisposable, this can
be done in the Dispose method.
public void Dispose()
{
UnhookWindowsHookEx(hookID);
}
hookID is the id returned by the call to
SetWindowsHookEx in the constructor. This removes the application
from the hook chain.
Here are some good sources on Windows hooks in C# and in general:
It seems that articles in any language seem to attract at least one response on the lines of "how do I do the same thing in (some other language)?", so here are some samples I found:
And nothing to do with Windows API hooks or C#, but I would like to recommend Mike Ellison's excellent Word 2003 template if you're ever planning to write an article for Code Project!
if (nCode >= 0 && (wParam == (IntPtr)WM_KEYUP || wParam == (IntPtr)WM_SYSKEYUP))if (nCode >= 0)
{
if (wParam == (IntPtr)WM_KEYUP || wParam == (IntPtr)WM_SYSKEYUP)