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GeneralRe: Beltway UFO mystery...memberMike Hankey14 Jun '12 - 7:58 
Whoa what do ya know here's [^] a photo of him.
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JokeRe: Beltway UFO mystery...memberJoan Murt14 Jun '12 - 7:39 
Just for a moment I expected to see a painted in military colors helicopter cat... Roll eyes | :rolleyes:
[www.tamautomation.com] Robots, CNC and PLC machines for grinding and polishing.

GeneralRe: Beltway UFO mystery...memberMehGerbil14 Jun '12 - 8:11 
I believe that is an alien space craft...
 
because...
 
if the government claims it's a government aircraft then it is most certainly an actual UFO.
GeneralRe: Beltway UFO mystery...memberDavid Kentley14 Jun '12 - 9:12 
MehGerbil wrote:
if the government claims it's a government aircraft then it is most certainly an actual UFO.

They learned their lesson from the Area 51 incident, so now they do the exact opposite.
Look at me still talking when there's science to do
When I look out there it makes me glad I'm not you

GeneralRe: Beltway UFO mystery...memberloctrice14 Jun '12 - 8:16 
If someone hacks that baby we are in trouble D'Oh! | :doh:
If it moves, compile it

GeneralRe: Beltway UFO mystery...memberGuyThiebaut14 Jun '12 - 10:57 
What I find strange about the whole incident is why they did not just fly the aircaft to its destination at night, avoiding public scrutiny.
There again maybe at that time it was not airworthy.
“That which can be asserted without evidence, can be dismissed without evidence.”
― Christopher Hitchens

GeneralThats why I love CODEPROJECTmemberVasily Tserekh14 Jun '12 - 5:58 
The other day I opened visual studio 2010 and on the start page I saw a news feed about a project of mine the asteroids project
this is the link
http://channel9.msdn.com/coding4fun/blog/Asteroids-C-3D-and-OpenGL[^]
It has over 35000 views on that site and on codeproject has about 3000 downloads and 12000 views that means 3000 people around the world has a code I made.
if wasnt by codeproject that project will still only on my PC until the end of times.
Thats why I love this site
GeneralRe: Thats why I love CODEPROJECTprotectorPete O'Hanlon14 Jun '12 - 6:00 
Congratulations. That's pretty darned cool.

*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

"Mind bleach! Send me mind bleach!" - Nagy Vilmos

CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier

GeneralRe: Thats why I love CODEPROJECTmemberSlacker00714 Jun '12 - 6:01 
congrats.


"the meat from that butcher is just the dogs danglies, absolutely amazing cuts of beef." - DaveAuld (2011)
"No, that is just the earthly manifestation of the Great God Retardon." - Nagy Vilmos (2011)
"It is the celestial scrotum of good luck!" - Nagy Vilmos (2011)
"But you probably have the smoothest scrotum of any grown man" - Pete O'Hanlon (2012)


GeneralRe: Thats why I love CODEPROJECTmemberUBX14 Jun '12 - 6:14 
Well, you had something cool to share thats for sure and thanks for sharing ..
GeneralRe: Thats why I love CODEPROJECTmemberClark Kent12314 Jun '12 - 7:54 
Congrats. Thumbs Up | :thumbsup:
GeneralRe: Thats why I love CODEPROJECTmemberRavi Bhavnani14 Jun '12 - 11:27 
Awesome! 5+ Thumbs Up | :thumbsup:
 
Now tell me you have nothing against AI and make me even happier! Big Grin | :-D
 
/ravi
My new year resolution: 2048 x 1536
Home | Articles | My .NET bits | Freeware
ravib(at)ravib(dot)com

GeneralRe: Thats why I love CODEPROJECTmemberOverkille_51214 Jun '12 - 23:38 
AI is no match for natural stupidity...
GeneralRe: Thats why I love CODEPROJECTmember_Maxxx_22 Jun '12 - 3:50 
from one who knows?
MVVM# - See how I did MVVM my way
___________________________________________
Man, you're a god. - walterhevedeich 26/05/2011
 
.\\axxx
(That's an 'M')

GeneralRe: Thats why I love CODEPROJECTmemberVasily Tserekh15 Jun '12 - 6:04 
I dont have anything against that, as a matter of fact i am looking for a smart AI for my battleship game, any idea were i can get one?
AnswerRe: Thats why I love CODEPROJECTmemberRavi Bhavnani15 Jun '12 - 6:19 
Are you looking to use a rule engine to decide the game's strategy?
 
