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License: The Code Project Open License (CPOL)
Tree Circle Draw ControlBy eng. Plamen KovandjievThis control draws circles that include text and links them with a line |
C# (C#1.0, C#2.0, C#3.0)
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This is a custom control which gives the ability to easily draw circles and edges between them.
This control is very useful for drawing binary trees.
The control is based on Panel class, which is derived and extended with methods for manipulation of circles and edges.
Every circle is placed in an invisible grid. The step of the grid can be specified by property GridSize. The size of circles can be changed with property CircleSize. The origin of the coordinate system can be changed by using property InvertGridYPosition, for example, the origin can be changed from upper left corner to lower right corner.
The other properties of the class can manipulate background color, border color, font of the text, color of the text in circles, color and width of the binding lines.
The methods are divided as follows:
AddChangeTextdelete circle - Removedelete all edges for current circle - RemoveAllLinkand delete circle by its position - RemovePosCheck for existence of circle - Exist FindIndexAddLinkChange text of the link - ChangeTextLinkExistLinkFindLink RemoveLinkBeginUpdate, EndUpdate - when it is needed to add many circles and edges at the same time without redrawing all elements after every addition, the methods BeginUpdate which stops redraw and EndUpdate which restores redraw mode can be used.Clear - removes all circles and edges between themRefresh - will redraw all elementsDescription of each circle is stored in the structure CircleEntity, where are stored: coordinates, caption and List of all vertices which are direct linked to a given circle. All circles are stored in a Generic List of type CircleEntity.
The most interesting method is a derived and rewritten method OnPaint:
/// <summary>
/// Override OnPaint and implement custom draw functionality
/// First draw linked lines. Next add text in link lines.
/// Second draw Circles.
/// </summary>
/// <param name="e">Paint arguments</param>
protected override void OnPaint(PaintEventArgs e)
{
int x;
int y;
string s;
float textX;
float textY;
SizeF sizeText;
Graphics g = e.Graphics;
Point pStart;
Point pEnd;
// First draw linked lines and draw text if exist
for (int i = 0; i < _circles.Count; i++)
{
List<CircleLinkEntity> cl = _circles[i].Links;
for (int j = 0; j < cl.Count; j++)
{
// Calculate center grid coordinates position
pStart = CalculateGrigPosCenter(_circles[i].PosX, _circles[i].PosY);
pEnd = CalculateGrigPosCenter(cl[j].Link.PosX, cl[j].Link.PosY);
g.DrawLine(_linkedLinePen, pStart, pEnd);
s = cl[j].Text;
// if text empty not draw
if (String.IsNullOrEmpty(s))
continue;
// Calculate text position
sizeText = g.MeasureString(s, _circleFont);
textX = Math.Min(pStart.X, pEnd.X) +
(Math.Abs(pStart.X - pEnd.X) / 2) - (sizeText.Width / 2);
textY = Math.Min(pStart.Y, pEnd.Y) +
(Math.Abs(pStart.Y - pEnd.Y) / 2) - (sizeText.Height / 2);
// Draw background rectangle
g.FillRectangle(_circleFillSolidBrush, textX, textY,
sizeText.Width, sizeText.Height);
// Draw outside rectangle
g.DrawRectangle(new Pen(_circleOutlineColor, 1),
textX, textY, sizeText.Width, sizeText.Height);
// Draw text
e.Graphics.DrawString(s, _circleFont,
_circleFontColorSolidBrush, textX, textY);
}
}
Point p;
// Draw Circles and add inside text
for (int i = 0; i < _circles.Count; i++)
{
p = CalculateGrigPos(_circles[i].PosX, _circles[i].PosY);
// Centred to grid coordinates
x = p.X + _gridCoordinateCorrection;
y = p.Y + _gridCoordinateCorrection;
// Draw first fill circle for background
g.FillEllipse(_circleFillSolidBrush, x, y, _circleSize, _circleSize);
// Draw outside circle
g.DrawEllipse(_circlePen, x, y, _circleSize, _circleSize);
s = _circles[i].Text;
// Calculate text Height and Width
sizeText = g.MeasureString(s, _circleFont);
// Calculate text position. Justify
textX = p.X + _cellHalfSize - (sizeText.Width / 2);
textY = p.Y + _cellHalfSize - (sizeText.Height / 2);
g.DrawString(s, _circleFont, _circleFontColorSolidBrush, textX, textY);
// Rectangle over text
//g.DrawRectangle(new Pen(Color.Red, 1.0F), textX,
// textY, sizeText.Width, sizeText.Height);
}
base.OnPaint(e);
}
In the first step, all linking edges and their captions are drawn, and meanwhile all coordinates of the grid are translated to real view coordinates.
In the second step, all circles and their captions are drawn.
When new vertices are added out of the viewable area, the control will be automatically resized and if needed, will add scroll bars.
This control can be used in studying of binary and other types of trees. We used it to display results of Huffman algorithm.
In the first version, we made the base functionality, which contains only adding of circles and linking edges, and later we added editing, searching and deleting of elements. We have also created the ability to show captions on edges.
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Last Updated: 3 Sep 2008 Editor: Deeksha Shenoy |
Copyright 2008 by eng. Plamen Kovandjiev Everything else Copyright © CodeProject, 1999-2010 Web09 | Advertise on the Code Project |