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How to drag a virtual file from your app into Windows ExplorerBy Nishant SivakumarShows how to use CFSTR_FILEDESCRIPTOR and CFSTR_FILECONTENTS to perform drag/drop with virtual files |
VC7.1, VC8.0Win2K, WinXPVS.NET2003, VS2005, Dev
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I was working on an FTP client application where I needed to support
drag/drop with Windows Explorer. Dropping files from Explorer into the client
was trivial and didn't cause me too much trouble, but dropping files back into
Explorer was not as easy. Using CF_HDROP was ruled out because the
source file would not physically exist, as it would have to be downloaded from
the FTP server before Explorer can get at it. After playing around with various
stuff, I finally hit upon using CFSTR_FILEDESCRIPTOR and
CFSTR_FILECONTENTS, which suited my purposes. In this article, I'll
demonstrate a simple dialog app that will let you drag non-existent files from
your app into Explorer.
COleDataSourceCFSTR_FILEDESCRIPTOR
format, and then use CacheGlobalData on the
COleDataSource derived classOnRenderFileData in this derived classOnRenderFileData override, handle
CFSTR_FILECONTENTS, and write directly to the CFSTR_FILECONTENTSGenerate a default Dialog based MFC application with Visual Studio 2005 (or
an earlier version if you don't have 2005). Use the resource editor to add a
List control to the dialog, and associate a DDX control variable with it of type
CListCtrl and name it m_fileList. Now add the
following code to the OnInitDialog to setup the List control.
BOOL CExplorerDelayDropDlg::OnInitDialog()
{
CDialog::OnInitDialog();
. . .
AfxOleInit();
m_fileList.SetExtendedStyle(LVS_EX_FULLROWSELECT);
m_fileList.InsertColumn(0, _T("File"), LVCFMT_LEFT,75);
m_fileList.InsertColumn(1, _T("Details"), LVCFMT_LEFT,175);
for(TCHAR c = _T('A'); c < _T('F'); c++)
{
CString text1, text2;
text1.Format(_T("%c.txt"),c);
text2.Format(_T("File full of %cs"),c);
m_fileList.SetItemText(
m_fileList.InsertItem(c - _T('A'),text1),1,text2);
}
return TRUE;
}
The code merely fills up the List control with some dummy file names. Note
how I have made a call to AfxOleInit (you don't need to do this if
your app already supports OLE).
COleDataSourceSince we are using delayed data rendering, we need to derive a class from
COleDataSource so that we can override OnRenderFileData
(the default version merely returns FALSE). So, the first step is
to add a class named CMyOleDataSource (derived from
COleDataSource) to the project.
class CMyOleDataSource : public COleDataSource { DECLARE_DYNAMIC(CMyOleDataSource)
Now, we need to add an override for OnRenderFileData as shown
below.
BOOL CMyOleDataSource::OnRenderFileData(
LPFORMATETC lpFormatEtc,CFile* pFile)
{
// We only need to handle CFSTR_FILECONTENTS
if(lpFormatEtc->cfFormat ==
RegisterClipboardFormat(CFSTR_FILECONTENTS))
{
HGLOBAL hGlob = NULL;
const int buffSize = 512;
hGlob = GlobalAlloc(GMEM_FIXED, buffSize);
if(hGlob)
{
LPBYTE pBytes = (LPBYTE)GlobalLock(hGlob);
if(pBytes)
{
// lpFormatEtc->lindex can be used to identify
// the file that's being copied
memset(pBytes, (int) m_Files.GetAt(
lpFormatEtc->lindex)[0], buffSize);
pFile->Write(pBytes,buffSize);
}
GlobalUnlock(hGlob);
}
GlobalFree(hGlob);
// Need to return TRUE to indicate success to Explorer
return TRUE;
}
return COleDataSource::OnRenderFileData(
lpFormatEtc, pFile);
}
Note how in the above code, I create dummy files by filling up 512 bytes with
a specific character that identifies the file. In a more real life scenario,
you'd have to retrieve a specific file, identified by the lindex
parameter, and then retrieve that file from a remote source or perhaps
from an archive.