If so, you'll need to build a forward chaining engine (that maps a domain set to a range set).  You could also use a neural net to decide outcomes based on prior events.
 
Things get a little more interesting if you use neural nets because the game can pick up on the player's behavior and alter its strategy accordingly.  A forward chaining rule engine will tend to give more predictable results.  However, you could add some randomness by attaching random weights to rules at run time.
 
/ravi
My new year resolution: 2048 x 1536
Home | Articles | My .NET bits | Freeware
ravib(at)ravib(dot)com

GeneralRe: Thats why I love CODEPROJECTmemberJimzie from Fresno15 Jun '12 - 3:34 
Congrats and thanks for sharing!
GeneralRe: Thats why I love CODEPROJECTmemberRafagaX15 Jun '12 - 4:45 
Congratulations!
 
Vasily Tserekh wrote:
if wasnt by codeproject that project will still only on my PC until the end of
times.
Thats why I love this site

 
I also love it, because there a lot projects and good ideas floating around just a click away to be used and improved.
CEO at:
- Rafaga Systems
- Para Facturas
- Modern Components
for the moment...

GeneralRe: Thats why I love CODEPROJECTmemberHernan Breinbauer15 Jun '12 - 6:27 
Very good!!! Smile | :)
GeneralRe: Thats why I love CODEPROJECTmembermostafa heidary15 Jun '12 - 8:16 
you do well, thanks to sharing that Shucks | :->
GeneralClever use of visual metaphormemberDalek Dave14 Jun '12 - 5:42 
Afternoon discussion here in the office wheedled round to The Six Million Dollar Man.
 
I think it was one of the cleverest pieces of direction, the use of Running Very Slowly to be the visual metaphor of Running Very Quickly Indeed.
 
To show Colonel Austin running at high speed would have looked ridiculous and been obviously a speeded up bit of film, and your mind would have rejected it as implausible.
However by conveying the great speed by use of slow motion was inspired.
 
Thank you for allowing me time to compliment the Directors and Producers of aforementioned show, you may return to your duties.
---------------------------------
I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave
 
CCC Link[^]
 
English League Tables - Live

GeneralRe: Clever use of visual metaphorprotectorPete O'Hanlon14 Jun '12 - 5:47 
Let us not forget the excellent use of sound effects. The "boiinnnnnnnnnnggggggggg" sound as he leaps over fences indicating the springs and shock absorbers taking the full impact. Marvellous.

*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

"Mind bleach! Send me mind bleach!" - Nagy Vilmos

CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier

GeneralRe: Clever use of visual metaphormemberDalek Dave14 Jun '12 - 5:49 
And the "Der der der der der der der" sound as he looked at something either far away or very closely.
---------------------------------
I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave
 
CCC Link[^]
 
English League Tables - Live

GeneralRe: Clever use of visual metaphorprotectorPete O'Hanlon14 Jun '12 - 5:56 
Indeed - and the very reason that I say der der der der when I use a pair of binoculars or a microscope. Hey, the guy even had a bionic dog (and I'm not talking Jaime Sommers here).

*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

"Mind bleach! Send me mind bleach!" - Nagy Vilmos

CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier

GeneralRe: Clever use of visual metaphormemberDalek Dave14 Jun '12 - 5:58 
A 5 for simply spelling Jaime correctly!
 
The dog was called Max I think.
---------------------------------
I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave
 
CCC Link[^]
 
English League Tables - Live

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