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To new is C++; To malloc is C; To mix them is sinBy Nishant SivakumarArticle explains the differences between malloc/free and new/delete in a C++ context |
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One of the most common questions that get asked during interviews for C++ programmers is to explain the differences between using malloc and using new. It's also a fairly common question in some of newsgroups and C++ forums. This article will try and explain as simply as possible how
malloc and new are two entities that are essentially non-interchangeable, and there is nothing is this article that you wouldn't find in most decent C++ programming books; but the article tries to put all the information together in a single place using simple code snippets and is targeted at newbies who might be unfamiliar as to the differences.
When you new an object, space for the object is not only allocated but the object's constructor is called. And similarly when you
delete an object, the object's destructor is called before the memory is released. If you use malloc and free, the destructor and constructor do not get called respectively and obviously,
this simply won't do in C++ except in certain very rare situations where you have classes without any specific destructor/constructors.
It's very easy to test this out by using the following test class.
class Test { public: Test() { cout << "Test : ctor\r\n"; } ~Test() { cout << "Test : dtor\r\n"; } void Hello() { cout << "Test : Hello World\r\n"; } };
Create, use and delete the object using
new/delete as well as using
malloc/free :-
int _tmain(int argc, _TCHAR* argv[]) { cout << "1\r\n"; Test* t1 = new Test(); t1->Hello(); delete t1; cout << "2\r\n"; Test* t2 = (Test*) malloc(sizeof Test); t2->Hello(); free(t2); return 0; }
You'll see the following output:-
1
Test : ctor
Test : Hello World
Test : dtor
2
Test : Hello World
As obvious from the output, malloc/free did not
result in either the destructor or the constructor being called.
For non-array allocations, you can actually specify the specific overload of
the constructor that you wish to use as in :- T t = new T(x, y, z);
For array allocations using new, the default constructor will get used. If you
attempt an array allocation on an object that does not have a default
constructor, you get a compiler error :-
class Test2 { public: Test2(int y) { } }; //... Test2* t2array = new Test2[10];
For example, if you attempt to compile the above snippet, you'll get an error C2512: 'Test2' : no appropriate default constructor available with the VC++ 7.1 compiler.
mallocBecause malloc returns a void* the caller has to do
a type-cast to get it to compile.
Test* t1 = new Test();
is so much easier to code and is a lot more readable than
Test* t2 = (Test*) malloc(sizeof Test);
For native types new/delete and malloc/free
work the same way except for the need to type-cast in the case of malloc/free.
So it's just a matter of user preference.
//declaring native type int* i1 = new int; delete i1; int* i2 = (int*) malloc(sizeof(int)); free(i2); //declaring native type array char** c1 = new char*[10]; delete[] c1; char** c2 = (char**) malloc(sizeof(char)*10); free(c2);
delete what you new, and free
what you malloc, never mix new with free
or malloc with delete.
The reason for this is that if you do that, then the behavior is technically
undefined because there is no guarantee that new would internally
use malloc, or that delete would internally use
free.
new/deleteThanks to Mike Dunn for referring me to Raymond Chen's blog on this issue.
The basic point is that you should not mix scalar new with vector
delete and vice versa.
Test* t = new Test[3]; delete t; // <-- This is very bad
The above code will result in a memory leak as only the first Test
object is deleted.
Test* t = new Test; delete[] t; // <-- This is even worse
Similarly, the above code snippet is just as bad and probably worse by a good
deal. The vector delete will try to delete more objects depending
on the random value it gets from its object-count location and will obviously
result in heap corruption.
realloc alternative for new/deleteThe new/delete couple not have a realloc
alternative that is available when you use the malloc/free
pair. realloc is pretty handy if you want to resize the length of
an array or a memory block dynamically, specially since the contents of the
array/block remain same up to the shorter of the old and new sizes. To see this
in action, see the following code snippet :-
char* p = (char*)malloc(sizeof(char)*12); strcpy(p,"hello world"); cout << p << "\r\n"; p = (char*)realloc(p, sizeof(char)*24); strcat(p," from Nish"); cout << p << "\r\n"; free(p);
The output you get will be :-
hello world hello world from Nish
As you can see from the output, the original contents were retained. Thanks
to Minox for reminding me of the realloc issue.
Please feel free to send in further information on new/delete/malloc/free
so that I can enhance the article.
new/deleterealloc
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Last Updated: 29 Mar 2004 Editor: Nishant Sivakumar |
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