Now, we just need to handle the LVN_BEGINDRAG notification as
shown below. You can either use the Properties box to add a handler, or manually
add an ON_NOTIFY handler in the dialog class.
void CExplorerDelayDropDlg::OnBeginDrag(NMHDR *pNMHDR, LRESULT *pResult) { UINT uFileCount = m_fileList.GetSelectedCount(); // The CFSTR_FILEDESCRIPTOR format expects a // FILEGROUPDESCRIPTOR structure followed by an // array of FILEDESCRIPTOR structures, one for // each file being dropped UINT uBuffSize = sizeof(FILEGROUPDESCRIPTOR) + (uFileCount-1) * sizeof(FILEDESCRIPTOR); HGLOBAL hFileDescriptor = GlobalAlloc ( GHND | GMEM_SHARE, uBuffSize ); if(hFileDescriptor) { FILEGROUPDESCRIPTOR* pGroupDescriptor = (FILEGROUPDESCRIPTOR*) GlobalLock ( hFileDescriptor ); if(pGroupDescriptor) { // Need a pointer to the FILEDESCRIPTOR array FILEDESCRIPTOR* pFileDescriptorArray = (FILEDESCRIPTOR*)((LPBYTE)pGroupDescriptor + sizeof(UINT)); pGroupDescriptor->cItems = uFileCount; POSITION pos = m_fileList.GetFirstSelectedItemPosition(); int index = 0; m_DataSrc.m_Files.RemoveAll(); while( NULL != pos ) { int nSelItem = m_fileList.GetNextSelectedItem( pos ); ZeroMemory(&pFileDescriptorArray[index], sizeof(FILEDESCRIPTOR)); lstrcpy ( pFileDescriptorArray[index].cFileName, m_fileList.GetItemText( nSelItem, 0 ) ); m_DataSrc.m_Files.Add( pFileDescriptorArray[index].cFileName); pFileDescriptorArray[index].dwFlags = FD_FILESIZE|FD_ATTRIBUTES; pFileDescriptorArray[index].nFileSizeLow = 512; pFileDescriptorArray[index].nFileSizeHigh = 0; pFileDescriptorArray[index].dwFileAttributes = FILE_ATTRIBUTE_NORMAL; index++; } } else { GlobalFree ( hFileDescriptor ); } } GlobalUnlock ( hFileDescriptor ); // For the CFSTR_FILEDESCRIPTOR format, we use // CacheGlobalData since we make that data available // immediately FORMATETC etcDescriptor = { RegisterClipboardFormat(CFSTR_FILEDESCRIPTOR), NULL, DVASPECT_CONTENT, -1, TYMED_HGLOBAL }; m_DataSrc.CacheGlobalData ( RegisterClipboardFormat( CFSTR_FILEDESCRIPTOR), hFileDescriptor, &etcDescriptor ); // For CFSTR_FILECONTENTS, we use DelayRenderFileData // as this data will have to come from a non-physical // device, like an FTP site, an add-on device, or an archive FORMATETC etcContents = { RegisterClipboardFormat(CFSTR_FILECONTENTS), NULL, DVASPECT_CONTENT, -1, TYMED_HGLOBAL }; m_DataSrc.DelayRenderFileData(RegisterClipboardFormat( CFSTR_FILECONTENTS), &etcContents); DROPEFFECT dwEffect = m_DataSrc.DoDragDrop ( DROPEFFECT_COPY | DROPEFFECT_MOVE ); // Free memory in case of failure if(dwEffect == DROPEFFECT_NONE ) { GlobalFree( hFileDescriptor ); } *pResult = 0; }
That's it. Obviously, this just shows the bare techniques. You'd need to write extra code to make the whole process smooth. For example, if you are pulling the file from a remote device, there'd be a delay before the file gets written, in which case, you'd need to show a progress bar, or ensure that your main app does not freeze up entirely. But the basic technique will remain the same.
For more on Drag/Drop with Explorer, read Mike Dunn's excellent article :
How to Implement Drag and Drop Between Your Program and Explorer
which explains how to use CF_HDROP to transfer existing files to
Explorer.
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Last Updated: 13 Sep 2006 Editor: Nishant Sivakumar |
Copyright 2006 by Nishant Sivakumar Everything else Copyright © CodeProject, 1999-2009 Web12 | Advertise on the Code Project |