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Great! The game already can display dialogue and react to the outcome. And there is a separate administration tool to edit and test the dialogue on the game's server. I would have to expand this to assign soundfiles to each line, but that should not be a big problem.
For now the dialogue is quite simple. Some character 'calls' the player and the first line of that character is displayed. Each line has one or more responses from which the player may pick a choice. Each choice leads to another line by the computer's character and this goes back and forth until a line or response is marked with a result code.
Dialogue basically is the game's replacement for simple dialog boxes and will be used to tell the player what's going on, what his options are or even to report errors and decide wether or not to submit a bug report. All in ingame style,
But I must warn you. The game will need lots of it and it, so it will quite a bit of work over a longer time. And now I'm going to record another video to show you a test dialogue in action.
Edit: I have added a link to the video to the 'Fun and Games' post below!
It's been some time since I have posted something about my little game. It was not on top of my list lately, but there has been some progress. This time there will be no screenshots. How about a video[^] instead?
How do you like my new ship models? I'm still no artist, but slowly getting better. And next I will have to create storyboards for such animated scenes. Then I can add the storyboards to the XAML of the scenes and not a single line of code will be needed to create new scenes.
Edit: Here another video[^] showing a little of my UI in action. I had to run the game in 640 x 480 to let the text stay readable. Normally the minimum resolution is 1024 x 768, so the UI eclipses the 3D engine working in the background. And yes, I know that the view for the dialogue looks tacky. I still have no real idea how to make it look better without constantly resizing the controls.
Well, it looks like you've taken a lot of ideas and design concepts from TV shows and movies, but that's OK.
The problem is that the radius on the corner of the upper-right bit of the third thingummy in the distant background is exactly the same radius as that used on the corner of an iphone, so you can expect to get tour arse sued into oblivion.
I wanna be a eunuchs developer! Pass me a bread knife!
You don't know how much time I spent on youtube to look at all kinds of scenes that worked as well as those that did not. The only deliberate exact copy is that roll the ships perform before diving down to the planet. Who says that only the Cylons can fly like that? This simple little scene already impressed me when I was a kid and watched the series. Turned out that they did this with a then new computer controlled camera. It also was quite probably got me interested in 3D graphics, which was as good as impossible on my first computer back then.
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image.
If you favor Windows, C#, ASP.NET (MVC and Web Forms), WPF (though there is some stuff I haven't tried yet... maybe it'd be called WinRT), Windows Forms. Pretty much anything .Net Framework. All of this is done in Visual Studio.
If you favor Mac OS, Ruby on Rails, Objective-C, Cocoa.
For web stuff, jQuery, Ajax, Web Services, Cloud Computing (e.g., Azure, Amazon Cloud).
Is PHP a viable language though, meaning is it actually used for real stuff
It seems like a server-side scripting language from what I've seen of it (not much). And that's not a compliment. Basically, it has a low learning curve, but it doesn't seem designed for more complex software. I hear it's the most common language used for web work, but then most websites are complete garbage, so that makes sense.
Some notable exception to the rule that PHP is used for simple stuff are MediaWiki, which is the software that runs Wikipedia, and WordPress, which is used to run pretty much every blog out there. If you want to write a plugin for either of those, you'll want to learn PHP. Still, I've seen how some of those plugins work, and they're not exactly shining examples of software excellence (they seem like hacks on top of hacks).
Php is a dynamic language for sure. And you can pick it up quickly and get some work done, even if you don't have any idea about "software development." Php gets beat up a lot because you can get some work done using just the core of the language. You can also put run it right in your html.
Of course, I could use C# inline in an ASP.Net page in the same way if I wanted (you can use ASP.net just like classic ASP, if you really want to). I think it's just less common to see "hacks on top of hacks" code in languages that aren't free because hobbyist will use the free stuff instead.
To write a serious php aplication, you would use a framework--maybe Zend or Symphony. Or you could also use one of the many microframeworks--laravel and limonade are among my favorites. Or you could start with an extensible platform like Wordpress, Drupal, OsCommerce, Moodle, etc. Most of the php projects I have worked on are integration projects...like merging functionality from moodle into a drupal site, or merging a wordpress blog into an OsCommerce store, or something like that.
Evaluating Php by reading wordpress plugins writtne by hobbyist is a lot like evaluating .Net by reading consile apps written by students, in my opinion. Look into the frameworks that are available and the code that is in the platforms like wordpress to see how professional programmers use php.
After years of promising this the fact is we are worse of today than 10 years ago because we now have different form factors. It appears the whole thing is getting worse to me and I expect soon to have a request to build a website that looks good on a clay tablet or as a tattoo on an elephant's arse.
These days you really need to decide an area to focus on first.
I will definitely second that. I made the mistake of trying to ingest too many technologies at one time for awhile (studying too many different things) and basically spun my wheels for a good while. There's only so much bandwidth the brain will handle, particularly in an information-intensive field like this one. The old adage "Jack of All Trades, Master of None" really applies here.
It's like surfing...Lots of product waves that are supposed to be the ultimate, become only the next big thing, then are forgotten (except for code maintenance). Silverlight is a good example. It was supposed to be "the next big thing" and to "conquer the web" and "everyone should learn it". Now it's abandoned by Microsoft and effectively dead for new development. Oh, wait...Now there's Metro! "Catch the wave, man! It's so cool! It's the ultimate!"
Next year it will be something else that will save the world, produce world peace, and be the Silver Bullet.
This same technology wave phenomena occurs in Java and to a lesser extent in other environments and tools. The newcomer will keep getting hit by the waves until he/she:
1. Picks one and rides it in to the beach.
2. Gives up.
3. Learns to surf.
So pick a wave and learn to surf it and perhaps ride it in to the beach or keep catching new ones until you're tired of new waves!
I'm an avid climber, so don't have time for number 3!
What I discovered when I was trying to learn Java AND C# at the same time was like climbing 500m up the face then deciding I wanted to rappel over to the trail on the other side of the face. I kept falling back to ground level having to start over because I couldn't remember exactly where all the handholds were on BOTH trails. That's how I viewed the situation when I decided to abandon Java and forge ahead with .Net. I've made more progress on my #1 "trail" in the last week than I made the last year because of that one issue. I just needed to back off and realize I was trying to [mentally] take on too much. I've always had that problem!
Last Visit: 31-Dec-99 18:00 Last Update: 24-Jul-16 10:56